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40 lines
1.0 KiB
40 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef CS_VIEW_SCENE_H |
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#define CS_VIEW_SCENE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "viewrender.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Implements the interview to view rendering for the client .dll |
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//----------------------------------------------------------------------------- |
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class CCSViewRender : public CViewRender |
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{ |
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public: |
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CCSViewRender(); |
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virtual void Init( void ); |
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virtual void GetScreenFadeDistances( float *min, float *max ); |
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virtual void Render2DEffectsPreHUD( const CViewSetup &view ); |
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virtual void Render2DEffectsPostHUD( const CViewSetup &view ); |
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virtual void RenderPlayerSprites( void ); |
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private: |
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void PerformFlashbangEffect( const CViewSetup &view ); |
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void PerformNightVisionEffect( const CViewSetup &view ); |
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ITexture *m_pFlashTexture; |
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}; |
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#endif //CS_VIEW_SCENE_H
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