You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
76 lines
2.0 KiB
76 lines
2.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: CS's custom C_PlayerResource |
|
// |
|
// $NoKeywords: $ |
|
//=============================================================================// |
|
|
|
#ifndef C_CS_PLAYERRESOURCE_H |
|
#define C_CS_PLAYERRESOURCE_H |
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
#include "cs_shareddefs.h" |
|
#include "c_playerresource.h" |
|
|
|
class C_CS_PlayerResource : public C_PlayerResource |
|
{ |
|
DECLARE_CLASS( C_CS_PlayerResource, C_PlayerResource ); |
|
public: |
|
DECLARE_CLIENTCLASS(); |
|
|
|
C_CS_PlayerResource(); |
|
virtual ~C_CS_PlayerResource(); |
|
|
|
bool IsVIP(int iIndex ); |
|
bool HasC4(int iIndex ); |
|
bool IsHostageAlive(int iIndex); |
|
bool IsHostageFollowingSomeone(int iIndex); |
|
const Vector GetHostagePosition( int index ); |
|
int GetHostageEntityID(int iIndex); |
|
const Vector GetC4Postion(); |
|
const Vector GetBombsiteAPosition(); |
|
const Vector GetBombsiteBPosition(); |
|
const Vector GetHostageRescuePosition( int index ); |
|
int GetPlayerClass( int iIndex ); |
|
|
|
bool IsBombSpotted( void ) const; |
|
bool IsPlayerSpotted( int iIndex ); |
|
|
|
const char *GetClanTag( int index ); |
|
|
|
int GetNumMVPs( int iIndex ); |
|
bool HasDefuser( int iIndex ); |
|
|
|
protected: |
|
|
|
int m_iPlayerC4; // entity index of C4 carrier or 0 |
|
int m_iPlayerVIP; // entity index of VIP player or 0 |
|
Vector m_vecC4; // position of C4 |
|
Vector m_bombsiteCenterA; |
|
Vector m_bombsiteCenterB; |
|
|
|
bool m_bHostageAlive[MAX_HOSTAGES]; |
|
bool m_isHostageFollowingSomeone[MAX_HOSTAGES]; |
|
int m_iHostageEntityIDs[MAX_HOSTAGES]; |
|
int m_iHostageX[MAX_HOSTAGES]; |
|
int m_iHostageY[MAX_HOSTAGES]; |
|
int m_iHostageZ[MAX_HOSTAGES]; |
|
|
|
int m_hostageRescueX[MAX_HOSTAGE_RESCUES]; |
|
int m_hostageRescueY[MAX_HOSTAGE_RESCUES]; |
|
int m_hostageRescueZ[MAX_HOSTAGE_RESCUES]; |
|
|
|
bool m_bBombSpotted; |
|
bool m_bPlayerSpotted[ MAX_PLAYERS + 1 ]; |
|
int m_iPlayerClasses[ MAX_PLAYERS + 1 ]; |
|
|
|
char m_szClan[MAX_PLAYERS+1][MAX_CLAN_TAG_LENGTH]; |
|
|
|
int m_iMVPs[ MAX_PLAYERS + 1 ]; |
|
bool m_bHasDefuser[ MAX_PLAYERS + 1 ]; |
|
}; |
|
|
|
|
|
#endif // C_CS_PLAYERRESOURCE_H
|
|
|