Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========== Copyright © 2008, Valve Corporation, All rights reserved. ========
//
// Purpose:
//
//=============================================================================
#ifndef VSCRIPT_SHARED_H
#define VSCRIPT_SHARED_H
#include "vscript/ivscript.h"
#if defined( _WIN32 )
#pragma once
#endif
DECLARE_LOGGING_CHANNEL( LOG_VScript );
extern IScriptVM * g_pScriptVM;
HSCRIPT VScriptCompileScript( const char *pszScriptName, bool bWarnMissing = false );
bool VScriptRunScript( const char *pszScriptName, HSCRIPT hScope, bool bWarnMissing = false );
inline bool VScriptRunScript( const char *pszScriptName, bool bWarnMissing = false ) { return VScriptRunScript( pszScriptName, NULL, bWarnMissing ); }
#define DECLARE_ENT_SCRIPTDESC() ALLOW_SCRIPT_ACCESS(); virtual ScriptClassDesc_t *GetScriptDesc()
#define BEGIN_ENT_SCRIPTDESC( className, baseClass, description ) _IMPLEMENT_ENT_SCRIPTDESC_ACCESSOR( className ); BEGIN_SCRIPTDESC( className, baseClass, description )
#define BEGIN_ENT_SCRIPTDESC_ROOT( className, description ) _IMPLEMENT_ENT_SCRIPTDESC_ACCESSOR( className ); BEGIN_SCRIPTDESC_ROOT( className, description )
#define BEGIN_ENT_SCRIPTDESC_NAMED( className, baseClass, scriptName, description ) _IMPLEMENT_ENT_SCRIPTDESC_ACCESSOR( className ); BEGIN_SCRIPTDESC_NAMED( className, baseClass, scriptName, description )
#define BEGIN_ENT_SCRIPTDESC_ROOT_NAMED( className, scriptName, description ) _IMPLEMENT_ENT_SCRIPTDESC_ACCESSOR( className ); BEGIN_SCRIPTDESC_ROOT_NAMED( className, scriptName, description )
#define _IMPLEMENT_ENT_SCRIPTDESC_ACCESSOR( className ) template <> ScriptClassDesc_t * GetScriptDesc<className>( className * ); ScriptClassDesc_t *className::GetScriptDesc() { return ::GetScriptDesc( this ); }
// Only allow scripts to create entities during map initialization
bool IsEntityCreationAllowedInScripts( void );
#endif // VSCRIPT_SHARED_H