You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
187 lines
5.1 KiB
187 lines
5.1 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
//=============================================================================// |
|
|
|
#ifndef OBSTACLE_PUSHAWAY_H |
|
#define OBSTACLE_PUSHAWAY_H |
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
#include "props_shared.h" |
|
#ifndef CLIENT_DLL |
|
#include "func_breakablesurf.h" |
|
#include "BasePropDoor.h" |
|
#include "doors.h" |
|
#endif // CLIENT_DLL |
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
bool IsPushAwayEntity( CBaseEntity *pEnt ); |
|
bool IsPushableEntity( CBaseEntity *pEnt ); |
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
#ifndef CLIENT_DLL |
|
bool IsBreakableEntity( CBaseEntity *pEnt ); |
|
#endif // !CLIENT_DLL |
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
class CPushAwayEnumerator : public IPartitionEnumerator |
|
{ |
|
public: |
|
// Forced constructor |
|
CPushAwayEnumerator(CBaseEntity **ents, int nMaxEnts) |
|
{ |
|
m_nAlreadyHit = 0; |
|
m_AlreadyHit = ents; |
|
m_nMaxHits = nMaxEnts; |
|
} |
|
|
|
// Actual work code |
|
virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity ) |
|
{ |
|
#ifdef CLIENT_DLL |
|
CBaseEntity *pEnt = ClientEntityList().GetBaseEntityFromHandle( pHandleEntity->GetRefEHandle() ); |
|
#else |
|
CBaseEntity *pEnt = gEntList.GetBaseEntity( pHandleEntity->GetRefEHandle() ); |
|
#endif // CLIENT_DLL |
|
|
|
if ( IsPushAwayEntity( pEnt ) && m_nAlreadyHit < m_nMaxHits ) |
|
{ |
|
m_AlreadyHit[m_nAlreadyHit] = pEnt; |
|
m_nAlreadyHit++; |
|
} |
|
|
|
return ITERATION_CONTINUE; |
|
} |
|
|
|
public: |
|
|
|
CBaseEntity **m_AlreadyHit; |
|
int m_nAlreadyHit; |
|
int m_nMaxHits; |
|
}; |
|
|
|
|
|
#ifndef CLIENT_DLL |
|
//-------------------------------------------------------------------------------------------------------------- |
|
/** |
|
* This class will collect breakable objects in a volume. Physics props that can be damaged, func_breakable*, etc |
|
* are all collected by this class. |
|
*/ |
|
class CBotBreakableEnumerator : public CPushAwayEnumerator |
|
{ |
|
public: |
|
CBotBreakableEnumerator(CBaseEntity **ents, int nMaxEnts) : CPushAwayEnumerator(ents, nMaxEnts) |
|
{ |
|
} |
|
|
|
virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity ) |
|
{ |
|
CBaseEntity *pEnt = gEntList.GetBaseEntity( pHandleEntity->GetRefEHandle() ); |
|
|
|
if ( !IsBreakableEntity( pEnt ) ) |
|
return ITERATION_CONTINUE; |
|
|
|
// ignore breakables parented to doors |
|
if ( pEnt->GetParent() && |
|
( FClassnameIs( pEnt->GetParent(), "func_door*" ) || |
|
FClassnameIs( pEnt, "prop_door*" ) ) ) |
|
return ITERATION_CONTINUE; |
|
|
|
if ( m_nAlreadyHit < m_nMaxHits ) |
|
{ |
|
m_AlreadyHit[m_nAlreadyHit] = pEnt; |
|
m_nAlreadyHit++; |
|
} |
|
|
|
return ITERATION_CONTINUE; |
|
} |
|
}; |
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
/** |
|
* This class will collect door objects in a volume. |
|
*/ |
|
class CBotDoorEnumerator : public CPushAwayEnumerator |
|
{ |
|
public: |
|
CBotDoorEnumerator(CBaseEntity **ents, int nMaxEnts) : CPushAwayEnumerator(ents, nMaxEnts) |
|
{ |
|
} |
|
|
|
virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity ) |
|
{ |
|
CBaseEntity *pEnt = gEntList.GetBaseEntity( pHandleEntity->GetRefEHandle() ); |
|
|
|
if ( pEnt == NULL ) |
|
return ITERATION_CONTINUE; |
|
|
|
if ( ( pEnt->ObjectCaps() & FCAP_IMPULSE_USE ) == 0 ) |
|
{ |
|
return ITERATION_CONTINUE; |
|
} |
|
|
|
if ( FClassnameIs( pEnt, "func_door*" ) ) |
|
{ |
|
CBaseDoor *door = dynamic_cast<CBaseDoor *>(pEnt); |
|
if ( !door ) |
|
{ |
|
return ITERATION_CONTINUE; |
|
} |
|
|
|
if ( door->m_toggle_state == TS_GOING_UP || door->m_toggle_state == TS_GOING_DOWN ) |
|
{ |
|
return ITERATION_CONTINUE; |
|
} |
|
} |
|
else if ( FClassnameIs( pEnt, "prop_door*" ) ) |
|
{ |
|
CBasePropDoor *door = dynamic_cast<CBasePropDoor *>(pEnt); |
|
if ( !door ) |
|
{ |
|
return ITERATION_CONTINUE; |
|
} |
|
|
|
if ( door->IsDoorOpening() || door->IsDoorClosing() ) |
|
{ |
|
return ITERATION_CONTINUE; |
|
} |
|
} |
|
else |
|
{ |
|
return ITERATION_CONTINUE; |
|
} |
|
|
|
if ( m_nAlreadyHit < m_nMaxHits ) |
|
{ |
|
m_AlreadyHit[m_nAlreadyHit] = pEnt; |
|
m_nAlreadyHit++; |
|
} |
|
|
|
return ITERATION_CONTINUE; |
|
} |
|
}; |
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
/** |
|
* Returns an entity that matches the filter that is along the line segment |
|
*/ |
|
CBaseEntity * CheckForEntitiesAlongSegment( const Vector &start, const Vector &end, const Vector &mins, const Vector &maxs, CPushAwayEnumerator *enumerator ); |
|
#endif // CLIENT_DLL |
|
|
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
// Retrieves physics objects near pPushingEntity |
|
void AvoidPushawayProps( CBaseCombatCharacter *pPlayer, CUserCmd *pCmd ); |
|
int GetPushawayEnts( CBaseCombatCharacter *pPushingEntity, CBaseEntity **ents, int nMaxEnts, float flPlayerExpand, int PartitionMask, CPushAwayEnumerator *enumerator = NULL ); |
|
|
|
//-------------------------------------------------------------------------------------------------------------- |
|
// Pushes physics objects away from the entity |
|
void PerformObstaclePushaway( CBaseCombatCharacter *pPushingEntity ); |
|
|
|
|
|
#endif // OBSTACLE_PUSHAWAY_H
|
|
|