source-engine/game/server/tf/nav_mesh/tf_nav_interface.cpp
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

46 lines
1.1 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Implements nav interface entity. Used by maps to do various things
// with the nav mesh
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "tf_nav_mesh.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class CPointNavInterface : public CPointEntity
{
DECLARE_CLASS( CPointNavInterface, CPointEntity );
public:
// Input handlers
void RecomputeBlockers(inputdata_t &inputdata);
DECLARE_DATADESC();
};
BEGIN_DATADESC( CPointNavInterface )
// Inputs
DEFINE_INPUTFUNC( FIELD_VOID, "RecomputeBlockers", RecomputeBlockers ),
END_DATADESC()
LINK_ENTITY_TO_CLASS( tf_point_nav_interface, CPointNavInterface );
void CPointNavInterface::RecomputeBlockers( inputdata_t &inputdata )
{
CTFNavMesh* pTFNavMesh = dynamic_cast<CTFNavMesh*>( TheNavMesh );
Assert( pTFNavMesh );
if( pTFNavMesh )
{
pTFNavMesh->ScheduleRecomputationOfInternalData( CTFNavMesh::MAP_LOGIC );
}
}