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47 lines
1.5 KiB
47 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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//#include "studio.h" |
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#include "studio.h" |
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#include "datacache/imdlcache.h" |
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#include "datamodel/dmelementfactoryhelper.h" |
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#include "istudiorender.h" |
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#include "bone_setup.h" |
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#include "tier3/tier3.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// FIXME: This trashy glue code is really not acceptable. Figure out a way of making it unnecessary. |
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//----------------------------------------------------------------------------- |
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const studiohdr_t *studiohdr_t::FindModel( void **cache, char const *pModelName ) const |
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{ |
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MDLHandle_t handle = g_pMDLCache->FindMDL( pModelName ); |
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*cache = (void*)(uintp)handle; |
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return g_pMDLCache->GetStudioHdr( handle ); |
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} |
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virtualmodel_t *studiohdr_t::GetVirtualModel( void ) const |
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{ |
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return g_pMDLCache->GetVirtualModel( VoidPtrToMDLHandle( VirtualModel() ) ); |
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} |
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byte *studiohdr_t::GetAnimBlock( int i ) const |
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{ |
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return g_pMDLCache->GetAnimBlock( VoidPtrToMDLHandle( VirtualModel() ), i ); |
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} |
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int studiohdr_t::GetAutoplayList( unsigned short **pOut ) const |
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{ |
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return g_pMDLCache->GetAutoplayList( VoidPtrToMDLHandle( VirtualModel() ), pOut ); |
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} |
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const studiohdr_t *virtualgroup_t::GetStudioHdr( void ) const |
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{ |
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return g_pMDLCache->GetStudioHdr( VoidPtrToMDLHandle( cache ) ); |
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} |
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