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121 lines
2.8 KiB
121 lines
2.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "hud.h" |
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#include "iclientmode.h" |
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#include "hudelement.h" |
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//#include "view.h" |
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//#include "vgui_controls/Controls.h" |
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#include "vgui/ISurface.h" |
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#include "vgui/IInput.h" |
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#include <vgui_controls/Panel.h> |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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using namespace vgui; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class CHudVguiScreenCursor : public CHudElement, public vgui::Panel |
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{ |
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DECLARE_CLASS_SIMPLE( CHudVguiScreenCursor, vgui::Panel ); |
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public: |
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CHudVguiScreenCursor( const char *pElementName ); |
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virtual bool ShouldDraw(); |
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protected: |
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virtual void ApplySchemeSettings( vgui::IScheme *scheme ); |
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virtual void Paint(); |
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private: |
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// Cursor sprite and color |
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CHudTexture *m_pCursor; |
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Color m_clrCrosshair; |
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}; |
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DECLARE_HUDELEMENT( CHudVguiScreenCursor ); |
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CHudVguiScreenCursor::CHudVguiScreenCursor( const char *pElementName ) : |
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CHudElement( pElementName ), BaseClass( NULL, "VguiScreenCursor" ) |
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{ |
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vgui::Panel *pParent = g_pClientMode->GetViewport(); |
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SetParent( pParent ); |
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m_pCursor = 0; |
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m_clrCrosshair = Color( 0, 0, 0, 0 ); |
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SetHiddenBits( HIDEHUD_PLAYERDEAD ); |
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} |
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void CHudVguiScreenCursor::ApplySchemeSettings( IScheme *scheme ) |
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{ |
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BaseClass::ApplySchemeSettings( scheme ); |
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m_clrCrosshair = scheme->GetColor( "VguiScreenCursor", Color( 255, 255, 255, 255 ) ); |
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m_pCursor = gHUD.GetIcon( "arrow" ); |
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SetPaintBackgroundEnabled( false ); |
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SetSize( ScreenWidth(), ScreenHeight() ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Save CPU cycles by letting the HUD system early cull |
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// costly traversal. Called per frame, return true if thinking and |
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// painting need to occur. |
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//----------------------------------------------------------------------------- |
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bool CHudVguiScreenCursor::ShouldDraw( void ) |
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{ |
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C_BasePlayer* pPlayer = C_BasePlayer::GetLocalPlayer(); |
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if ( !pPlayer ) |
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return false; |
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if ( pPlayer->IsInViewModelVGuiInputMode() ) |
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{ |
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return false; |
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} |
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if ( !pPlayer->IsInVGuiInputMode() ) |
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{ |
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return false; |
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} |
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return CHudElement::ShouldDraw(); |
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} |
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void CHudVguiScreenCursor::Paint( void ) |
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{ |
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if ( !m_pCursor ) |
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return; |
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float x, y; |
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x = ScreenWidth()/2; |
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y = ScreenHeight()/2; |
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C_BasePlayer* pPlayer = C_BasePlayer::GetLocalPlayer(); |
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if ( !pPlayer ) |
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return; |
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if ( pPlayer->IsInViewModelVGuiInputMode() ) |
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{ |
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int iX, iY; |
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vgui::input()->GetCursorPos(iX, iY); |
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x = (float)iX; |
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y = (float)iY; |
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} |
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m_pCursor->DrawSelf( |
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x - 0.5f * m_pCursor->Width(), |
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y - 0.5f * m_pCursor->Height(), |
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m_clrCrosshair ); |
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} |