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259 lines
5.7 KiB
259 lines
5.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "functionproxy.h" |
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#include <KeyValues.h> |
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#include "materialsystem/imaterialvar.h" |
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#include "materialsystem/imaterial.h" |
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#include "iclientrenderable.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Helper class to deal with floating point inputs |
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//----------------------------------------------------------------------------- |
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bool CFloatInput::Init( IMaterial *pMaterial, KeyValues *pKeyValues, const char *pKeyName, float flDefault ) |
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{ |
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m_pFloatVar = NULL; |
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KeyValues *pSection = pKeyValues->FindKey( pKeyName ); |
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if (pSection) |
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{ |
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if (pSection->GetDataType() == KeyValues::TYPE_STRING) |
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{ |
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const char *pVarName = pSection->GetString(); |
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// Look for numbers... |
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float flValue; |
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int nCount = sscanf( pVarName, "%f", &flValue ); |
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if (nCount == 1) |
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{ |
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m_flValue = flValue; |
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return true; |
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} |
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// Look for array specification... |
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char pTemp[256]; |
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if (strchr(pVarName, '[')) |
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{ |
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// strip off the array... |
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Q_strncpy( pTemp, pVarName, 256 ); |
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char *pArray = strchr( pTemp, '[' ); |
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*pArray++ = 0; |
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char* pIEnd; |
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m_FloatVecComp = strtol( pArray, &pIEnd, 10 ); |
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// Use the version without the array... |
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pVarName = pTemp; |
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} |
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else |
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{ |
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m_FloatVecComp = -1; |
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} |
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bool bFoundVar; |
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m_pFloatVar = pMaterial->FindVar( pVarName, &bFoundVar, true ); |
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if (!bFoundVar) |
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return false; |
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} |
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else |
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{ |
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m_flValue = pSection->GetFloat(); |
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} |
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} |
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else |
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{ |
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m_flValue = flDefault; |
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} |
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return true; |
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} |
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float CFloatInput::GetFloat() const |
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{ |
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if (!m_pFloatVar) |
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return m_flValue; |
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if( m_FloatVecComp < 0 ) |
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return m_pFloatVar->GetFloatValue(); |
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int iVecSize = m_pFloatVar->VectorSize(); |
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if ( m_FloatVecComp >= iVecSize ) |
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return 0; |
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float v[4]; |
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m_pFloatVar->GetVecValue( v, iVecSize ); |
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return v[m_FloatVecComp]; |
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} |
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//----------------------------------------------------------------------------- |
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// |
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// Result proxy; a result (with vector friendliness) |
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// |
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//----------------------------------------------------------------------------- |
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CResultProxy::CResultProxy() : m_pResult(0) |
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{ |
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} |
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CResultProxy::~CResultProxy() |
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{ |
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} |
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bool CResultProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) |
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{ |
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char const* pResult = pKeyValues->GetString( "resultVar" ); |
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if( !pResult ) |
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return false; |
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// Look for array specification... |
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char pTemp[256]; |
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if (strchr(pResult, '[')) |
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{ |
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// strip off the array... |
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Q_strncpy( pTemp, pResult, 256 ); |
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char *pArray = strchr( pTemp, '[' ); |
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*pArray++ = 0; |
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char* pIEnd; |
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m_ResultVecComp = strtol( pArray, &pIEnd, 10 ); |
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// Use the version without the array... |
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pResult = pTemp; |
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} |
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else |
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{ |
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m_ResultVecComp = -1; |
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} |
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bool foundVar; |
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m_pResult = pMaterial->FindVar( pResult, &foundVar, true ); |
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if( !foundVar ) |
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return false; |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// A little code to allow us to set single components of vectors |
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//----------------------------------------------------------------------------- |
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void CResultProxy::SetFloatResult( float result ) |
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{ |
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if (m_pResult->GetType() == MATERIAL_VAR_TYPE_VECTOR) |
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{ |
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if ( m_ResultVecComp >= 0 ) |
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{ |
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m_pResult->SetVecComponentValue( result, m_ResultVecComp ); |
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} |
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else |
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{ |
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float v[4]; |
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int vecSize = m_pResult->VectorSize(); |
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for (int i = 0; i < vecSize; ++i) |
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v[i] = result; |
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m_pResult->SetVecValue( v, vecSize ); |
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} |
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} |
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else |
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{ |
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m_pResult->SetFloatValue( result ); |
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} |
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} |
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C_BaseEntity *CResultProxy::BindArgToEntity( void *pArg ) |
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{ |
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IClientRenderable *pRend = (IClientRenderable *)pArg; |
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return pRend ? pRend->GetIClientUnknown()->GetBaseEntity() : NULL; |
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} |
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IMaterial *CResultProxy::GetMaterial() |
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{ |
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return m_pResult->GetOwningMaterial(); |
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} |
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//----------------------------------------------------------------------------- |
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// |
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// Base functional proxy; two sources (one is optional) and a result |
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// |
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//----------------------------------------------------------------------------- |
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CFunctionProxy::CFunctionProxy() : m_pSrc1(0), m_pSrc2(0) |
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{ |
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} |
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CFunctionProxy::~CFunctionProxy() |
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{ |
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} |
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bool CFunctionProxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues ) |
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{ |
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if (!CResultProxy::Init( pMaterial, pKeyValues )) |
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return false; |
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char const* pSrcVar1 = pKeyValues->GetString( "srcVar1" ); |
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if( !pSrcVar1 ) |
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return false; |
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bool foundVar; |
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m_pSrc1 = pMaterial->FindVar( pSrcVar1, &foundVar, true ); |
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if( !foundVar ) |
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return false; |
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// Source 2 is optional, some math ops may be single-input |
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char const* pSrcVar2 = pKeyValues->GetString( "srcVar2" ); |
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if( pSrcVar2 && (*pSrcVar2) ) |
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{ |
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m_pSrc2 = pMaterial->FindVar( pSrcVar2, &foundVar, true ); |
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if( !foundVar ) |
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return false; |
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} |
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else |
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{ |
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m_pSrc2 = 0; |
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} |
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return true; |
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} |
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void CFunctionProxy::ComputeResultType( MaterialVarType_t& resultType, int& vecSize ) |
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{ |
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// Feh, this is ugly. Basically, don't change the result type |
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// unless it's undefined. |
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resultType = m_pResult->GetType(); |
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if (resultType == MATERIAL_VAR_TYPE_VECTOR) |
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{ |
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if (m_ResultVecComp >= 0) |
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resultType = MATERIAL_VAR_TYPE_FLOAT; |
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vecSize = m_pResult->VectorSize(); |
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} |
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else if (resultType == MATERIAL_VAR_TYPE_UNDEFINED) |
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{ |
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resultType = m_pSrc1->GetType(); |
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if (resultType == MATERIAL_VAR_TYPE_VECTOR) |
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{ |
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vecSize = m_pSrc1->VectorSize(); |
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} |
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else if ((resultType == MATERIAL_VAR_TYPE_UNDEFINED) && m_pSrc2) |
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{ |
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resultType = m_pSrc2->GetType(); |
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if (resultType == MATERIAL_VAR_TYPE_VECTOR) |
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{ |
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vecSize = m_pSrc2->VectorSize(); |
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} |
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} |
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} |
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} |
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