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302 lines
6.6 KiB
302 lines
6.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include <unistd.h> |
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#include <string.h> |
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#include <dlfcn.h> |
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#include <stdarg.h> |
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#include <sys/types.h> |
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#include <sys/time.h> |
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#ifdef OSX |
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#include <malloc/malloc.h> |
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#else |
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#include <malloc.h> |
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#endif |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <dlfcn.h> |
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#include "isys.h" |
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#include "console/conproc.h" |
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#include "dedicated.h" |
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#include "engine_hlds_api.h" |
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#include "checksum_md5.h" |
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#include "idedicatedexports.h" |
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#include "tier0/vcrmode.h" |
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#include "tier0/dbg.h" |
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#include "mathlib/mathlib.h" |
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#include "interface.h" |
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#include "tier1/strtools.h" |
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#include "tier0/icommandline.h" |
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#include "materialsystem/imaterialsystem.h" |
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#include "istudiorender.h" |
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#include "SoundEmitterSystem/isoundemittersystembase.h" |
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#include "datacache/idatacache.h" |
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#include "datacache/imdlcache.h" |
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#include "vphysics_interface.h" |
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#include "icvar.h" |
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#include "filesystem/IQueuedLoader.h" |
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#include "console/TextConsoleUnix.h" |
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bool InitInstance( ); |
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char g_szEXEName[ MAX_PATH ]; |
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extern CTextConsoleUnix console; |
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//----------------------------------------------------------------------------- |
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// Purpose: Implements OS Specific layer ( loosely ) |
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//----------------------------------------------------------------------------- |
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class CSys : public ISys |
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{ |
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public: |
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virtual ~CSys(); |
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virtual bool LoadModules( CDedicatedAppSystemGroup *pAppSystemGroup ); |
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void Sleep( int msec ); |
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bool GetExecutableName( char *out ); |
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void ErrorMessage( int level, const char *msg ); |
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void WriteStatusText( char *szText ); |
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void UpdateStatus( int force ); |
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long LoadLibrary( char *lib ); |
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void FreeLibrary( long library ); |
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void *GetProcAddress( long library, const char *name ); |
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bool CreateConsoleWindow( void ); |
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void DestroyConsoleWindow( void ); |
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void ConsoleOutput ( char *string ); |
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char *ConsoleInput ( int index, char *buf, int buflen ); |
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void Printf( const char *fmt, ...); |
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}; |
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static CSys g_Sys; |
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ISys *sys = &g_Sys; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CSys::~CSys() |
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{ |
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sys = NULL; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : msec |
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// Output : |
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//----------------------------------------------------------------------------- |
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void CSys::Sleep( int msec ) |
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{ |
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usleep(msec * 1000); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : handle, function name- |
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// Output : void * |
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//----------------------------------------------------------------------------- |
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void *CSys::GetProcAddress( long library, const char *name ) |
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{ |
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return dlsym( library, name ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : *lib - |
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// Output : long |
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//----------------------------------------------------------------------------- |
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long CSys::LoadLibrary( char *lib ) |
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{ |
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void *hDll = NULL; |
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char cwd[1024]; |
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char absolute_lib[1024]; |
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if (!getcwd(cwd, sizeof(cwd))) |
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ErrorMessage(1, "Sys_LoadLibrary: Couldn't determine current directory."); |
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if (cwd[strlen(cwd)-1] == '/') |
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cwd[strlen(cwd)-1] = 0; |
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Q_snprintf(absolute_lib, sizeof( absolute_lib ), "%s/%s", cwd, lib); |
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hDll = dlopen( absolute_lib, RTLD_NOW ); |
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if ( !hDll ) |
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{ |
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ErrorMessage( 1, dlerror() ); |
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} |
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return (long)hDll; |
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} |
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void CSys::FreeLibrary( long library ) |
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{ |
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if ( !library ) |
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return; |
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dlclose( (void *)library ); |
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} |
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bool CSys::GetExecutableName( char *out ) |
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{ |
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char *name = strrchr(g_szEXEName, '/' ); |
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if ( name ) |
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{ |
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strcpy( out, name + 1); |
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return true; |
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} |
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else |
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{ |
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return false; |
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} |
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} |
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/* |
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============== |
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ErrorMessage |
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Engine is erroring out, display error in message box |
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============== |
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*/ |
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void CSys::ErrorMessage( int level, const char *msg ) |
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{ |
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Error( "%s\n", msg ); |
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exit( -1 ); |
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} |
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void CSys::UpdateStatus( int force ) |
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{ |
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} |
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/* |
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================ |
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ConsoleOutput |
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Print text to the dedicated console |
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================ |
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*/ |
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void CSys::ConsoleOutput (char *string) |
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{ |
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console.Print(string); |
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} |
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/* |
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============== |
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Printf |
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Engine is printing to console |
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============== |
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*/ |
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void CSys::Printf( const char *fmt, ...) |
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{ |
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// Dump text to debugging console. |
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va_list argptr; |
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char szText[1024]; |
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va_start (argptr, fmt); |
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Q_vsnprintf (szText, sizeof( szText ), fmt, argptr); |
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va_end (argptr); |
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// Get Current text and append it. |
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ConsoleOutput( szText ); |
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} |
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/* |
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================ |
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ConsoleInput |
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================ |
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*/ |
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char *CSys::ConsoleInput( int index, char *buf, int buflen ) |
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{ |
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return console.GetLine( index, buf, buflen ); |
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} |
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/* |
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============== |
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WriteStatusText |
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============== |
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*/ |
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void CSys::WriteStatusText( char *szText ) |
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{ |
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} |
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/* |
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============== |
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CreateConsoleWindow |
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Create console window ( overridable? ) |
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============== |
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*/ |
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bool CSys::CreateConsoleWindow( void ) |
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{ |
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return true; |
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} |
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/* |
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============== |
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DestroyConsoleWindow |
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============== |
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*/ |
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void CSys::DestroyConsoleWindow( void ) |
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{ |
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} |
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/* |
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================ |
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GameInit |
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================ |
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*/ |
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bool CSys::LoadModules( CDedicatedAppSystemGroup *pAppSystemGroup ) |
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{ |
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AppSystemInfo_t appSystems[] = |
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{ |
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{ "engine" DLL_EXT_STRING, CVAR_QUERY_INTERFACE_VERSION }, |
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{ "soundemittersystem" DLL_EXT_STRING, SOUNDEMITTERSYSTEM_INTERFACE_VERSION }, // loaded for backwards compatability, prevents crash on exit for old game dlls |
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{ "materialsystem" DLL_EXT_STRING, MATERIAL_SYSTEM_INTERFACE_VERSION }, |
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{ "studiorender" DLL_EXT_STRING, STUDIO_RENDER_INTERFACE_VERSION }, |
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{ "vphysics" DLL_EXT_STRING, VPHYSICS_INTERFACE_VERSION }, |
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{ "datacache" DLL_EXT_STRING, DATACACHE_INTERFACE_VERSION }, |
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{ "datacache" DLL_EXT_STRING, MDLCACHE_INTERFACE_VERSION }, |
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{ "datacache" DLL_EXT_STRING, STUDIO_DATA_CACHE_INTERFACE_VERSION }, |
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{ "dedicated" DLL_EXT_STRING, QUEUEDLOADER_INTERFACE_VERSION }, |
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{ "engine" DLL_EXT_STRING, VENGINE_HLDS_API_VERSION }, |
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{ "", "" } // Required to terminate the list |
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}; |
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if ( !pAppSystemGroup->AddSystems( appSystems ) ) |
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return false; |
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engine = (IDedicatedServerAPI *)pAppSystemGroup->FindSystem( VENGINE_HLDS_API_VERSION ); |
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// obsolete i think SetCVarIF( (ICvar*)pAppSystemGroup->FindSystem( VENGINE_CVAR_INTERFACE_VERSION ) ); |
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IMaterialSystem* pMaterialSystem = (IMaterialSystem*)pAppSystemGroup->FindSystem( MATERIAL_SYSTEM_INTERFACE_VERSION ); |
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pMaterialSystem->SetShaderAPI( "shaderapiempty" DLL_EXT_STRING ); |
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return true; |
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} |
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bool NET_Init() |
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{ |
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return true; |
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} |
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void NET_Shutdown() |
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{ |
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} |
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extern int main(int argc, char *argv[]); |
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DLL_EXPORT int DedicatedMain( int argc, char *argv[] ); |
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int DedicatedMain( int argc, char *argv[] ) |
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{ |
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return main(argc,argv); |
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}
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