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68 lines
2.6 KiB
68 lines
2.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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#ifndef FLESH_INTERIOR_BLENDED_PASS_HELPER_H |
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#define FLESH_INTERIOR_BLENDED_PASS_HELPER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <string.h> |
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//----------------------------------------------------------------------------- |
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// Forward declarations |
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//----------------------------------------------------------------------------- |
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class CBaseVSShader; |
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class IMaterialVar; |
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class IShaderDynamicAPI; |
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class IShaderShadow; |
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//----------------------------------------------------------------------------- |
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// Init params/ init/ draw methods |
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//----------------------------------------------------------------------------- |
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struct FleshInteriorBlendedPassVars_t |
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{ |
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FleshInteriorBlendedPassVars_t() { memset( this, 0xFF, sizeof(FleshInteriorBlendedPassVars_t) ); } |
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int m_nFleshTexture; |
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int m_nFleshNoiseTexture; |
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int m_nFleshBorderTexture1D; |
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int m_nFleshNormalTexture; |
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int m_nFleshSubsurfaceTexture; |
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int m_nFleshCubeTexture; |
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int m_nflBorderNoiseScale; |
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int m_nflDebugForceFleshOn; |
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int m_nvEffectCenterRadius1; |
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int m_nvEffectCenterRadius2; |
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int m_nvEffectCenterRadius3; |
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int m_nvEffectCenterRadius4; |
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int m_ncSubsurfaceTint; |
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int m_nflBorderWidth; |
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int m_nflBorderSoftness; // > 0.0f && < 0.5f ! |
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int m_ncBorderTint; |
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int m_nflGlobalOpacity; |
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int m_nflGlossBrightness; |
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int m_nflScrollSpeed; |
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int m_nTime; |
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}; |
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// Default values (Arrays should only be vec[4]) |
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static const float kDefaultBorderNoiseScale = 1.5f; |
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static const float kDefaultDebugForceFleshOn = 0.0f; |
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static const float kDefaultEffectCenterRadius[4] = { 0.0f, 0.0f, 0.0f, 0.0001f }; // Disabled by default |
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static const float kDefaultSubsurfaceTint[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; // Disabled by default |
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static const float kDefaultBorderWidth = 0.3f; |
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static const float kDefaultBorderSoftness = 0.42f; // > 0.0f && < 0.5f ! |
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static const float kDefaultBorderTint[4] = { 1.0f, 1.0f, 1.0f, 0.0f }; |
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static const float kDefaultGlobalOpacity = 1.0f; |
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static const float kDefaultGlossBrightness = 0.66f; |
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static const float kDefaultScrollSpeed = 1.0f; |
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void InitParamsFleshInteriorBlendedPass( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, FleshInteriorBlendedPassVars_t &info ); |
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void InitFleshInteriorBlendedPass( CBaseVSShader *pShader, IMaterialVar** params, FleshInteriorBlendedPassVars_t &info ); |
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void DrawFleshInteriorBlendedPass( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI, |
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IShaderShadow* pShaderShadow, FleshInteriorBlendedPassVars_t &info, VertexCompressionType_t vertexCompression ); |
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#endif // FLESH_INTERIOR_BLENDED_PASS_HELPER_H
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