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109 lines
2.7 KiB
109 lines
2.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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// Author: Michael S. Booth (mike@turtlerockstudios.com), Leon Hartwig, 2003 |
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#include "cbase.h" |
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#include "basegrenade_shared.h" |
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#include "bot.h" |
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#include "bot_util.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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/// @todo Remove this nasty hack - CreateFakeClient() calls CBot::Spawn, which needs the profile and team |
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const BotProfile *g_botInitProfile = NULL; |
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int g_botInitTeam = 0; |
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// |
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// NOTE: Because CBot had to be templatized, the code was moved into bot.h |
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// |
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//-------------------------------------------------------------------------------------------------------------- |
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//-------------------------------------------------------------------------------------------------------------- |
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ActiveGrenade::ActiveGrenade( CBaseGrenade *grenadeEntity ) |
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{ |
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m_entity = grenadeEntity; |
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m_detonationPosition = grenadeEntity->GetAbsOrigin(); |
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m_dieTimestamp = 0.0f; |
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m_radius = HEGrenadeRadius; |
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m_isSmoke = FStrEq( grenadeEntity->GetClassname(), "smokegrenade_projectile" ); |
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if ( m_isSmoke ) |
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{ |
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m_radius = SmokeGrenadeRadius; |
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} |
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m_isFlashbang = FStrEq( grenadeEntity->GetClassname(), "flashbang_projectile" ); |
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if ( m_isFlashbang ) |
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{ |
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m_radius = FlashbangGrenadeRadius; |
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} |
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} |
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//-------------------------------------------------------------------------------------------------------------- |
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/** |
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* Called when the grenade in the world goes away |
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*/ |
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void ActiveGrenade::OnEntityGone( void ) |
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{ |
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if (m_isSmoke) |
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{ |
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// smoke lingers after grenade is gone |
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const float smokeLingerTime = 4.0f; |
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m_dieTimestamp = gpGlobals->curtime + smokeLingerTime; |
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} |
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m_entity = NULL; |
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} |
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//-------------------------------------------------------------------------------------------------------------- |
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void ActiveGrenade::Update( void ) |
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{ |
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if (m_entity != NULL) |
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{ |
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m_detonationPosition = m_entity->GetAbsOrigin(); |
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} |
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} |
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//-------------------------------------------------------------------------------------------------------------- |
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/** |
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* Return true if this grenade is valid |
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*/ |
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bool ActiveGrenade::IsValid( void ) const |
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{ |
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if ( m_isSmoke ) |
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{ |
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if ( m_entity == NULL && gpGlobals->curtime > m_dieTimestamp ) |
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{ |
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return false; |
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} |
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} |
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else |
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{ |
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if ( m_entity == NULL ) |
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{ |
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return false; |
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} |
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} |
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return true; |
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} |
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//-------------------------------------------------------------------------------------------------------------- |
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const Vector &ActiveGrenade::GetPosition( void ) const |
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{ |
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// smoke grenades can vanish before the smoke itself does - refer to the detonation position |
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if (m_entity == NULL) |
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return GetDetonationPosition(); |
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return m_entity->GetAbsOrigin(); |
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} |
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