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57 lines
1.2 KiB
57 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Projectile shot from the MP5 |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef NPC_SNARK_H |
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#define NPC_SNARK_H |
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#include "hl1_ai_basenpc.h" |
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class CSnark : public CHL1BaseNPC |
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{ |
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DECLARE_CLASS( CSnark, CHL1BaseNPC ); |
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public: |
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DECLARE_DATADESC(); |
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void Precache( void ); |
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void Spawn( void ); |
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Class_T Classify( void ); |
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void Event_Killed( const CTakeDamageInfo &info ); |
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bool Event_Gibbed( const CTakeDamageInfo &info ); |
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void HuntThink( void ); |
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void SuperBounceTouch( CBaseEntity *pOther ); |
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virtual void ResolveFlyCollisionCustom( trace_t &trace, Vector &vecVelocity ); |
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virtual unsigned int PhysicsSolidMaskForEntity( void ) const; |
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virtual bool ShouldGib( const CTakeDamageInfo &info ) { return false; } |
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static float m_flNextBounceSoundTime; |
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virtual bool IsValidEnemy( CBaseEntity *pEnemy ); |
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private: |
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Class_T m_iMyClass; |
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float m_flDie; |
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Vector m_vecTarget; |
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float m_flNextHunt; |
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float m_flNextHit; |
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Vector m_posPrev; |
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EHANDLE m_hOwner; |
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}; |
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#endif // NPC_SNARK_H
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