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53 lines
1.0 KiB
53 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef HEGRENADE_PROJECTILE_H |
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#define HEGRENADE_PROJECTILE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "basecsgrenade_projectile.h" |
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class CSmokeGrenadeProjectile : public CBaseCSGrenadeProjectile |
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{ |
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public: |
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DECLARE_CLASS( CSmokeGrenadeProjectile, CBaseCSGrenadeProjectile ); |
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DECLARE_DATADESC(); |
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// Overrides. |
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public: |
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virtual void Spawn(); |
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virtual void Precache(); |
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virtual void Detonate(); |
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virtual void BounceSound( void ); |
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void Think_Detonate(); |
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void Think_Fade(); |
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void Think_Remove(); |
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// Grenade stuff. |
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public: |
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static CSmokeGrenadeProjectile* Create( |
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const Vector &position, |
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const QAngle &angles, |
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const Vector &velocity, |
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const AngularImpulse &angVelocity, |
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CBaseCombatCharacter *pOwner ); |
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void SetTimer( float timer ); |
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EHANDLE m_hSmokeEffect; |
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bool m_bDidSmokeEffect; |
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}; |
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#endif // HEGRENADE_PROJECTILE_H
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