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55 lines
1.7 KiB
55 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: CS's custom CPlayerResource |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef CS_PLAYER_RESOURCE_H |
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#define CS_PLAYER_RESOURCE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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class CCSPlayerResource : public CPlayerResource |
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{ |
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DECLARE_CLASS( CCSPlayerResource, CPlayerResource ); |
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public: |
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DECLARE_SERVERCLASS(); |
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DECLARE_DATADESC(); |
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CCSPlayerResource(); |
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virtual void UpdatePlayerData( void ); |
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virtual void Spawn( void ); |
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protected: |
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CNetworkVar( int, m_iPlayerC4 ); // entity index of C4 carrier or 0 |
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CNetworkVar( int, m_iPlayerVIP ); // entity index of VIP player or 0 |
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CNetworkVector( m_vecC4 ); // position of C4 |
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CNetworkArray( bool, m_bHostageAlive, MAX_HOSTAGES ); |
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CNetworkArray( bool, m_isHostageFollowingSomeone, MAX_HOSTAGES ); |
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CNetworkArray( int, m_iHostageEntityIDs, MAX_HOSTAGES ); |
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CNetworkArray( int, m_iHostageX, MAX_HOSTAGES ); |
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CNetworkArray( int, m_iHostageY, MAX_HOSTAGES ); |
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CNetworkArray( int, m_iHostageZ, MAX_HOSTAGES ); |
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CNetworkVector( m_bombsiteCenterA );// Location of bombsite A |
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CNetworkVector( m_bombsiteCenterB );// Location of bombsite B |
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CNetworkArray( int, m_hostageRescueX, MAX_HOSTAGE_RESCUES );// Locations of all hostage rescue spots |
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CNetworkArray( int, m_hostageRescueY, MAX_HOSTAGE_RESCUES ); |
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CNetworkArray( int, m_hostageRescueZ, MAX_HOSTAGE_RESCUES ); |
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CNetworkVar( bool, m_bBombSpotted ); |
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CNetworkArray( bool, m_bPlayerSpotted, MAX_PLAYERS+1 ); |
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CNetworkArray( string_t, m_szClan, MAX_PLAYERS+1 ); |
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CNetworkArray( int, m_iMVPs, MAX_PLAYERS + 1 ); |
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CNetworkArray( bool, m_bHasDefuser, MAX_PLAYERS + 1); |
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private: |
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bool m_foundGoalPositions; |
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}; |
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#endif // CS_PLAYER_RESOURCE_H
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