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80 lines
2.1 KiB
80 lines
2.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef ENV_LASERDESIGNATION_H |
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#define ENV_LASERDESIGNATION_H |
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#pragma once |
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#if defined( CLIENT_DLL ) |
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#define CEnvLaserDesignation C_EnvLaserDesignation |
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#endif |
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//----------------------------------------------------------------------------- |
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// Purpose: A laser designation point |
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//----------------------------------------------------------------------------- |
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class CEnvLaserDesignation : public CBaseAnimating |
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{ |
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public: |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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DECLARE_CLASS( CEnvLaserDesignation, CBaseAnimating ); |
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CEnvLaserDesignation( void ); |
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~CEnvLaserDesignation( void ); |
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virtual void Spawn( void ); |
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virtual void ChangeTeam( int iTeamNum ); |
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// Designation |
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void SetActive( bool bActive ); |
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bool IsActive( void ) { return m_bActive; } |
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// All predicted weapons need to implement and return true |
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virtual bool IsPredicted( void ) const |
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{ |
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return true; |
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} |
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#if defined( CLIENT_DLL ) |
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virtual bool ShouldPredict( void ) |
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{ |
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if ( GetOwnerEntity() == C_BasePlayer::GetLocalPlayer() ) |
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return true; |
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return BaseClass::ShouldPredict(); |
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} |
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DECLARE_ENTITY_PANEL(); |
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virtual void OnDataChanged( DataUpdateType_t updateType ); |
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virtual void SetDormant( bool bDormant ); |
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virtual int DrawModel( int flags ); |
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#else |
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virtual int UpdateTransmitState(); |
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virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo ); |
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#endif |
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// Global Designator access |
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static CEnvLaserDesignation *Create( CBasePlayer *pOwner ); |
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static CEnvLaserDesignation *CreatePredicted( CBasePlayer *pOwner ); |
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static int GetNumLaserDesignators( int iTeamNumber ); |
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static bool GetLaserDesignation( int iTeamNumber, int iDesignator, Vector *vecOrigin ); |
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protected: |
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static CUtlVector< EHANDLE > m_LaserDesignatorsTeam1; |
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static CUtlVector< EHANDLE > m_LaserDesignatorsTeam2; |
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CNetworkVar( bool, m_bActive ); |
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bool m_bPrevActive; |
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private: |
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CEnvLaserDesignation( const CEnvLaserDesignation& src ); |
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}; |
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#endif // ENV_LASERDESIGNATION_H
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