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486 lines
20 KiB
486 lines
20 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef KEYVALUES_H |
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#define KEYVALUES_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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// #include <vgui/VGUI.h> |
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#ifndef NULL |
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#ifdef __cplusplus |
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#define NULL 0 |
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#else |
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#define NULL ((void *)0) |
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#endif |
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#endif |
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#include "utlvector.h" |
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#include "Color.h" |
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#define FOR_EACH_SUBKEY( kvRoot, kvSubKey ) \ |
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for ( KeyValues * kvSubKey = kvRoot->GetFirstSubKey(); kvSubKey != NULL; kvSubKey = kvSubKey->GetNextKey() ) |
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#define FOR_EACH_TRUE_SUBKEY( kvRoot, kvSubKey ) \ |
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for ( KeyValues * kvSubKey = kvRoot->GetFirstTrueSubKey(); kvSubKey != NULL; kvSubKey = kvSubKey->GetNextTrueSubKey() ) |
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#define FOR_EACH_VALUE( kvRoot, kvValue ) \ |
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for ( KeyValues * kvValue = kvRoot->GetFirstValue(); kvValue != NULL; kvValue = kvValue->GetNextValue() ) |
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class IBaseFileSystem; |
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class CUtlBuffer; |
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class Color; |
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typedef void * FileHandle_t; |
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class CKeyValuesGrowableStringTable; |
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//----------------------------------------------------------------------------- |
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// Purpose: Simple recursive data access class |
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// Used in vgui for message parameters and resource files |
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// Destructor deletes all child KeyValues nodes |
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// Data is stored in key (string names) - (string/int/float)value pairs called nodes. |
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// |
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// About KeyValues Text File Format: |
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// It has 3 control characters '{', '}' and '"'. Names and values may be quoted or |
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// not. The quote '"' character must not be used within name or values, only for |
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// quoting whole tokens. You may use escape sequences wile parsing and add within a |
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// quoted token a \" to add quotes within your name or token. When using Escape |
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// Sequence the parser must now that by setting KeyValues::UsesEscapeSequences( true ), |
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// which it's off by default. Non-quoted tokens ends with a whitespace, '{', '}' and '"'. |
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// So you may use '{' and '}' within quoted tokens, but not for non-quoted tokens. |
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// An open bracket '{' after a key name indicates a list of subkeys which is finished |
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// with a closing bracket '}'. Subkeys use the same definitions recursively. |
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// Whitespaces are space, return, newline and tabulator. Allowed Escape sequences |
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// are \n, \t, \\, \n and \". The number character '#' is used for macro purposes |
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// (eg #include), don't use it as first character in key names. |
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//----------------------------------------------------------------------------- |
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class KeyValues |
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{ |
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public: |
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// By default, the KeyValues class uses a string table for the key names that is |
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// limited to 4MB. The game will exit in error if this space is exhausted. In |
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// general this is preferable for game code for performance and memory fragmentation |
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// reasons. |
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// |
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// If this is not acceptable, you can use this call to switch to a table that can grow |
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// arbitrarily. This call must be made before any KeyValues objects are allocated or it |
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// will result in undefined behavior. If you use the growable string table, you cannot |
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// share KeyValues pointers directly with any other module. You can serialize them across |
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// module boundaries. These limitations are acceptable in the Steam backend code |
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// this option was written for, but may not be in other situations. Make sure to |
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// understand the implications before using this. |
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static void SetUseGrowableStringTable( bool bUseGrowableTable ); |
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KeyValues( const char *setName ); |
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// |
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// AutoDelete class to automatically free the keyvalues. |
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// Simply construct it with the keyvalues you allocated and it will free them when falls out of scope. |
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// When you decide that keyvalues shouldn't be deleted call Assign(NULL) on it. |
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// If you constructed AutoDelete(NULL) you can later assign the keyvalues to be deleted with Assign(pKeyValues). |
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// You can also pass temporary KeyValues object as an argument to a function by wrapping it into KeyValues::AutoDelete |
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// instance: call_my_function( KeyValues::AutoDelete( new KeyValues( "test" ) ) ) |
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// |
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class AutoDelete |
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{ |
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public: |
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explicit inline AutoDelete( KeyValues *pKeyValues ) : m_pKeyValues( pKeyValues ) {} |
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explicit inline AutoDelete( const char *pchKVName ) : m_pKeyValues( new KeyValues( pchKVName ) ) {} |
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inline ~AutoDelete( void ) { if( m_pKeyValues ) m_pKeyValues->deleteThis(); } |
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inline void Assign( KeyValues *pKeyValues ) { m_pKeyValues = pKeyValues; } |
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KeyValues *operator->() { return m_pKeyValues; } |
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operator KeyValues *() { return m_pKeyValues; } |
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private: |
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AutoDelete( AutoDelete const &x ); // forbid |
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AutoDelete & operator= ( AutoDelete const &x ); // forbid |
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KeyValues *m_pKeyValues; |
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}; |
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// Quick setup constructors |
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KeyValues( const char *setName, const char *firstKey, const char *firstValue ); |
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KeyValues( const char *setName, const char *firstKey, const wchar_t *firstValue ); |
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KeyValues( const char *setName, const char *firstKey, int firstValue ); |
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KeyValues( const char *setName, const char *firstKey, const char *firstValue, const char *secondKey, const char *secondValue ); |
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KeyValues( const char *setName, const char *firstKey, int firstValue, const char *secondKey, int secondValue ); |
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// Section name |
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const char *GetName() const; |
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void SetName( const char *setName); |
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// gets the name as a unique int |
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intp GetNameSymbol() const { return m_iKeyName; } |
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// File access. Set UsesEscapeSequences true, if resource file/buffer uses Escape Sequences (eg \n, \t) |
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void UsesEscapeSequences(bool state); // default false |
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void UsesConditionals(bool state); // default true |
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bool LoadFromFile( IBaseFileSystem *filesystem, const char *resourceName, const char *pathID = NULL, bool refreshCache = false ); |
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bool SaveToFile( IBaseFileSystem *filesystem, const char *resourceName, const char *pathID = NULL, bool sortKeys = false, bool bAllowEmptyString = false, bool bCacheResult = false ); |
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// Read from a buffer... Note that the buffer must be null terminated |
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bool LoadFromBuffer( char const *resourceName, const char *pBuffer, IBaseFileSystem* pFileSystem = NULL, const char *pPathID = NULL ); |
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// Read from a utlbuffer... |
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bool LoadFromBuffer( char const *resourceName, CUtlBuffer &buf, IBaseFileSystem* pFileSystem = NULL, const char *pPathID = NULL ); |
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// Find a keyValue, create it if it is not found. |
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// Set bCreate to true to create the key if it doesn't already exist (which ensures a valid pointer will be returned) |
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KeyValues *FindKey(const char *keyName, bool bCreate = false); |
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KeyValues *FindKey(intp keySymbol) const; |
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KeyValues *CreateNewKey(); // creates a new key, with an autogenerated name. name is guaranteed to be an integer, of value 1 higher than the highest other integer key name |
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void AddSubKey( KeyValues *pSubkey ); // Adds a subkey. Make sure the subkey isn't a child of some other keyvalues |
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void RemoveSubKey(KeyValues *subKey); // removes a subkey from the list, DOES NOT DELETE IT |
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// Key iteration. |
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// |
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// NOTE: GetFirstSubKey/GetNextKey will iterate keys AND values. Use the functions |
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// below if you want to iterate over just the keys or just the values. |
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// |
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KeyValues *GetFirstSubKey() { return m_pSub; } // returns the first subkey in the list |
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KeyValues *GetNextKey() { return m_pPeer; } // returns the next subkey |
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const KeyValues *GetNextKey() const { return m_pPeer; } // returns the next subkey |
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void SetNextKey( KeyValues * pDat); |
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KeyValues *FindLastSubKey(); // returns the LAST subkey in the list. This requires a linked list iteration to find the key. Returns NULL if we don't have any children |
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// |
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// These functions can be used to treat it like a true key/values tree instead of |
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// confusing values with keys. |
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// |
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// So if you wanted to iterate all subkeys, then all values, it would look like this: |
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// for ( KeyValues *pKey = pRoot->GetFirstTrueSubKey(); pKey; pKey = pKey->GetNextTrueSubKey() ) |
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// { |
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// Msg( "Key name: %s\n", pKey->GetName() ); |
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// } |
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// for ( KeyValues *pValue = pRoot->GetFirstValue(); pKey; pKey = pKey->GetNextValue() ) |
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// { |
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// Msg( "Int value: %d\n", pValue->GetInt() ); // Assuming pValue->GetDataType() == TYPE_INT... |
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// } |
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KeyValues* GetFirstTrueSubKey(); |
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KeyValues* GetNextTrueSubKey(); |
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KeyValues* GetFirstValue(); // When you get a value back, you can use GetX and pass in NULL to get the value. |
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KeyValues* GetNextValue(); |
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// Data access |
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int GetInt( const char *keyName = NULL, int defaultValue = 0 ); |
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uint64 GetUint64( const char *keyName = NULL, uint64 defaultValue = 0 ); |
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float GetFloat( const char *keyName = NULL, float defaultValue = 0.0f ); |
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const char *GetString( const char *keyName = NULL, const char *defaultValue = "" ); |
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const wchar_t *GetWString( const char *keyName = NULL, const wchar_t *defaultValue = L"" ); |
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void *GetPtr( const char *keyName = NULL, void *defaultValue = (void*)0 ); |
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bool GetBool( const char *keyName = NULL, bool defaultValue = false, bool* optGotDefault = NULL ); |
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Color GetColor( const char *keyName = NULL /* default value is all black */); |
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bool IsEmpty(const char *keyName = NULL); |
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// Data access |
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int GetInt( int keySymbol, int defaultValue = 0 ); |
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float GetFloat( int keySymbol, float defaultValue = 0.0f ); |
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const char *GetString( int keySymbol, const char *defaultValue = "" ); |
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const wchar_t *GetWString( int keySymbol, const wchar_t *defaultValue = L"" ); |
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void *GetPtr( int keySymbol, void *defaultValue = (void*)0 ); |
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Color GetColor( int keySymbol /* default value is all black */); |
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bool IsEmpty( int keySymbol ); |
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// Key writing |
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void SetWString( const char *keyName, const wchar_t *value ); |
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void SetString( const char *keyName, const char *value ); |
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void SetInt( const char *keyName, int value ); |
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void SetUint64( const char *keyName, uint64 value ); |
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void SetFloat( const char *keyName, float value ); |
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void SetPtr( const char *keyName, void *value ); |
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void SetColor( const char *keyName, Color value); |
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void SetBool( const char *keyName, bool value ) { SetInt( keyName, value ? 1 : 0 ); } |
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// Memory allocation (optimized) |
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void *operator new( size_t iAllocSize ); |
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void *operator new( size_t iAllocSize, int nBlockUse, const char *pFileName, int nLine ); |
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void operator delete( void *pMem ); |
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void operator delete( void *pMem, int nBlockUse, const char *pFileName, int nLine ); |
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KeyValues& operator=( const KeyValues& src ); |
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// Adds a chain... if we don't find stuff in this keyvalue, we'll look |
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// in the one we're chained to. |
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void ChainKeyValue( KeyValues* pChain ); |
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void RecursiveSaveToFile( CUtlBuffer& buf, int indentLevel, bool sortKeys = false, bool bAllowEmptyString = false ); |
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bool WriteAsBinary( CUtlBuffer &buffer ); |
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bool ReadAsBinary( CUtlBuffer &buffer, int nStackDepth = 0 ); |
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// Allocate & create a new copy of the keys |
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KeyValues *MakeCopy( void ) const; |
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// Allocate & create a new copy of the keys, including the next keys. This is useful for top level files |
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// that don't use the usual convention of a root key with lots of children (like soundscape files). |
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KeyValues *MakeCopy( bool copySiblings ) const; |
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// Make a new copy of all subkeys, add them all to the passed-in keyvalues |
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void CopySubkeys( KeyValues *pParent ) const; |
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// Clear out all subkeys, and the current value |
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void Clear( void ); |
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// Data type |
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enum types_t |
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{ |
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TYPE_NONE = 0, |
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TYPE_STRING, |
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TYPE_INT, |
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TYPE_FLOAT, |
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TYPE_PTR, |
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TYPE_WSTRING, |
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TYPE_COLOR, |
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TYPE_UINT64, |
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TYPE_NUMTYPES, |
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}; |
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types_t GetDataType(const char *keyName = NULL); |
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// Virtual deletion function - ensures that KeyValues object is deleted from correct heap |
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void deleteThis(); |
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void SetStringValue( char const *strValue ); |
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// unpack a key values list into a structure |
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void UnpackIntoStructure( struct KeyValuesUnpackStructure const *pUnpackTable, void *pDest, size_t DestSizeInBytes ); |
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// Process conditional keys for widescreen support. |
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bool ProcessResolutionKeys( const char *pResString ); |
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// Dump keyvalues recursively into a dump context |
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bool Dump( class IKeyValuesDumpContext *pDump, int nIndentLevel = 0, bool bSorted = false ); |
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// Merge in another KeyValues, keeping "our" settings |
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void RecursiveMergeKeyValues( KeyValues *baseKV ); |
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void AddSubkeyUsingKnownLastChild( KeyValues *pSubKey, KeyValues *pLastChild ); |
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private: |
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KeyValues( KeyValues& ); // prevent copy constructor being used |
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// prevent delete being called except through deleteThis() |
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~KeyValues(); |
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KeyValues* CreateKey( const char *keyName ); |
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/// Create a child key, given that we know which child is currently the last child. |
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/// This avoids the O(N^2) behaviour when adding children in sequence to KV, |
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/// when CreateKey() wil have to re-locate the end of the list each time. This happens, |
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/// for example, every time we load any KV file whatsoever. |
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KeyValues* CreateKeyUsingKnownLastChild( const char *keyName, KeyValues *pLastChild ); |
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void CopyKeyValuesFromRecursive( const KeyValues& src ); |
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void CopyKeyValue( const KeyValues& src, size_t tmpBufferSizeB, char* tmpBuffer ); |
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void RemoveEverything(); |
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// void RecursiveSaveToFile( IBaseFileSystem *filesystem, CUtlBuffer &buffer, int indentLevel ); |
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// void WriteConvertedString( CUtlBuffer &buffer, const char *pszString ); |
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// NOTE: If both filesystem and pBuf are non-null, it'll save to both of them. |
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// If filesystem is null, it'll ignore f. |
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void RecursiveSaveToFile( IBaseFileSystem *filesystem, FileHandle_t f, CUtlBuffer *pBuf, int indentLevel, bool sortKeys, bool bAllowEmptyString ); |
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void SaveKeyToFile( KeyValues *dat, IBaseFileSystem *filesystem, FileHandle_t f, CUtlBuffer *pBuf, int indentLevel, bool sortKeys, bool bAllowEmptyString ); |
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void WriteConvertedString( IBaseFileSystem *filesystem, FileHandle_t f, CUtlBuffer *pBuf, const char *pszString ); |
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void RecursiveLoadFromBuffer( char const *resourceName, CUtlBuffer &buf ); |
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// For handling #include "filename" |
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void AppendIncludedKeys( CUtlVector< KeyValues * >& includedKeys ); |
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void ParseIncludedKeys( char const *resourceName, const char *filetoinclude, |
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IBaseFileSystem* pFileSystem, const char *pPathID, CUtlVector< KeyValues * >& includedKeys ); |
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// For handling #base "filename" |
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void MergeBaseKeys( CUtlVector< KeyValues * >& baseKeys ); |
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// NOTE: If both filesystem and pBuf are non-null, it'll save to both of them. |
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// If filesystem is null, it'll ignore f. |
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void InternalWrite( IBaseFileSystem *filesystem, FileHandle_t f, CUtlBuffer *pBuf, const void *pData, int len ); |
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void Init(); |
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const char * ReadToken( CUtlBuffer &buf, bool &wasQuoted, bool &wasConditional ); |
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void WriteIndents( IBaseFileSystem *filesystem, FileHandle_t f, CUtlBuffer *pBuf, int indentLevel ); |
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void FreeAllocatedValue(); |
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void AllocateValueBlock(int size); |
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intp m_iKeyName; // keyname is a symbol defined in KeyValuesSystem |
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// These are needed out of the union because the API returns string pointers |
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char *m_sValue; |
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wchar_t *m_wsValue; |
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// we don't delete these |
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union |
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{ |
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int m_iValue; |
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float m_flValue; |
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void *m_pValue; |
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unsigned char m_Color[4]; |
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}; |
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char m_iDataType; |
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char m_bHasEscapeSequences; // true, if while parsing this KeyValue, Escape Sequences are used (default false) |
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char m_bEvaluateConditionals; // true, if while parsing this KeyValue, conditionals blocks are evaluated (default true) |
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char unused[1]; |
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KeyValues *m_pPeer; // pointer to next key in list |
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KeyValues *m_pSub; // pointer to Start of a new sub key list |
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KeyValues *m_pChain;// Search here if it's not in our list |
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private: |
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// Statics to implement the optional growable string table |
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// Function pointers that will determine which mode we are in |
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static intp (*s_pfGetSymbolForString)( const char *name, bool bCreate ); |
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static const char *(*s_pfGetStringForSymbol)( intp symbol ); |
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static CKeyValuesGrowableStringTable *s_pGrowableStringTable; |
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public: |
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// Functions that invoke the default behavior |
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static intp GetSymbolForStringClassic( const char *name, bool bCreate = true ); |
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static const char *GetStringForSymbolClassic( intp symbol ); |
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// Functions that use the growable string table |
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static intp GetSymbolForStringGrowable( const char *name, bool bCreate = true ); |
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static const char *GetStringForSymbolGrowable( intp symbol ); |
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// Functions to get external access to whichever of the above functions we're going to call. |
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static intp CallGetSymbolForString( const char *name, bool bCreate = true ) { return s_pfGetSymbolForString( name, bCreate ); } |
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static const char *CallGetStringForSymbol( intp symbol ) { return s_pfGetStringForSymbol( symbol ); } |
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}; |
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typedef KeyValues::AutoDelete KeyValuesAD; |
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enum KeyValuesUnpackDestinationTypes_t |
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{ |
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UNPACK_TYPE_FLOAT, // dest is a float |
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UNPACK_TYPE_VECTOR, // dest is a Vector |
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UNPACK_TYPE_VECTOR_COLOR, // dest is a vector, src is a color |
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UNPACK_TYPE_STRING, // dest is a char *. unpacker will allocate. |
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UNPACK_TYPE_INT, // dest is an int |
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UNPACK_TYPE_FOUR_FLOATS, // dest is an array of 4 floats. source is a string like "1 2 3 4" |
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UNPACK_TYPE_TWO_FLOATS, // dest is an array of 2 floats. source is a string like "1 2" |
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}; |
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#define UNPACK_FIXED( kname, kdefault, dtype, ofs ) { kname, kdefault, dtype, ofs, 0 } |
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#define UNPACK_VARIABLE( kname, kdefault, dtype, ofs, sz ) { kname, kdefault, dtype, ofs, sz } |
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#define UNPACK_END_MARKER { NULL, NULL, UNPACK_TYPE_FLOAT, 0 } |
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struct KeyValuesUnpackStructure |
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{ |
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char const *m_pKeyName; // null to terminate tbl |
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char const *m_pKeyDefault; // null ok |
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KeyValuesUnpackDestinationTypes_t m_eDataType; // UNPACK_TYPE_INT, .. |
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size_t m_nFieldOffset; // use offsetof to set |
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size_t m_nFieldSize; // for strings or other variable length |
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}; |
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//----------------------------------------------------------------------------- |
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// inline methods |
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//----------------------------------------------------------------------------- |
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inline int KeyValues::GetInt( int keySymbol, int defaultValue ) |
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{ |
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KeyValues *dat = FindKey( keySymbol ); |
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return dat ? dat->GetInt( (const char *)NULL, defaultValue ) : defaultValue; |
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} |
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inline float KeyValues::GetFloat( int keySymbol, float defaultValue ) |
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{ |
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KeyValues *dat = FindKey( keySymbol ); |
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return dat ? dat->GetFloat( (const char *)NULL, defaultValue ) : defaultValue; |
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} |
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inline const char *KeyValues::GetString( int keySymbol, const char *defaultValue ) |
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{ |
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KeyValues *dat = FindKey( keySymbol ); |
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return dat ? dat->GetString( (const char *)NULL, defaultValue ) : defaultValue; |
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} |
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inline const wchar_t *KeyValues::GetWString( int keySymbol, const wchar_t *defaultValue ) |
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{ |
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KeyValues *dat = FindKey( keySymbol ); |
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return dat ? dat->GetWString( (const char *)NULL, defaultValue ) : defaultValue; |
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} |
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inline void *KeyValues::GetPtr( int keySymbol, void *defaultValue ) |
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{ |
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KeyValues *dat = FindKey( keySymbol ); |
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return dat ? dat->GetPtr( (const char *)NULL, defaultValue ) : defaultValue; |
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} |
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inline Color KeyValues::GetColor( int keySymbol ) |
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{ |
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Color defaultValue( 0, 0, 0, 0 ); |
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KeyValues *dat = FindKey( keySymbol ); |
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return dat ? dat->GetColor( ) : defaultValue; |
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} |
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inline bool KeyValues::IsEmpty( int keySymbol ) |
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{ |
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KeyValues *dat = FindKey( keySymbol ); |
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return dat ? dat->IsEmpty( ) : true; |
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} |
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bool EvaluateConditional( const char *str ); |
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class CUtlSortVectorKeyValuesByName |
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{ |
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public: |
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bool Less( const KeyValues* lhs, const KeyValues* rhs, void * ) |
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{ |
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return Q_stricmp( lhs->GetName(), rhs->GetName() ) < 0; |
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} |
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}; |
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// |
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// KeyValuesDumpContext and generic implementations |
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// |
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class IKeyValuesDumpContext |
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{ |
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public: |
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virtual bool KvBeginKey( KeyValues *pKey, int nIndentLevel ) = 0; |
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virtual bool KvWriteValue( KeyValues *pValue, int nIndentLevel ) = 0; |
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virtual bool KvEndKey( KeyValues *pKey, int nIndentLevel ) = 0; |
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}; |
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class IKeyValuesDumpContextAsText : public IKeyValuesDumpContext |
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{ |
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public: |
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virtual bool KvBeginKey( KeyValues *pKey, int nIndentLevel ); |
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virtual bool KvWriteValue( KeyValues *pValue, int nIndentLevel ); |
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virtual bool KvEndKey( KeyValues *pKey, int nIndentLevel ); |
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public: |
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virtual bool KvWriteIndent( int nIndentLevel ); |
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virtual bool KvWriteText( char const *szText ) = 0; |
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}; |
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class CKeyValuesDumpContextAsDevMsg : public IKeyValuesDumpContextAsText |
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{ |
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public: |
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// Overrides developer level to dump in DevMsg, zero to dump as Msg |
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CKeyValuesDumpContextAsDevMsg( int nDeveloperLevel = 1 ) : m_nDeveloperLevel( nDeveloperLevel ) {} |
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public: |
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virtual bool KvBeginKey( KeyValues *pKey, int nIndentLevel ); |
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virtual bool KvWriteText( char const *szText ); |
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protected: |
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int m_nDeveloperLevel; |
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}; |
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inline bool KeyValuesDumpAsDevMsg( KeyValues *pKeyValues, int nIndentLevel = 0, int nDeveloperLevel = 1 ) |
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{ |
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CKeyValuesDumpContextAsDevMsg ctx( nDeveloperLevel ); |
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return pKeyValues->Dump( &ctx, nIndentLevel ); |
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} |
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#endif // KEYVALUES_H
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