Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//=========== Copyright Valve Corporation, All rights reserved. ===============//
//
// Purpose:
//=============================================================================//
#ifndef PANORAMASYMBOL_H
#define PANORAMASYMBOL_H
#ifdef _WIN32
#pragma once
#endif
#include "utlsymbol.h"
namespace panorama
{
// Panorama wrapper around CUtlSymbol which always creates symbol in panorama.dll module
class CPanoramaSymbol
{
public:
// constructor, destructor
CPanoramaSymbol() : m_Id( UTL_INVAL_SYMBOL ) {}
CPanoramaSymbol( UtlSymId_t id ) : m_Id( id ) {}
CPanoramaSymbol( char const* pStr );
CPanoramaSymbol( CPanoramaSymbol const& sym ) : m_Id( sym.m_Id ) {}
// operator=
CPanoramaSymbol& operator=(CPanoramaSymbol const& src) { m_Id = src.m_Id; return *this; }
// operator==
bool operator==(CPanoramaSymbol const& src) const { return m_Id == src.m_Id; }
bool operator==(char const* pStr) const { return CPanoramaSymbol( pStr ).m_Id == m_Id; }
// sort by index offset and NOT lexigraphical
bool operator<(CPanoramaSymbol const& src) const { return m_Id < src.m_Id; }
bool operator>( CPanoramaSymbol const& src ) const { return m_Id > src.m_Id; }
bool operator!=(CPanoramaSymbol const& src) const { return !operator==(src); }
// Is valid?
bool IsValid() const { return m_Id != UTL_INVAL_SYMBOL; }
// Gets at the symbol
operator UtlSymId_t () const { return m_Id; }
// Gets the string associated with the symbol
char const* String() const;
private:
UtlSymId_t m_Id;
};
} // namespace panorama
#endif // PANORAMASYMBOL_H