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352 lines
11 KiB
352 lines
11 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Revision: $ |
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// $NoKeywords: $ |
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// |
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// The BSP tree leaf data system |
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// |
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//=============================================================================// |
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#include "basetypes.h" |
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#include "bsptreedata.h" |
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#include "utllinkedlist.h" |
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#include "utlvector.h" |
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#include "tier0/dbg.h" |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// The BSP tree leaf data system |
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//----------------------------------------------------------------------------- |
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class CBSPTreeData : public IBSPTreeData, public ISpatialLeafEnumerator |
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{ |
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public: |
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// constructor, destructor |
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CBSPTreeData(); |
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virtual ~CBSPTreeData(); |
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// Methods of IBSPTreeData |
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void Init( ISpatialQuery* pBSPTree ); |
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void Shutdown(); |
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BSPTreeDataHandle_t Insert( int userId, Vector const& mins, Vector const& maxs ); |
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void Remove( BSPTreeDataHandle_t handle ); |
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void ElementMoved( BSPTreeDataHandle_t handle, Vector const& mins, Vector const& maxs ); |
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// Enumerate elements in a particular leaf |
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bool EnumerateElementsInLeaf( int leaf, IBSPTreeDataEnumerator* pEnum, intp context ); |
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// For convenience, enumerates the leaves along a ray, box, etc. |
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bool EnumerateLeavesAtPoint( Vector const& pt, ISpatialLeafEnumerator* pEnum, intp context ); |
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bool EnumerateLeavesInBox( Vector const& mins, Vector const& maxs, ISpatialLeafEnumerator* pEnum, intp context ); |
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bool EnumerateLeavesInSphere( Vector const& center, float radius, ISpatialLeafEnumerator* pEnum, intp context ); |
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bool EnumerateLeavesAlongRay( Ray_t const& ray, ISpatialLeafEnumerator* pEnum, intp context ); |
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// methods of IBSPLeafEnumerator |
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bool EnumerateLeaf( int leaf, intp context ); |
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// Is the element in any leaves at all? |
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bool IsElementInTree( BSPTreeDataHandle_t handle ) const; |
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private: |
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// Creates a new handle |
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BSPTreeDataHandle_t NewHandle( int userId ); |
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// Adds a handle to the list of handles |
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void AddHandleToLeaf( int leaf, BSPTreeDataHandle_t handle ); |
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// insert, remove handles from leaves |
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void InsertIntoTree( BSPTreeDataHandle_t handle, Vector const& mins, Vector const& maxs ); |
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void RemoveFromTree( BSPTreeDataHandle_t handle ); |
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// Returns the number of elements in a leaf |
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int CountElementsInLeaf( int leaf ); |
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private: |
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// All the information associated with a particular handle |
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struct HandleInfo_t |
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{ |
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int m_UserId; // Client-defined id |
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unsigned short m_LeafList; // What leafs is it in? |
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}; |
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// The leaf contains an index into a list of elements |
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struct Leaf_t |
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{ |
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unsigned short m_FirstElement; |
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}; |
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// The handle knows about the leaves it lies in |
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struct HandleInLeaf_t |
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{ |
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int m_Leaf; // what leaf is the handle in? |
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unsigned short m_LeafElementIndex; // what's the m_LeafElements index of the entry? |
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}; |
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// Stores data associated with each leaf. |
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CUtlVector< Leaf_t > m_Leaf; |
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// Stores all unique handles |
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CUtlLinkedList< HandleInfo_t, unsigned short > m_Handles; |
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// Maintains the list of all handles in a particular leaf |
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CUtlLinkedList< BSPTreeDataHandle_t, unsigned short, true > m_LeafElements; |
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// Maintains the list of all leaves a particular handle spans |
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CUtlLinkedList< HandleInLeaf_t, unsigned short, true > m_HandleLeafList; |
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// Interface to BSP tree |
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ISpatialQuery* m_pBSPTree; |
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}; |
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//----------------------------------------------------------------------------- |
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// Class factory |
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//----------------------------------------------------------------------------- |
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IBSPTreeData* CreateBSPTreeData() |
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{ |
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return new CBSPTreeData; |
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} |
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void DestroyBSPTreeData( IBSPTreeData* pTreeData ) |
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{ |
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if (pTreeData) |
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delete pTreeData; |
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} |
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//----------------------------------------------------------------------------- |
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// constructor, destructor |
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//----------------------------------------------------------------------------- |
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CBSPTreeData::CBSPTreeData() |
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{ |
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} |
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CBSPTreeData::~CBSPTreeData() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Level init, shutdown |
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//----------------------------------------------------------------------------- |
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void CBSPTreeData::Init( ISpatialQuery* pBSPTree ) |
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{ |
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Assert( pBSPTree ); |
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m_pBSPTree = pBSPTree; |
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m_Handles.EnsureCapacity( 1024 ); |
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m_LeafElements.EnsureCapacity( 1024 ); |
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m_HandleLeafList.EnsureCapacity( 1024 ); |
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// Add all the leaves we'll need |
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int leafCount = m_pBSPTree->LeafCount(); |
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m_Leaf.EnsureCapacity( leafCount ); |
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Leaf_t newLeaf; |
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newLeaf.m_FirstElement = m_LeafElements.InvalidIndex(); |
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while ( --leafCount >= 0 ) |
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{ |
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m_Leaf.AddToTail( newLeaf ); |
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} |
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} |
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void CBSPTreeData::Shutdown() |
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{ |
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m_Handles.Purge(); |
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m_LeafElements.Purge(); |
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m_HandleLeafList.Purge(); |
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m_Leaf.Purge(); |
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} |
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//----------------------------------------------------------------------------- |
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// Creates a new handle |
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//----------------------------------------------------------------------------- |
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BSPTreeDataHandle_t CBSPTreeData::NewHandle( int userId ) |
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{ |
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BSPTreeDataHandle_t handle = m_Handles.AddToTail(); |
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m_Handles[handle].m_UserId = userId; |
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m_Handles[handle].m_LeafList = m_HandleLeafList.InvalidIndex(); |
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return handle; |
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} |
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//----------------------------------------------------------------------------- |
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// Add/remove handle |
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//----------------------------------------------------------------------------- |
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BSPTreeDataHandle_t CBSPTreeData::Insert( int userId, Vector const& mins, Vector const& maxs ) |
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{ |
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BSPTreeDataHandle_t handle = NewHandle( userId ); |
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InsertIntoTree( handle, mins, maxs ); |
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return handle; |
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} |
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void CBSPTreeData::Remove( BSPTreeDataHandle_t handle ) |
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{ |
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if (!m_Handles.IsValidIndex(handle)) |
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return; |
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RemoveFromTree( handle ); |
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m_Handles.Free( handle ); |
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} |
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//----------------------------------------------------------------------------- |
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// Adds a handle to a leaf |
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//----------------------------------------------------------------------------- |
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void CBSPTreeData::AddHandleToLeaf( int leaf, BSPTreeDataHandle_t handle ) |
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{ |
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// Got to a leaf baby! Add the handle to the leaf's list of elements |
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unsigned short leafElement = m_LeafElements.Alloc( true ); |
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if (m_Leaf[leaf].m_FirstElement != m_LeafElements.InvalidIndex() ) |
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m_LeafElements.LinkBefore( m_Leaf[leaf].m_FirstElement, leafElement ); |
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m_Leaf[leaf].m_FirstElement = leafElement; |
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m_LeafElements[leafElement] = handle; |
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// Insert the leaf into the handles's list of leaves |
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unsigned short handleElement = m_HandleLeafList.Alloc( true ); |
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if (m_Handles[handle].m_LeafList != m_HandleLeafList.InvalidIndex() ) |
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m_HandleLeafList.LinkBefore( m_Handles[handle].m_LeafList, handleElement ); |
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m_Handles[handle].m_LeafList = handleElement; |
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m_HandleLeafList[handleElement].m_Leaf = leaf; |
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m_HandleLeafList[handleElement].m_LeafElementIndex = leafElement; |
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} |
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//----------------------------------------------------------------------------- |
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// Inserts an element into the tree |
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//----------------------------------------------------------------------------- |
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bool CBSPTreeData::EnumerateLeaf( int leaf, intp context ) |
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{ |
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BSPTreeDataHandle_t handle = (BSPTreeDataHandle_t)context; |
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AddHandleToLeaf( leaf, handle ); |
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return true; |
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} |
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void CBSPTreeData::InsertIntoTree( BSPTreeDataHandle_t handle, Vector const& mins, Vector const& maxs ) |
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{ |
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m_pBSPTree->EnumerateLeavesInBox( mins, maxs, this, handle ); |
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} |
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//----------------------------------------------------------------------------- |
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// Removes an element from the tree |
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//----------------------------------------------------------------------------- |
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void CBSPTreeData::RemoveFromTree( BSPTreeDataHandle_t handle ) |
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{ |
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// Iterate over the list of all leaves the handle is in |
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unsigned short i = m_Handles[handle].m_LeafList; |
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while (i != m_HandleLeafList.InvalidIndex()) |
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{ |
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int leaf = m_HandleLeafList[i].m_Leaf; |
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unsigned short leafElement = m_HandleLeafList[i].m_LeafElementIndex; |
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// Unhook the handle from the leaf handle list |
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if (leafElement == m_Leaf[leaf].m_FirstElement) |
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m_Leaf[leaf].m_FirstElement = m_LeafElements.Next(leafElement); |
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m_LeafElements.Free(leafElement); |
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unsigned short prevNode = i; |
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i = m_HandleLeafList.Next(i); |
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m_HandleLeafList.Free(prevNode); |
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} |
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m_Handles[handle].m_LeafList = m_HandleLeafList.InvalidIndex(); |
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} |
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//----------------------------------------------------------------------------- |
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// Call this when the element moves |
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//----------------------------------------------------------------------------- |
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void CBSPTreeData::ElementMoved( BSPTreeDataHandle_t handle, Vector const& mins, Vector const& maxs ) |
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{ |
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if (handle != TREEDATA_INVALID_HANDLE) |
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{ |
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RemoveFromTree( handle ); |
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InsertIntoTree( handle, mins, maxs ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Is the element in any leaves at all? |
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//----------------------------------------------------------------------------- |
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bool CBSPTreeData::IsElementInTree( BSPTreeDataHandle_t handle ) const |
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{ |
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return m_Handles[handle].m_LeafList != m_HandleLeafList.InvalidIndex(); |
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} |
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//----------------------------------------------------------------------------- |
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// Enumerate elements in a particular leaf |
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//----------------------------------------------------------------------------- |
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int CBSPTreeData::CountElementsInLeaf( int leaf ) |
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{ |
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int i; |
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int nCount = 0; |
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for( i = m_Leaf[leaf].m_FirstElement; i != m_LeafElements.InvalidIndex(); i = m_LeafElements.Next(i) ) |
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{ |
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++nCount; |
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} |
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return nCount; |
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} |
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//----------------------------------------------------------------------------- |
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// Enumerate elements in a particular leaf |
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//----------------------------------------------------------------------------- |
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bool CBSPTreeData::EnumerateElementsInLeaf( int leaf, IBSPTreeDataEnumerator* pEnum, intp context ) |
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{ |
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#ifdef DBGFLAG_ASSERT |
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// The enumeration method better damn well not change this list... |
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int nCount = CountElementsInLeaf(leaf); |
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#endif |
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unsigned short idx = m_Leaf[leaf].m_FirstElement; |
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while (idx != m_LeafElements.InvalidIndex()) |
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{ |
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BSPTreeDataHandle_t handle = m_LeafElements[idx]; |
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if (!pEnum->EnumerateElement( m_Handles[handle].m_UserId, context )) |
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{ |
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Assert( CountElementsInLeaf(leaf) == nCount ); |
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return false; |
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} |
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idx = m_LeafElements.Next(idx); |
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} |
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Assert( CountElementsInLeaf(leaf) == nCount ); |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// For convenience, enumerates the leaves along a ray, box, etc. |
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//----------------------------------------------------------------------------- |
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bool CBSPTreeData::EnumerateLeavesAtPoint( Vector const& pt, ISpatialLeafEnumerator* pEnum, intp context ) |
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{ |
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return m_pBSPTree->EnumerateLeavesAtPoint( pt, pEnum, context ); |
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} |
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bool CBSPTreeData::EnumerateLeavesInBox( Vector const& mins, Vector const& maxs, ISpatialLeafEnumerator* pEnum, intp context ) |
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{ |
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return m_pBSPTree->EnumerateLeavesInBox( mins, maxs, pEnum, context ); |
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} |
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bool CBSPTreeData::EnumerateLeavesInSphere( Vector const& center, float radius, ISpatialLeafEnumerator* pEnum, intp context ) |
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{ |
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return m_pBSPTree->EnumerateLeavesInSphere( center, radius, pEnum, context ); |
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} |
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bool CBSPTreeData::EnumerateLeavesAlongRay( Ray_t const& ray, ISpatialLeafEnumerator* pEnum, intp context ) |
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{ |
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return m_pBSPTree->EnumerateLeavesAlongRay( ray, pEnum, context ); |
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} |
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