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134 lines
4.4 KiB
134 lines
4.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// The copyright to the contents herein is the property of Valve, L.L.C. |
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// The contents may be used and/or copied only with the written permission of |
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in |
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// the agreement/contract under which the contents have been supplied. |
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// |
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//============================================================================= |
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#ifndef IAVI_H |
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#define IAVI_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "appframework/IAppSystem.h" |
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//----------------------------------------------------------------------------- |
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// Forward declarations |
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//----------------------------------------------------------------------------- |
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struct BGR888_t; |
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class IMaterial; |
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//----------------------------------------------------------------------------- |
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// Parameters for creating a new AVI |
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//----------------------------------------------------------------------------- |
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struct AVIParams_t |
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{ |
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AVIParams_t() : |
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m_nFrameRate( 0 ), m_nFrameScale( 1 ), m_nWidth( 0 ), m_nHeight( 0 ), |
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m_nSampleRate( 0 ), m_nSampleBits( 0 ), m_nNumChannels( 0 ), m_bGetCodecFromUser( true ) |
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{ |
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m_pFileName[ 0 ] = 0; |
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} |
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char m_pFileName[ 256 ]; |
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char m_pPathID[ 256 ]; |
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// fps = m_nFrameRate / m_nFrameScale |
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// for integer framerates, set framerate to the fps, and framescale to 1 |
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// for ntsc-style framerates like 29.97 (or 23.976 or 59.94), |
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// set framerate to 30,000 (or 24,000 or 60,000) and framescale to 1001 |
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// yes, framescale is an odd naming choice, but it matching MS's AVI api |
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int m_nFrameRate; |
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int m_nFrameScale; |
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int m_nWidth; |
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int m_nHeight; |
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// Sound/.wav info |
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int m_nSampleRate; |
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int m_nSampleBits; |
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int m_nNumChannels; |
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// The user will be asked to select a compressor if true, otherwise the |
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// previous or default will be used. |
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bool m_bGetCodecFromUser; |
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}; |
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//----------------------------------------------------------------------------- |
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// Handle to an AVI |
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//----------------------------------------------------------------------------- |
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typedef unsigned short AVIHandle_t; |
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enum |
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{ |
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AVIHANDLE_INVALID = (AVIHandle_t)~0 |
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}; |
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//----------------------------------------------------------------------------- |
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// Handle to an AVI material |
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//----------------------------------------------------------------------------- |
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typedef unsigned short AVIMaterial_t; |
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enum |
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{ |
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AVIMATERIAL_INVALID = (AVIMaterial_t)~0 |
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}; |
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//----------------------------------------------------------------------------- |
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// Main AVI interface |
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//----------------------------------------------------------------------------- |
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#define AVI_INTERFACE_VERSION "VAvi001" |
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class IAvi : public IAppSystem |
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{ |
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public: |
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// Necessary to call this before any other AVI interface methods |
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virtual void SetMainWindow( void* hWnd ) = 0; |
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// Start/stop recording an AVI |
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virtual AVIHandle_t StartAVI( const AVIParams_t& params ) = 0; |
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virtual void FinishAVI( AVIHandle_t handle ) = 0; |
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// Add frames to an AVI |
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virtual void AppendMovieSound( AVIHandle_t h, short *buf, size_t bufsize ) = 0; |
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virtual void AppendMovieFrame( AVIHandle_t h, const BGR888_t *pRGBData ) = 0; |
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// Create/destroy an AVI material (a materialsystem IMaterial) |
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virtual AVIMaterial_t CreateAVIMaterial( const char *pMaterialName, const char *pFileName, const char *pPathID ) = 0; |
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virtual void DestroyAVIMaterial( AVIMaterial_t hMaterial ) = 0; |
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// Sets the time for an AVI material |
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virtual void SetTime( AVIMaterial_t hMaterial, float flTime ) = 0; |
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// Gets the IMaterial associated with an AVI material |
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virtual IMaterial* GetMaterial( AVIMaterial_t hMaterial ) = 0; |
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// Returns the max texture coordinate of the AVI |
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virtual void GetTexCoordRange( AVIMaterial_t hMaterial, float *pMaxU, float *pMaxV ) = 0; |
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// Returns the frame size of the AVI (stored in a subrect of the material itself) |
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virtual void GetFrameSize( AVIMaterial_t hMaterial, int *pWidth, int *pHeight ) = 0; |
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// Returns the frame rate of the AVI |
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virtual int GetFrameRate( AVIMaterial_t hMaterial ) = 0; |
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// Returns the total frame count of the AVI |
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virtual int GetFrameCount( AVIMaterial_t hMaterial ) = 0; |
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// Sets the frame for an AVI material (use instead of SetTime) |
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virtual void SetFrame( AVIMaterial_t hMaterial, float flFrame ) = 0; |
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// Plays a given AVI/WMV file until it completes or the user presses ESC, SPACE, or ENTER |
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virtual void PlayWindowsMediaVideo( const char *filename, void *mainWindow, int width, int height, float forcedMinTime ) = 0; |
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}; |
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#endif // IAVI_H
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