Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "c_csrootpanel.h"
#include <vgui_controls/Controls.h>
#include <vgui/IVGui.h>
#include "clientmode_csnormal.h"
//-----------------------------------------------------------------------------
// Purpose:
// Input : *parent -
//-----------------------------------------------------------------------------
C_CSRootPanel::C_CSRootPanel( vgui::VPANEL parent )
: BaseClass( NULL, "CounterStrike Root Panel" )
{
SetParent( parent );
SetPaintEnabled( false );
SetPaintBorderEnabled( false );
SetPaintBackgroundEnabled( false );
// This panel does post child painting
SetPostChildPaintEnabled( true );
int w, h;
surface()->GetScreenSize( w, h );
// Make it screen sized
SetBounds( 0, 0, w, h );
// Ask for OnTick messages
vgui::ivgui()->AddTickSignal( GetVPanel() );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_CSRootPanel::~C_CSRootPanel( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_CSRootPanel::PostChildPaint()
{
BaseClass::PostChildPaint();
// Draw all panel effects
RenderPanelEffects();
}
//-----------------------------------------------------------------------------
// Purpose: For each panel effect, check if it wants to draw and draw it on
// this panel/surface if so
//-----------------------------------------------------------------------------
void C_CSRootPanel::RenderPanelEffects( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_CSRootPanel::OnTick( void )
{
}
//-----------------------------------------------------------------------------
// Purpose: Reset effects on level load/shutdown
//-----------------------------------------------------------------------------
void C_CSRootPanel::LevelInit( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_CSRootPanel::LevelShutdown( void )
{
}