Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ACHIEVEMENTANDSTATSSUMMARY_H
#define ACHIEVEMENTANDSTATSSUMMARY_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/PropertyDialog.h>
class CAchievementsPage;
class CLifetimeStatsPage;
class CMatchStatsPage;
class StatCard;
class CStatsSummary;
const int cAchievementsDialogMinWidth = 1024; // don't show this screen for lower resolutions
//-----------------------------------------------------------------------------
// Purpose: dialog for displaying the achievements/stats summary
//-----------------------------------------------------------------------------
class CAchievementAndStatsSummary : public vgui::PropertyDialog
{
DECLARE_CLASS_SIMPLE( CAchievementAndStatsSummary, vgui::PropertyDialog );
public:
CAchievementAndStatsSummary(vgui::Panel *parent);
~CAchievementAndStatsSummary();
virtual void Activate();
void OnKeyCodePressed( vgui::KeyCode code )
{
if ( code == KEY_XBUTTON_B )
{
Close();
}
else
{
BaseClass::OnKeyCodePressed(code);
}
}
protected:
virtual bool OnOK(bool applyOnly);
virtual void OnSizeChanged( int newWide, int newTall );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
private:
CAchievementsPage* m_pAchievementsPage;
CLifetimeStatsPage* m_pLifetimeStatsPage;
CMatchStatsPage* m_pMatchStatsPage;
CStatsSummary* m_pStatsSummary;
};
#endif // ACHIEVEMENTANDSTATSSUMMARY_H