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718 lines
22 KiB
718 lines
22 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// The copyright to the contents herein is the property of Valve, L.L.C. |
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// The contents may be used and/or copied only with the written permission of |
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in |
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// the agreement/contract under which the contents have been supplied. |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#include "pch_serverbrowser.h" |
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#if defined( _X360 ) |
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#include "xbox/xbox_win32stubs.h" |
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#endif |
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#if defined( _WIN32 ) && !defined( _X360 ) |
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#define WIN32_LEAN_AND_MEAN |
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#include <winsock.h> |
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#endif |
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#if defined(LINUX) || defined(PLATFORM_BSD) |
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#include <arpa/inet.h> |
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#endif |
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using namespace vgui; |
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ConVar sb_quick_list_bit_field( "sb_quick_list_bit_field", "-1" ); |
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static CServerBrowserDialog *s_InternetDlg = NULL; |
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CServerBrowserDialog &ServerBrowserDialog() |
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{ |
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return *CServerBrowserDialog::GetInstance(); |
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} |
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// Returns a list of the ports that we hit when looking for |
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void GetMostCommonQueryPorts( CUtlVector<uint16> &ports ) |
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{ |
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for ( int i=0; i <= 5; i++ ) |
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{ |
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ports.AddToTail( 27015 + i ); |
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ports.AddToTail( 26900 + i ); |
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} |
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ports.AddToTail(4242); //RDKF |
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ports.AddToTail(27215); //Lost Planet |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Constructor |
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//----------------------------------------------------------------------------- |
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CServerBrowserDialog::CServerBrowserDialog(vgui::Panel *parent) : Frame(parent, "CServerBrowserDialog") |
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{ |
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s_InternetDlg = this; |
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m_szGameName[0] = 0; |
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m_szModDir[0] = 0; |
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m_pSavedData = NULL; |
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m_pFilterData = NULL; |
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m_pFavorites = NULL; |
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m_pHistory = NULL; |
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LoadUserData(); |
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m_pInternetGames = new CInternetGames(this); |
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m_pFavorites = new CFavoriteGames(this); |
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m_pHistory = new CHistoryGames(this); |
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// TODO(nillerusr): implement spectate games without steam |
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//m_pSpectateGames = new CSpectateGames(this); |
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m_pLanGames = new CLanGames(this); |
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SetMinimumSize( 640, 384 ); |
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SetSize( 640, 384 ); |
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m_pGameList = m_pInternetGames; |
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m_pContextMenu = new CServerContextMenu(this);; |
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// property sheet |
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m_pTabPanel = new PropertySheet(this, "GameTabs"); |
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m_pTabPanel->SetTabWidth(72); |
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m_pTabPanel->AddPage(m_pInternetGames, "#ServerBrowser_InternetTab"); |
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m_pTabPanel->AddPage(m_pFavorites, "#ServerBrowser_FavoritesTab"); |
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m_pTabPanel->AddPage(m_pHistory, "#ServerBrowser_HistoryTab"); |
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//m_pTabPanel->AddPage(m_pSpectateGames, "#ServerBrowser_SpectateTab"); |
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m_pTabPanel->AddPage(m_pLanGames, "#ServerBrowser_LanTab"); |
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m_pTabPanel->AddActionSignalTarget(this); |
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m_pStatusLabel = new Label(this, "StatusLabel", ""); |
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LoadControlSettingsAndUserConfig("Servers/DialogServerBrowser.res"); |
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m_pStatusLabel->SetText(""); |
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// load current tab |
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const char *gameList = m_pSavedData->GetString("GameList"); |
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/* if (!Q_stricmp(gameList, "spectate")) |
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{ |
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m_pTabPanel->SetActivePage(m_pSpectateGames); |
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} |
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else */ |
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if (!Q_stricmp(gameList, "favorites")) |
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{ |
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m_pTabPanel->SetActivePage(m_pFavorites); |
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} |
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else if (!Q_stricmp(gameList, "history")) |
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{ |
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m_pTabPanel->SetActivePage(m_pHistory); |
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} |
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else if (!Q_stricmp(gameList, "lan")) |
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{ |
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m_pTabPanel->SetActivePage(m_pLanGames); |
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} |
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else |
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{ |
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m_pTabPanel->SetActivePage(m_pInternetGames); |
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} |
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ivgui()->AddTickSignal( GetVPanel() ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Destructor |
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//----------------------------------------------------------------------------- |
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CServerBrowserDialog::~CServerBrowserDialog() |
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{ |
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delete m_pContextMenu; |
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SaveUserData(); |
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if (m_pSavedData) |
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m_pSavedData->deleteThis(); |
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if( m_pFilterData ) |
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m_pFilterData->deleteThis(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Called once to set up |
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//----------------------------------------------------------------------------- |
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void CServerBrowserDialog::Initialize() |
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{ |
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SetTitle("#ServerBrowser_Servers", true); |
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SetVisible(false); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: returns a server in the list |
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//----------------------------------------------------------------------------- |
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gameserveritem_t *CServerBrowserDialog::GetServer( unsigned int serverID ) |
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{ |
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if (m_pGameList) |
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return m_pGameList->GetServer( serverID ); |
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return NULL; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Activates and gives the tab focus |
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//----------------------------------------------------------------------------- |
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void CServerBrowserDialog::Open() |
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{ |
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BaseClass::Activate(); |
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m_pTabPanel->RequestFocus(); |
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MoveToCenterOfScreen(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Called every frame, updates animations for this module |
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//----------------------------------------------------------------------------- |
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void CServerBrowserDialog::OnTick() |
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{ |
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BaseClass::OnTick(); |
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vgui::GetAnimationController()->UpdateAnimations( system()->GetFrameTime() ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Loads filter settings from disk |
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//----------------------------------------------------------------------------- |
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void CServerBrowserDialog::LoadUserData() |
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{ |
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// free any old filters |
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if (m_pSavedData) |
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{ |
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m_pSavedData->deleteThis(); |
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} |
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m_pSavedData = new KeyValues("Filters"); |
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if (!m_pSavedData->LoadFromFile( g_pFullFileSystem, "ServerBrowser.vdf", "CONFIG")) |
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{ |
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// doesn't matter if the file is not found, defaults will work successfully and file will be created on exit |
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} |
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KeyValues *filters = m_pSavedData->FindKey( "Filters", false ); |
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if ( filters ) |
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{ |
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m_pFilterData = filters->MakeCopy(); |
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m_pSavedData->RemoveSubKey( filters ); |
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} |
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else |
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{ |
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m_pFilterData = new KeyValues( "Filters" ); |
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} |
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// reload all the page settings if necessary |
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if (m_pHistory) |
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{ |
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// history |
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m_pHistory->LoadHistoryList(); |
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if ( IsVisible() && m_pHistory->IsVisible() ) |
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m_pHistory->StartRefresh(); |
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} |
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if (m_pFavorites) |
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{ |
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// favorites |
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m_pFavorites->LoadFavoritesList(); |
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// filters |
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ReloadFilterSettings(); |
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if ( IsVisible() && m_pFavorites->IsVisible() ) |
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m_pFavorites->StartRefresh(); |
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} |
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InvalidateLayout(); |
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Repaint(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CServerBrowserDialog::SaveUserData() |
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{ |
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m_pSavedData->Clear(); |
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m_pSavedData->LoadFromFile( g_pFullFileSystem, "ServerBrowser.vdf", "CONFIG"); |
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// set the current tab |
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/*if (m_pGameList == m_pSpectateGames) |
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{ |
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m_pSavedData->SetString("GameList", "spectate"); |
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} |
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else */ |
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if (m_pGameList == m_pFavorites) |
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{ |
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m_pSavedData->SetString("GameList", "favorites"); |
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} |
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else if (m_pGameList == m_pLanGames) |
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{ |
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m_pSavedData->SetString("GameList", "lan"); |
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} |
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else if (m_pGameList == m_pHistory) |
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{ |
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m_pSavedData->SetString("GameList", "history"); |
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} |
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else |
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{ |
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m_pSavedData->SetString("GameList", "internet"); |
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} |
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m_pSavedData->RemoveSubKey( m_pSavedData->FindKey( "Filters" ) ); // remove the saved subkey and add our subkey |
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m_pSavedData->AddSubKey( m_pFilterData->MakeCopy() ); |
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m_pSavedData->SaveToFile( g_pFullFileSystem, "ServerBrowser.vdf", "CONFIG"); |
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// save per-page config |
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SaveUserConfig(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: refreshes the page currently visible |
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//----------------------------------------------------------------------------- |
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void CServerBrowserDialog::RefreshCurrentPage() |
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{ |
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if (m_pGameList) |
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{ |
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m_pGameList->StartRefresh(); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Updates status test at bottom of window |
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//----------------------------------------------------------------------------- |
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void CServerBrowserDialog::UpdateStatusText(const char *fmt, ...) |
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{ |
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if ( !m_pStatusLabel ) |
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return; |
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if ( fmt && strlen(fmt) > 0 ) |
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{ |
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char str[ 1024 ]; |
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va_list argptr; |
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va_start( argptr, fmt ); |
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_vsnprintf( str, sizeof(str), fmt, argptr ); |
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va_end( argptr ); |
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m_pStatusLabel->SetText( str ); |
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} |
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else |
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{ |
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// clear |
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m_pStatusLabel->SetText( "" ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Updates status test at bottom of window |
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// Input : wchar_t* (unicode string) - |
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//----------------------------------------------------------------------------- |
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void CServerBrowserDialog::UpdateStatusText(wchar_t *unicode) |
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{ |
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if ( !m_pStatusLabel ) |
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return; |
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if ( unicode && wcslen(unicode) > 0 ) |
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{ |
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m_pStatusLabel->SetText( unicode ); |
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} |
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else |
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{ |
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// clear |
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m_pStatusLabel->SetText( "" ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CServerBrowserDialog::OnGameListChanged() |
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{ |
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m_pGameList = dynamic_cast<IGameList *>(m_pTabPanel->GetActivePage()); |
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UpdateStatusText(""); |
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InvalidateLayout(); |
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Repaint(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: returns a pointer to a static instance of this dialog |
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//----------------------------------------------------------------------------- |
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CServerBrowserDialog *CServerBrowserDialog::GetInstance() |
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{ |
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return s_InternetDlg; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Adds a server to the list of favorites |
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//----------------------------------------------------------------------------- |
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void CServerBrowserDialog::AddServerToFavorites(gameserveritem_t &server) |
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{ |
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if ( steamapicontext->SteamMatchmaking() ) |
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{ |
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steamapicontext->SteamMatchmaking()->AddFavoriteGame( |
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server.m_nAppID, |
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server.m_NetAdr.GetIP(), |
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server.m_NetAdr.GetConnectionPort(), |
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server.m_NetAdr.GetQueryPort(), |
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k_unFavoriteFlagFavorite, |
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time( NULL ) ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CServerContextMenu *CServerBrowserDialog::GetContextMenu(vgui::Panel *pPanel) |
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{ |
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// create a drop down for this object's states |
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if (m_pContextMenu) |
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delete m_pContextMenu; |
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m_pContextMenu = new CServerContextMenu(this); |
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m_pContextMenu->SetAutoDelete( false ); |
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if (!pPanel) |
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{ |
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m_pContextMenu->SetParent(this); |
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} |
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else |
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{ |
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m_pContextMenu->SetParent(pPanel); |
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} |
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m_pContextMenu->SetVisible(false); |
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return m_pContextMenu; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: begins the process of joining a server from a game list |
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// the game info dialog it opens will also update the game list |
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//----------------------------------------------------------------------------- |
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CDialogGameInfo *CServerBrowserDialog::JoinGame(IGameList *gameList, newgameserver_t *pServer) |
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{ |
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// open the game info dialog, then mark it to attempt to connect right away |
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CDialogGameInfo *gameDialog = OpenGameInfoDialog(gameList, pServer); |
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// set the dialog name to be the server name |
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gameDialog->Connect(); |
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return gameDialog; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: joins a game by a specified IP, not attached to any game list |
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//----------------------------------------------------------------------------- |
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CDialogGameInfo *CServerBrowserDialog::JoinGame(int serverIP, int serverPort, const char *pszConnectCode) |
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{ |
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// open the game info dialog, then mark it to attempt to connect right away |
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CDialogGameInfo *gameDialog = OpenGameInfoDialog( serverIP, serverPort, serverPort, pszConnectCode ); |
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// set the dialog name to be the server name |
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gameDialog->Connect(); |
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return gameDialog; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: opens a game info dialog from a game list |
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//----------------------------------------------------------------------------- |
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CDialogGameInfo *CServerBrowserDialog::OpenGameInfoDialog( IGameList *gameList, newgameserver_t *pServer ) |
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{ |
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CDialogGameInfo *gameDialog = new CDialogGameInfo( NULL, pServer->m_NetAdr.GetIPHostByteOrder(), 0, pServer->m_NetAdr.GetPort(), gameList->GetConnectCode() ); |
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gameDialog->SetParent(GetVParent()); |
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gameDialog->AddActionSignalTarget(this); |
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gameDialog->Run( "Test" /*pServer->GetName()*/ ); |
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int i = m_GameInfoDialogs.AddToTail(); |
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m_GameInfoDialogs[i] = gameDialog; |
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return gameDialog; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: opens a game info dialog by a specified IP, not attached to any game list |
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//----------------------------------------------------------------------------- |
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CDialogGameInfo *CServerBrowserDialog::OpenGameInfoDialog( int serverIP, uint16 connPort, uint16 queryPort, const char *pszConnectCode ) |
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{ |
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CDialogGameInfo *gameDialog = new CDialogGameInfo(NULL, serverIP, queryPort, connPort, pszConnectCode); |
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gameDialog->AddActionSignalTarget(this); |
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gameDialog->SetParent(GetVParent()); |
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gameDialog->Run(""); |
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int i = m_GameInfoDialogs.AddToTail(); |
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m_GameInfoDialogs[i] = gameDialog; |
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return gameDialog; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: closes all the game info dialogs |
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//----------------------------------------------------------------------------- |
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void CServerBrowserDialog::CloseAllGameInfoDialogs() |
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{ |
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for (int i = 0; i < m_GameInfoDialogs.Count(); i++) |
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{ |
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vgui::Panel *dlg = m_GameInfoDialogs[i]; |
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if (dlg) |
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{ |
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vgui::ivgui()->PostMessage(dlg->GetVPanel(), new KeyValues("Close"), NULL); |
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} |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: accessor to the filter save data |
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//----------------------------------------------------------------------------- |
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KeyValues *CServerBrowserDialog::GetFilterSaveData(const char *filterSet) |
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{ |
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return m_pFilterData->FindKey(filterSet, true); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: gets the name of the mod directory we're restricted to accessing, NULL if none |
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//----------------------------------------------------------------------------- |
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const char *CServerBrowserDialog::GetActiveModName() |
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{ |
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return m_szModDir[0] ? m_szModDir : NULL; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: gets the name of the mod directory we're restricted to accessing, NULL if none |
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//----------------------------------------------------------------------------- |
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const char *CServerBrowserDialog::GetActiveGameName() |
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{ |
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return m_szGameName[0] ? m_szGameName : NULL; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: return the app id to limit game queries to, set by Source/HL1 engines (NOT by filter settings, that is per page) |
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//----------------------------------------------------------------------------- |
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CGameID &CServerBrowserDialog::GetActiveAppID() |
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{ |
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// !TEST! Un comment this to force a particular AppID |
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//m_iLimitAppID = CGameID( 440 ); |
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return m_iLimitAppID; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: receives a specified game is active, so no other game types can be displayed in server list |
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//----------------------------------------------------------------------------- |
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void CServerBrowserDialog::OnActiveGameName( KeyValues *pKV ) |
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{ |
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Q_strncpy(m_szModDir, pKV->GetString( "name" ), sizeof(m_szModDir)); |
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Q_strncpy(m_szGameName, pKV->GetString( "game" ), sizeof(m_szGameName)); |
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m_iLimitAppID = CGameID( pKV->GetUint64( "appid", 0 ) ); |
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// reload filter settings (since they are no forced to be game specific) |
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ReloadFilterSettings(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: resets all pages filter settings |
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//----------------------------------------------------------------------------- |
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void CServerBrowserDialog::ReloadFilterSettings() |
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{ |
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m_pInternetGames->LoadFilterSettings(); |
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//m_pSpectateGames->LoadFilterSettings(); |
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m_pFavorites->LoadFilterSettings(); |
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m_pLanGames->LoadFilterSettings(); |
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m_pHistory->LoadFilterSettings(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Adds server to the history, saves as currently connected server |
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//----------------------------------------------------------------------------- |
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void CServerBrowserDialog::OnConnectToGame( KeyValues *pMessageValues ) |
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{ |
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int ip = pMessageValues->GetInt( "ip" ); |
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int connectionPort = pMessageValues->GetInt( "connectionport" ); |
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int queryPort = pMessageValues->GetInt( "queryport" ); |
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if ( !ip || !queryPort ) |
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return; |
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uint32 unIP = htonl( ip ); |
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memset( &m_CurrentConnection, 0, sizeof(gameserveritem_t) ); |
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m_CurrentConnection.m_NetAdr.SetIP( unIP ); |
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m_CurrentConnection.m_NetAdr.SetQueryPort( queryPort ); |
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m_CurrentConnection.m_NetAdr.SetConnectionPort( (unsigned short)connectionPort ); |
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if (m_pHistory && steamapicontext->SteamMatchmaking() ) |
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{ |
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steamapicontext->SteamMatchmaking()->AddFavoriteGame( 0, unIP, connectionPort, queryPort, k_unFavoriteFlagHistory, time( NULL ) ); |
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m_pHistory->SetRefreshOnReload(); |
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} |
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// tell the game info dialogs, so they can cancel if we have connected |
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// to a server they were auto-retrying |
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for (int i = 0; i < m_GameInfoDialogs.Count(); i++) |
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{ |
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vgui::Panel *dlg = m_GameInfoDialogs[i]; |
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if (dlg) |
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{ |
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KeyValues *kv = new KeyValues("ConnectedToGame", "ip", unIP, "connectionport", connectionPort); |
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kv->SetInt( "queryport", queryPort ); |
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vgui::ivgui()->PostMessage(dlg->GetVPanel(), kv, NULL); |
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} |
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} |
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// forward to favorites |
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m_pFavorites->OnConnectToGame(); |
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m_bCurrentlyConnected = true; |
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// Now we want to track which tabs have the quick list button checked |
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int iQuickListBitField = 0; |
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if ( m_pLanGames && m_pLanGames->IsQuickListButtonChecked() ) |
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{ |
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iQuickListBitField |= ( 1 << 1 ); |
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} |
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/* if ( m_pSpectateGames && m_pSpectateGames->IsQuickListButtonChecked() ) |
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{ |
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iQuickListBitField |= ( 1 << 2 ); |
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}*/ |
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if ( m_pHistory && m_pHistory->IsQuickListButtonChecked() ) |
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{ |
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iQuickListBitField |= ( 1 << 3 ); |
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} |
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if ( m_pFavorites && m_pFavorites->IsQuickListButtonChecked() ) |
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{ |
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iQuickListBitField |= ( 1 << 4 ); |
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} |
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if ( m_pInternetGames && m_pInternetGames->IsQuickListButtonChecked() ) |
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{ |
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iQuickListBitField |= ( 1 << 5 ); |
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} |
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// Set the value so that the client.dll can use it for gamestats |
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sb_quick_list_bit_field.SetValue( iQuickListBitField ); |
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// TF2 wants to close this dialog when the player connects to a game |
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if ( GameSupportsReplay() ) |
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{ |
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ConVarRef sb_close_browser_on_connect( "sb_close_browser_on_connect" ); |
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if ( sb_close_browser_on_connect.IsValid() ) |
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{ |
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if ( sb_close_browser_on_connect.GetBool() == true ) |
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{ |
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OnClose(); |
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} |
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} |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Clears currently connected server |
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//----------------------------------------------------------------------------- |
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void CServerBrowserDialog::OnDisconnectFromGame( void ) |
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{ |
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m_bCurrentlyConnected = false; |
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memset( &m_CurrentConnection, 0, sizeof(gameserveritem_t) ); |
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// forward to favorites |
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m_pFavorites->OnDisconnectFromGame(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Called when start start loading, so we can cease server browser activity |
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//----------------------------------------------------------------------------- |
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void CServerBrowserDialog::OnLoadingStarted( void ) |
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{ |
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m_pInternetGames->OnLoadingStarted(); |
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// m_pSpectateGames->OnLoadingStarted(); |
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m_pFavorites->OnLoadingStarted(); |
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m_pLanGames->OnLoadingStarted(); |
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m_pHistory->OnLoadingStarted(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Passes build mode activation down into the pages |
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//----------------------------------------------------------------------------- |
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void CServerBrowserDialog::ActivateBuildMode() |
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{ |
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// no subpanel, no build mode |
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EditablePanel *panel = dynamic_cast<EditablePanel *>(m_pTabPanel->GetActivePage()); |
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if (!panel) |
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return; |
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panel->ActivateBuildMode(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: gets the default position and size on the screen to appear the first time |
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//----------------------------------------------------------------------------- |
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bool CServerBrowserDialog::GetDefaultScreenPosition(int &x, int &y, int &wide, int &tall) |
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{ |
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int wx, wy, ww, wt; |
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surface()->GetWorkspaceBounds( wx, wy, ww, wt ); |
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x = wx + (int)(ww * 0.05); |
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y = wy + (int)(wt * 0.4); |
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wide = (int)(ww * 0.5); |
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tall = (int)(wt * 0.55); |
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return true; |
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} |
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void CServerBrowserDialog::OnKeyCodePressed( vgui::KeyCode code ) |
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{ |
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// Handle close here, CBasePanel parent doesn't support "DialogClosing" command |
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ButtonCode_t nButtonCode = GetBaseButtonCode( code ); |
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if ( nButtonCode == KEY_XBUTTON_B || nButtonCode == STEAMCONTROLLER_B ) |
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{ |
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OnCommand( "Close" ); |
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return; |
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} |
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else if ( nButtonCode == KEY_XBUTTON_A || nButtonCode == STEAMCONTROLLER_A ) |
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{ |
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//OnOK( false ); |
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//return; |
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} |
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else if ( nButtonCode == KEY_XBUTTON_UP || |
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nButtonCode == KEY_XSTICK1_UP || |
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nButtonCode == KEY_XSTICK2_UP || |
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nButtonCode == STEAMCONTROLLER_DPAD_UP || |
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nButtonCode == KEY_UP || |
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nButtonCode == KEY_XBUTTON_DOWN || |
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nButtonCode == KEY_XSTICK1_DOWN || |
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nButtonCode == KEY_XSTICK2_DOWN || |
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nButtonCode == STEAMCONTROLLER_DPAD_DOWN || |
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nButtonCode == KEY_DOWN ) |
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{ |
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CBaseGamesPage *pGamesPage = dynamic_cast< CBaseGamesPage* >( m_pTabPanel->GetActivePage() ); |
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if ( pGamesPage ) |
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{ |
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ListPanel *pListPanel = dynamic_cast< ListPanel * >( pGamesPage->GetActiveList() ); |
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if ( pListPanel ) |
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{ |
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if ( pListPanel->GetSelectedItem( 0 ) == -1 ) |
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{ |
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pListPanel->SetSingleSelectedItem( pListPanel->GetItemIDFromRow( 0 ) ); |
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pListPanel->RequestFocus(); |
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return; |
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} |
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else if ( !pListPanel->HasFocus() ) |
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{ |
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pListPanel->RequestFocus(); |
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return; |
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} |
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} |
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} |
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} |
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BaseClass::OnKeyCodePressed( code ); |
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}
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