You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
177 lines
5.4 KiB
177 lines
5.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $NoKeywords: $ |
|
//=============================================================================// |
|
|
|
#ifndef HUD_VOTE_H |
|
#define HUD_VOTE_H |
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
#include "hudelement.h" |
|
#include <vgui_controls/EditablePanel.h> |
|
#include <vgui_controls/SectionedListPanel.h> |
|
#include <vgui_controls/Frame.h> |
|
#include <vgui_controls/Button.h> |
|
#include <networkstringtabledefs.h> |
|
|
|
extern INetworkStringTable *g_pStringTableServerMapCycle; |
|
|
|
#ifdef TF_CLIENT_DLL |
|
extern INetworkStringTable *g_pStringTableServerPopFiles; |
|
extern INetworkStringTable *g_pStringTableServerMapCycleMvM; |
|
#endif |
|
|
|
namespace vgui |
|
{ |
|
class SectionedListPanel; |
|
class ComboBox; |
|
class ImageList; |
|
}; |
|
|
|
class VoteBarPanel : public vgui::Panel, public CGameEventListener |
|
{ |
|
DECLARE_CLASS_SIMPLE( VoteBarPanel, vgui::Panel ); |
|
|
|
VoteBarPanel( vgui::Panel *parent, const char *panelName ); |
|
|
|
virtual void Paint( void ); |
|
virtual void FireGameEvent( IGameEvent *event ); |
|
|
|
private: |
|
int m_nVoteOptionCount[MAX_VOTE_OPTIONS]; // Vote options counter |
|
int m_nPotentialVotes; // If set, draw a line at this point to show the required bar length |
|
|
|
CPanelAnimationVarAliasType( int, m_iBoxSize, "box_size", "16", "proportional_int" ); |
|
CPanelAnimationVarAliasType( int, m_iSpacer, "spacer", "4", "proportional_int" ); |
|
CPanelAnimationVarAliasType( int, m_iBoxInset, "box_inset", "1", "proportional_int" ); |
|
CPanelAnimationVarAliasType( int, m_nYesTextureId, "yes_texture", "vgui/hud/vote_yes", "textureid" ); |
|
CPanelAnimationVarAliasType( int, m_nNoTextureId, "no_texture", "vgui/hud/vote_no", "textureid" ); |
|
}; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: A selection UI for votes that require additional parameters - such as players, maps |
|
//----------------------------------------------------------------------------- |
|
|
|
class CVoteSetupDialog : public vgui::Frame |
|
{ |
|
DECLARE_CLASS_SIMPLE( CVoteSetupDialog, vgui::Frame ); |
|
|
|
public: |
|
CVoteSetupDialog( vgui::Panel *parent ); |
|
~CVoteSetupDialog(); |
|
|
|
virtual void Activate(); |
|
virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); |
|
virtual void PostApplySchemeSettings( vgui::IScheme *pScheme ); |
|
virtual void ApplySettings(KeyValues *inResourceData); |
|
|
|
void UpdateCurrentMap( void ); |
|
void AddVoteIssues( CUtlStringList &m_VoteSetupIssues ); |
|
void AddVoteIssueParams_MapCycle( CUtlStringList &m_VoteSetupMapCycle ); |
|
|
|
#ifdef TF_CLIENT_DLL |
|
void AddVoteIssueParams_PopFiles( CUtlStringList &m_VoteSetupPopFiles ); |
|
#endif |
|
|
|
private: |
|
//MESSAGE_FUNC( OnItemSelected, "ItemSelected" ); |
|
MESSAGE_FUNC_PTR( OnItemSelected, "ItemSelected", panel ); |
|
|
|
virtual void OnCommand( const char *command ); |
|
virtual void OnClose( void ); |
|
|
|
void RefreshIssueParameters( void ); |
|
void ResetData( void ); |
|
|
|
vgui::ComboBox *m_pComboBox; |
|
|
|
vgui::SectionedListPanel *m_pVoteSetupList; |
|
vgui::SectionedListPanel *m_pVoteParameterList; |
|
vgui::Button *m_pCallVoteButton; |
|
vgui::ImageList *m_pImageList; |
|
|
|
CUtlVector<const char*> m_VoteIssues; |
|
CUtlVector<const char*> m_VoteIssuesMapCycle; |
|
|
|
#ifdef TF_CLIENT_DLL |
|
CUtlVector<const char*> m_VoteIssuesPopFiles; |
|
#endif |
|
|
|
CPanelAnimationVarAliasType( int, m_iIssueWidth, "issue_width", "100", "proportional_int" ); |
|
CPanelAnimationVarAliasType( int, m_iParameterWidth, "parameter_width", "150", "proportional_int" ); |
|
|
|
bool m_bVoteButtonEnabled; |
|
char m_szCurrentMap[MAX_MAP_NAME]; |
|
|
|
vgui::HFont m_hHeaderFont; |
|
Color m_HeaderFGColor; |
|
vgui::HFont m_hIssueFont; |
|
Color m_IssueFGColor; |
|
Color m_IssueFGColorDisabled; |
|
}; |
|
|
|
|
|
class CHudVote : public vgui::EditablePanel, public CHudElement |
|
{ |
|
DECLARE_CLASS_SIMPLE( CHudVote, vgui::EditablePanel ); |
|
|
|
CHudVote( const char *pElementName ); |
|
|
|
virtual void LevelInit( void ); |
|
virtual void Init( void ); |
|
virtual bool ShouldDraw( void ); |
|
virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); |
|
virtual void FireGameEvent( IGameEvent *event ); |
|
virtual void OnThink(); |
|
virtual int KeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ); |
|
|
|
// NOTE: Any MsgFunc_*() methods added here need to check IsPlayingDemo(). |
|
void MsgFunc_CallVoteFailed( bf_read &msg ); |
|
void MsgFunc_VoteStart( bf_read &msg ); |
|
void MsgFunc_VotePass( bf_read &msg ); |
|
void MsgFunc_VoteFailed( bf_read &msg ); |
|
void MsgFunc_VoteSetup( bf_read &msg ); |
|
|
|
void PropagateOptionParameters( void ); |
|
void ShowVoteUI( void ); |
|
bool IsVoteUIActive( void ); |
|
|
|
private: |
|
bool IsPlayingDemo() const; |
|
void SetVoteActive( bool bActive ); |
|
|
|
EditablePanel *m_pVoteActive; |
|
VoteBarPanel *m_voteBar; |
|
EditablePanel *m_pVoteFailed; |
|
EditablePanel *m_pVotePassed; |
|
EditablePanel *m_pCallVoteFailed; |
|
CVoteSetupDialog *m_pVoteSetupDialog; |
|
|
|
CUtlStringList m_VoteSetupIssues; |
|
CUtlStringList m_VoteSetupMapCycle; |
|
|
|
#ifdef TF_CLIENT_DLL |
|
CUtlStringList m_VoteSetupPopFiles; |
|
#endif |
|
|
|
CUtlStringList m_VoteSetupChoices; |
|
|
|
bool m_bVoteActive; |
|
float m_flVoteResultCycleTime; // what time will we cycle to the result |
|
float m_flHideTime; // what time will we hide |
|
bool m_bVotePassed; // what mode are we going to cycle to |
|
int m_nVoteOptionCount[MAX_VOTE_OPTIONS]; // Vote options counter |
|
int m_nPotentialVotes; // If set, draw a line at this point to show the required bar length |
|
bool m_bIsYesNoVote; |
|
int m_nVoteChoicesCount; |
|
bool m_bPlayerVoted; |
|
float m_flPostVotedHideTime; |
|
bool m_bShowVoteActivePanel; |
|
int m_iVoteCallerIdx; |
|
}; |
|
|
|
#endif // HUD_VOTE_H
|
|
|