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198 lines
4.6 KiB
198 lines
4.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//===========================================================================// |
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#ifndef INPUTENUMS_H |
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#define INPUTENUMS_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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// Standard maximum +/- value of a joystick axis |
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#define MAX_BUTTONSAMPLE 32768 |
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#if !defined( _X360 ) |
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#define INVALID_USER_ID -1 |
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#else |
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#define INVALID_USER_ID XBX_INVALID_USER_ID |
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#endif |
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//----------------------------------------------------------------------------- |
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// Forward declarations: |
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//----------------------------------------------------------------------------- |
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enum |
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{ |
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MAX_JOYSTICKS = 1, |
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MOUSE_BUTTON_COUNT = 5, |
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MAX_NOVINT_DEVICES = 2, |
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}; |
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#if defined( LINUX ) |
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// Linux has a slightly different mapping order on the joystick axes |
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enum JoystickAxis_t |
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{ |
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JOY_AXIS_X = 0, |
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JOY_AXIS_Y, |
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JOY_AXIS_Z, |
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JOY_AXIS_U, |
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JOY_AXIS_R, |
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JOY_AXIS_V, |
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MAX_JOYSTICK_AXES, |
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}; |
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#else |
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enum JoystickAxis_t |
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{ |
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JOY_AXIS_X = 0, |
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JOY_AXIS_Y, |
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JOY_AXIS_Z, |
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JOY_AXIS_R, |
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JOY_AXIS_U, |
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JOY_AXIS_V, |
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MAX_JOYSTICK_AXES, |
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}; |
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#endif |
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//----------------------------------------------------------------------------- |
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// Extra mouse codes |
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//----------------------------------------------------------------------------- |
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enum |
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{ |
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MS_WM_XBUTTONDOWN = 0x020B, |
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MS_WM_XBUTTONUP = 0x020C, |
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MS_WM_XBUTTONDBLCLK = 0x020D, |
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MS_MK_BUTTON4 = 0x0020, |
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MS_MK_BUTTON5 = 0x0040, |
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}; |
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//----------------------------------------------------------------------------- |
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// Events |
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//----------------------------------------------------------------------------- |
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enum InputEventType_t |
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{ |
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IE_ButtonPressed = 0, // m_nData contains a ButtonCode_t |
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IE_ButtonReleased, // m_nData contains a ButtonCode_t |
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IE_ButtonDoubleClicked, // m_nData contains a ButtonCode_t |
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IE_AnalogValueChanged, // m_nData contains an AnalogCode_t, m_nData2 contains the value |
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IE_FingerDown, |
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IE_FingerUp, |
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IE_FingerMotion, |
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IE_FirstSystemEvent = 100, |
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IE_Quit = IE_FirstSystemEvent, |
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IE_ControllerInserted, // m_nData contains the controller ID |
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IE_ControllerUnplugged, // m_nData contains the controller ID |
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IE_FirstVguiEvent = 1000, // Assign ranges for other systems that post user events here |
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IE_FirstAppEvent = 2000, |
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}; |
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struct InputEvent_t |
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{ |
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int m_nType; // Type of the event (see InputEventType_t) |
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int m_nTick; // Tick on which the event occurred |
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int m_nData; // Generic 32-bit data, what it contains depends on the event |
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int m_nData2; // Generic 32-bit data, what it contains depends on the event |
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int m_nData3; // Generic 32-bit data, what it contains depends on the event |
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}; |
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//----------------------------------------------------------------------------- |
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// Steam Controller Enums |
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//----------------------------------------------------------------------------- |
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#define MAX_STEAM_CONTROLLERS 8 |
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typedef enum |
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{ |
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SK_NULL, |
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SK_BUTTON_A, |
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SK_BUTTON_B, |
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SK_BUTTON_X, |
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SK_BUTTON_Y, |
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SK_BUTTON_UP, |
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SK_BUTTON_RIGHT, |
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SK_BUTTON_DOWN, |
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SK_BUTTON_LEFT, |
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SK_BUTTON_LEFT_BUMPER, |
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SK_BUTTON_RIGHT_BUMPER, |
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SK_BUTTON_LEFT_TRIGGER, |
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SK_BUTTON_RIGHT_TRIGGER, |
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SK_BUTTON_LEFT_GRIP, |
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SK_BUTTON_RIGHT_GRIP, |
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SK_BUTTON_LPAD_TOUCH, |
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SK_BUTTON_RPAD_TOUCH, |
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SK_BUTTON_LPAD_CLICK, |
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SK_BUTTON_RPAD_CLICK, |
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SK_BUTTON_LPAD_UP, |
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SK_BUTTON_LPAD_RIGHT, |
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SK_BUTTON_LPAD_DOWN, |
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SK_BUTTON_LPAD_LEFT, |
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SK_BUTTON_RPAD_UP, |
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SK_BUTTON_RPAD_RIGHT, |
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SK_BUTTON_RPAD_DOWN, |
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SK_BUTTON_RPAD_LEFT, |
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SK_BUTTON_SELECT, |
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SK_BUTTON_START, |
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SK_BUTTON_STEAM, |
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SK_BUTTON_INACTIVE_START, |
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SK_VBUTTON_F1, // These are "virtual" buttons. Useful if you want to have flow that maps an action to button code to be interpreted by some UI that accepts keystrokes, but you |
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SK_VBUTTON_F2, // don't want to map to real button (perhaps because it would be interpreted by UI in a way you don't like). |
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SK_VBUTTON_F3, |
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SK_VBUTTON_F4, |
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SK_VBUTTON_F5, |
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SK_VBUTTON_F6, |
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SK_VBUTTON_F7, |
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SK_VBUTTON_F8, |
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SK_VBUTTON_F9, |
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SK_VBUTTON_F10, |
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SK_VBUTTON_F11, |
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SK_VBUTTON_F12, |
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SK_MAX_KEYS |
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} sKey_t; |
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enum ESteamPadAxis |
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{ |
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LEFTPAD_AXIS_X, |
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LEFTPAD_AXIS_Y, |
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RIGHTPAD_AXIS_X, |
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RIGHTPAD_AXIS_Y, |
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LEFT_TRIGGER_AXIS, |
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RIGHT_TRIGGER_AXIS, |
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GYRO_AXIS_PITCH, |
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GYRO_AXIS_ROLL, |
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GYRO_AXIS_YAW, |
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MAX_STEAMPADAXIS = GYRO_AXIS_YAW |
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}; |
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enum |
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{ |
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LASTINPUT_KBMOUSE = 0, |
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LASTINPUT_CONTROLLER = 1, |
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LASTINPUT_STEAMCONTROLLER = 2 |
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}; |
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enum GameActionSet_t |
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{ |
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GAME_ACTION_SET_NONE = -1, |
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GAME_ACTION_SET_MENUCONTROLS = 0, |
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GAME_ACTION_SET_FPSCONTROLS, |
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GAME_ACTION_SET_IN_GAME_HUD, |
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GAME_ACTION_SET_SPECTATOR, |
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}; |
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enum GameActionSetFlags_t |
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{ |
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GAME_ACTION_SET_FLAGS_NONE = 0, |
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GAME_ACTION_SET_FLAGS_TAUNTING = (1<<0), |
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}; |
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enum JoystickType_t |
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{ |
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INPUT_TYPE_GENERIC_JOYSTICK = 0, |
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INPUT_TYPE_X360, |
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INPUT_TYPE_STEAMCONTROLLER, |
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}; |
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#endif // INPUTENUMS_H
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