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131 lines
2.6 KiB
131 lines
2.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef BONE_ACCESSOR_H |
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#define BONE_ACCESSOR_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "studio.h" |
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class C_BaseAnimating; |
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class CBoneAccessor |
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{ |
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public: |
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CBoneAccessor(); |
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CBoneAccessor( matrix3x4_t *pBones ); // This can be used to allow access to all bones. |
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// Initialize. |
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#if defined( CLIENT_DLL ) |
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void Init( const C_BaseAnimating *pAnimating, matrix3x4_t *pBones ); |
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#endif |
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int GetReadableBones(); |
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void SetReadableBones( int flags ); |
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int GetWritableBones(); |
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void SetWritableBones( int flags ); |
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// Get bones for read or write access. |
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const matrix3x4_t& GetBone( int iBone ) const; |
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const matrix3x4_t& operator[]( int iBone ) const; |
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matrix3x4_t& GetBoneForWrite( int iBone ); |
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matrix3x4_t *GetBoneArrayForWrite( ) const; |
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private: |
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#if defined( CLIENT_DLL ) && defined( _DEBUG ) |
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void SanityCheckBone( int iBone, bool bReadable ) const; |
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#endif |
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// Only used in the client DLL for debug verification. |
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const C_BaseAnimating *m_pAnimating; |
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matrix3x4_t *m_pBones; |
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int m_ReadableBones; // Which bones can be read. |
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int m_WritableBones; // Which bones can be written. |
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}; |
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inline CBoneAccessor::CBoneAccessor() |
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{ |
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m_pAnimating = NULL; |
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m_pBones = NULL; |
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m_ReadableBones = m_WritableBones = 0; |
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} |
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inline CBoneAccessor::CBoneAccessor( matrix3x4_t *pBones ) |
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{ |
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m_pAnimating = NULL; |
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m_pBones = pBones; |
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} |
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#if defined( CLIENT_DLL ) |
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inline void CBoneAccessor::Init( const C_BaseAnimating *pAnimating, matrix3x4_t *pBones ) |
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{ |
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m_pAnimating = pAnimating; |
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m_pBones = pBones; |
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} |
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#endif |
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inline int CBoneAccessor::GetReadableBones() |
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{ |
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return m_ReadableBones; |
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} |
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inline void CBoneAccessor::SetReadableBones( int flags ) |
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{ |
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m_ReadableBones = flags; |
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} |
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inline int CBoneAccessor::GetWritableBones() |
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{ |
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return m_WritableBones; |
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} |
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inline void CBoneAccessor::SetWritableBones( int flags ) |
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{ |
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m_WritableBones = flags; |
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} |
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inline const matrix3x4_t& CBoneAccessor::GetBone( int iBone ) const |
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{ |
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#if defined( CLIENT_DLL ) && defined( _DEBUG ) |
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SanityCheckBone( iBone, true ); |
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#endif |
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return m_pBones[iBone]; |
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} |
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inline const matrix3x4_t& CBoneAccessor::operator[]( int iBone ) const |
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{ |
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#if defined( CLIENT_DLL ) && defined( _DEBUG ) |
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SanityCheckBone( iBone, true ); |
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#endif |
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return m_pBones[iBone]; |
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} |
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inline matrix3x4_t& CBoneAccessor::GetBoneForWrite( int iBone ) |
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{ |
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#if defined( CLIENT_DLL ) && defined( _DEBUG ) |
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SanityCheckBone( iBone, false ); |
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#endif |
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return m_pBones[iBone]; |
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} |
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inline matrix3x4_t *CBoneAccessor::GetBoneArrayForWrite( void ) const |
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{ |
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return m_pBones; |
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} |
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#endif // BONE_ACCESSOR_H
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