You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
27 lines
899 B
27 lines
899 B
// HDRFIXME: Make this work with nonHDR |
|
// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC] |
|
// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX] |
|
// DYNAMIC: "WRITE_DEPTH_TO_DESTALPHA" "0..1" [ps20b] [PC] |
|
// DYNAMIC: "WRITE_DEPTH_TO_DESTALPHA" "0..0" [ps20b] [XBOX] |
|
#include "common_ps_fxc.h" |
|
|
|
#if defined( SHADER_MODEL_PS_2_0 ) |
|
# define WRITE_DEPTH_TO_DESTALPHA 0 |
|
#endif |
|
|
|
sampler BaseTextureSampler : register( s0 ); |
|
HALF4 InputScale : register( c0 ); |
|
|
|
struct PS_INPUT |
|
{ |
|
float2 baseTexCoord : TEXCOORD0; |
|
}; |
|
|
|
float4 main( PS_INPUT i ) : COLOR |
|
{ |
|
HALF4 color = tex2D( BaseTextureSampler, i.baseTexCoord.xy ); |
|
color.rgb *= InputScale.rgb; |
|
|
|
// This is never fogged. |
|
return FinalOutput( color, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_LINEAR, WRITE_DEPTH_TO_DESTALPHA, 1e20 ); //when writing depth to dest alpha, write a value guaranteed to saturate |
|
}
|
|
|