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45 lines
1.6 KiB
45 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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#ifndef PORTALREFRACT_DX8_HELPER_H |
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#define PORTALREFRACT_DX8_HELPER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <string.h> |
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//----------------------------------------------------------------------------- |
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// Forward declarations |
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//----------------------------------------------------------------------------- |
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class CBaseVSShader; |
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class IMaterialVar; |
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class IShaderDynamicAPI; |
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class IShaderShadow; |
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//----------------------------------------------------------------------------- |
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// Init params/ init/ draw methods |
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//----------------------------------------------------------------------------- |
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struct PortalRefractVarsDX8_t |
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{ |
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PortalRefractVarsDX8_t() { memset( this, 0xFF, sizeof(PortalRefractVarsDX8_t) ); } |
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int m_nStage; |
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int m_nPortalOpenAmount; |
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int m_nPortalStatic; |
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int m_nPortalMaskTexture; |
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int m_nTextureTransform; |
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int m_nPortalColorTexture; |
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int m_nPortalColorScale; |
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}; |
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// Default values (Arrays should only be vec[4]) |
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static const float kDefaultPortalStatic = 0.0f; |
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static const float kDefaultPortalOpenAmount = 0.0f; |
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static const float kDefaultPortalColorScale = 1.0f; |
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void InitParamsPortalRefract_DX8( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, PortalRefractVarsDX8_t &info ); |
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void InitPortalRefract_DX8( CBaseVSShader *pShader, IMaterialVar** params, PortalRefractVarsDX8_t &info ); |
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void DrawPortalRefract_DX8( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI, |
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IShaderShadow* pShaderShadow, PortalRefractVarsDX8_t &info ); |
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#endif // PortalRefract_DX8_HELPER_H
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