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72 lines
1.6 KiB
72 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//===========================================================================// |
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#include "BaseVSShader.h" |
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#include "morphweight_vs30.inc" |
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#include "morphweight_ps30.inc" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//#define V1 1 |
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DEFINE_FALLBACK_SHADER( MorphWeight, MorphWeight_DX9 ) |
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BEGIN_VS_SHADER_FLAGS( MorphWeight_DX9, "Help for morphweight", SHADER_NOT_EDITABLE ) |
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BEGIN_SHADER_PARAMS |
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END_SHADER_PARAMS |
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SHADER_INIT_PARAMS() |
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{ |
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} |
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SHADER_FALLBACK |
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{ |
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return 0; |
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} |
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SHADER_INIT |
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{ |
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} |
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SHADER_DRAW |
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{ |
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SHADOW_STATE |
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{ |
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pShaderShadow->EnableDepthTest( false ); |
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pShaderShadow->EnableDepthWrites( false ); |
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pShaderShadow->EnableAlphaWrites( true ); |
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pShaderShadow->EnableCulling( false ); |
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pShaderShadow->FogMode( SHADER_FOGMODE_DISABLED ); |
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DECLARE_STATIC_VERTEX_SHADER( morphweight_vs30 ); |
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SET_STATIC_VERTEX_SHADER( morphweight_vs30 ); |
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DECLARE_STATIC_PIXEL_SHADER( morphweight_ps30 ); |
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SET_STATIC_PIXEL_SHADER( morphweight_ps30 ); |
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// Texcoord0 is the texcoord to write the weights into |
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// Texcoord1 contains the morph weights |
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int pTexCoord[2] = { 2, 4 }; |
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pShaderShadow->VertexShaderVertexFormat( VERTEX_FORMAT_USE_EXACT_FORMAT, 2, pTexCoord, 0 ); |
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} |
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DYNAMIC_STATE |
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{ |
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DECLARE_DYNAMIC_VERTEX_SHADER( morphweight_vs30 ); |
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SET_DYNAMIC_VERTEX_SHADER( morphweight_vs30 ); |
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DECLARE_DYNAMIC_PIXEL_SHADER( morphweight_ps30 ); |
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SET_DYNAMIC_PIXEL_SHADER( morphweight_ps30 ); |
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} |
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Draw(); |
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} |
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END_SHADER |
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