You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
99 lines
2.8 KiB
99 lines
2.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $NoKeywords: $ |
|
//============================================================================= |
|
|
|
#ifndef LIGHTMAPPEDGENERIC_DX9_HELPER_H |
|
#define LIGHTMAPPEDGENERIC_DX9_HELPER_H |
|
|
|
#include <string.h> |
|
#include "BaseVSShader.h" |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Forward declarations |
|
//----------------------------------------------------------------------------- |
|
class CBaseVSShader; |
|
class IMaterialVar; |
|
class IShaderDynamicAPI; |
|
class IShaderShadow; |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Init params/ init/ draw methods |
|
//----------------------------------------------------------------------------- |
|
struct LightmappedGeneric_DX9_Vars_t |
|
{ |
|
LightmappedGeneric_DX9_Vars_t() { memset( this, 0xFF, sizeof(LightmappedGeneric_DX9_Vars_t) ); } |
|
|
|
int m_nBaseTexture; |
|
int m_nBaseTextureFrame; |
|
int m_nBaseTextureTransform; |
|
int m_nAlbedo; |
|
int m_nSelfIllumTint; |
|
|
|
int m_nAlpha2; // Hack for DoD srgb blend issues on overlays |
|
|
|
int m_nDetail; |
|
int m_nDetailFrame; |
|
int m_nDetailScale; |
|
int m_nDetailTextureCombineMode; |
|
int m_nDetailTextureBlendFactor; |
|
int m_nDetailTint; |
|
|
|
int m_nEnvmap; |
|
int m_nEnvmapFrame; |
|
int m_nEnvmapMask; |
|
int m_nEnvmapMaskFrame; |
|
int m_nEnvmapMaskTransform; |
|
int m_nEnvmapTint; |
|
int m_nBumpmap; |
|
int m_nBumpFrame; |
|
int m_nBumpTransform; |
|
int m_nEnvmapContrast; |
|
int m_nEnvmapSaturation; |
|
int m_nFresnelReflection; |
|
int m_nNoDiffuseBumpLighting; |
|
int m_nBumpmap2; |
|
int m_nBumpFrame2; |
|
int m_nBumpTransform2; |
|
int m_nBumpMask; |
|
int m_nBaseTexture2; |
|
int m_nBaseTexture2Frame; |
|
int m_nBaseTextureNoEnvmap; |
|
int m_nBaseTexture2NoEnvmap; |
|
int m_nDetailAlphaMaskBaseTexture; |
|
int m_nFlashlightTexture; |
|
int m_nFlashlightTextureFrame; |
|
int m_nLightWarpTexture; |
|
int m_nBlendModulateTexture; |
|
int m_nMaskedBlending; |
|
int m_nBlendMaskTransform; |
|
int m_nSelfShadowedBumpFlag; |
|
int m_nSeamlessMappingScale; |
|
int m_nAlphaTestReference; |
|
|
|
int m_nSoftEdges; |
|
int m_nEdgeSoftnessStart; |
|
int m_nEdgeSoftnessEnd; |
|
|
|
int m_nOutline; |
|
int m_nOutlineColor; |
|
int m_nOutlineAlpha; |
|
int m_nOutlineStart0; |
|
int m_nOutlineStart1; |
|
int m_nOutlineEnd0; |
|
int m_nOutlineEnd1; |
|
|
|
}; |
|
|
|
void InitParamsLightmappedGeneric_DX9( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, LightmappedGeneric_DX9_Vars_t &info ); |
|
void InitLightmappedGeneric_DX9( CBaseVSShader *pShader, IMaterialVar** params, LightmappedGeneric_DX9_Vars_t &info ); |
|
void DrawLightmappedGeneric_DX9( CBaseVSShader *pShader, IMaterialVar** params, |
|
IShaderDynamicAPI *pShaderAPI, IShaderShadow* pShaderShadow, |
|
LightmappedGeneric_DX9_Vars_t &info, CBasePerMaterialContextData **pContextDataPtr ); |
|
|
|
|
|
#endif // LIGHTMAPPEDGENERIC_DX9_HELPER_H
|
|
|