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337 lines
6.9 KiB
337 lines
6.9 KiB
#include "shaderlib/cshader.h" |
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class vortwarp_ps20_Static_Index |
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{ |
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private: |
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int m_nBASETEXTURE; |
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#ifdef _DEBUG |
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bool m_bBASETEXTURE; |
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#endif |
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public: |
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void SetBASETEXTURE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nBASETEXTURE = i; |
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#ifdef _DEBUG |
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m_bBASETEXTURE = true; |
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#endif |
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} |
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void SetBASETEXTURE( bool i ) |
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{ |
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m_nBASETEXTURE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bBASETEXTURE = true; |
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#endif |
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} |
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private: |
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int m_nCUBEMAP; |
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#ifdef _DEBUG |
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bool m_bCUBEMAP; |
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#endif |
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public: |
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void SetCUBEMAP( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nCUBEMAP = i; |
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#ifdef _DEBUG |
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m_bCUBEMAP = true; |
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#endif |
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} |
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void SetCUBEMAP( bool i ) |
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{ |
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m_nCUBEMAP = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bCUBEMAP = true; |
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#endif |
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} |
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private: |
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int m_nDIFFUSELIGHTING; |
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#ifdef _DEBUG |
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bool m_bDIFFUSELIGHTING; |
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#endif |
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public: |
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void SetDIFFUSELIGHTING( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nDIFFUSELIGHTING = i; |
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#ifdef _DEBUG |
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m_bDIFFUSELIGHTING = true; |
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#endif |
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} |
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void SetDIFFUSELIGHTING( bool i ) |
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{ |
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m_nDIFFUSELIGHTING = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bDIFFUSELIGHTING = true; |
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#endif |
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} |
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private: |
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int m_nNORMALMAPALPHAENVMAPMASK; |
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#ifdef _DEBUG |
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bool m_bNORMALMAPALPHAENVMAPMASK; |
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#endif |
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public: |
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void SetNORMALMAPALPHAENVMAPMASK( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nNORMALMAPALPHAENVMAPMASK = i; |
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#ifdef _DEBUG |
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m_bNORMALMAPALPHAENVMAPMASK = true; |
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#endif |
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} |
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void SetNORMALMAPALPHAENVMAPMASK( bool i ) |
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{ |
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m_nNORMALMAPALPHAENVMAPMASK = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bNORMALMAPALPHAENVMAPMASK = true; |
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#endif |
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} |
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private: |
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int m_nHALFLAMBERT; |
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#ifdef _DEBUG |
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bool m_bHALFLAMBERT; |
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#endif |
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public: |
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void SetHALFLAMBERT( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nHALFLAMBERT = i; |
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#ifdef _DEBUG |
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m_bHALFLAMBERT = true; |
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#endif |
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} |
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void SetHALFLAMBERT( bool i ) |
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{ |
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m_nHALFLAMBERT = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bHALFLAMBERT = true; |
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#endif |
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} |
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private: |
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int m_nFLASHLIGHT; |
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#ifdef _DEBUG |
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bool m_bFLASHLIGHT; |
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#endif |
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public: |
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void SetFLASHLIGHT( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nFLASHLIGHT = i; |
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#ifdef _DEBUG |
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m_bFLASHLIGHT = true; |
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#endif |
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} |
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void SetFLASHLIGHT( bool i ) |
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{ |
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m_nFLASHLIGHT = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bFLASHLIGHT = true; |
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#endif |
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} |
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private: |
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int m_nTRANSLUCENT; |
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#ifdef _DEBUG |
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bool m_bTRANSLUCENT; |
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#endif |
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public: |
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void SetTRANSLUCENT( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nTRANSLUCENT = i; |
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#ifdef _DEBUG |
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m_bTRANSLUCENT = true; |
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#endif |
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} |
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void SetTRANSLUCENT( bool i ) |
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{ |
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m_nTRANSLUCENT = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bTRANSLUCENT = true; |
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#endif |
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} |
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public: |
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vortwarp_ps20_Static_Index( ) |
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{ |
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#ifdef _DEBUG |
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m_bBASETEXTURE = false; |
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#endif // _DEBUG |
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m_nBASETEXTURE = 0; |
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#ifdef _DEBUG |
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m_bCUBEMAP = false; |
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#endif // _DEBUG |
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m_nCUBEMAP = 0; |
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#ifdef _DEBUG |
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m_bDIFFUSELIGHTING = false; |
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#endif // _DEBUG |
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m_nDIFFUSELIGHTING = 0; |
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#ifdef _DEBUG |
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m_bNORMALMAPALPHAENVMAPMASK = false; |
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#endif // _DEBUG |
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m_nNORMALMAPALPHAENVMAPMASK = 0; |
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#ifdef _DEBUG |
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m_bHALFLAMBERT = false; |
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#endif // _DEBUG |
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m_nHALFLAMBERT = 0; |
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#ifdef _DEBUG |
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m_bFLASHLIGHT = false; |
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#endif // _DEBUG |
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m_nFLASHLIGHT = 0; |
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#ifdef _DEBUG |
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m_bTRANSLUCENT = false; |
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#endif // _DEBUG |
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m_nTRANSLUCENT = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllStaticVarsDefined = m_bBASETEXTURE && m_bCUBEMAP && m_bDIFFUSELIGHTING && m_bNORMALMAPALPHAENVMAPMASK && m_bHALFLAMBERT && m_bFLASHLIGHT && m_bTRANSLUCENT; |
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Assert( bAllStaticVarsDefined ); |
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#endif // _DEBUG |
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return ( 48 * m_nBASETEXTURE ) + ( 96 * m_nCUBEMAP ) + ( 192 * m_nDIFFUSELIGHTING ) + ( 384 * m_nNORMALMAPALPHAENVMAPMASK ) + ( 768 * m_nHALFLAMBERT ) + ( 1536 * m_nFLASHLIGHT ) + ( 3072 * m_nTRANSLUCENT ) + 0; |
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} |
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}; |
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#define shaderStaticTest_vortwarp_ps20 psh_forgot_to_set_static_BASETEXTURE + psh_forgot_to_set_static_CUBEMAP + psh_forgot_to_set_static_DIFFUSELIGHTING + psh_forgot_to_set_static_NORMALMAPALPHAENVMAPMASK + psh_forgot_to_set_static_HALFLAMBERT + psh_forgot_to_set_static_FLASHLIGHT + psh_forgot_to_set_static_TRANSLUCENT + 0 |
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class vortwarp_ps20_Dynamic_Index |
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{ |
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private: |
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int m_nWRITEWATERFOGTODESTALPHA; |
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#ifdef _DEBUG |
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bool m_bWRITEWATERFOGTODESTALPHA; |
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#endif |
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public: |
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void SetWRITEWATERFOGTODESTALPHA( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nWRITEWATERFOGTODESTALPHA = i; |
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#ifdef _DEBUG |
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m_bWRITEWATERFOGTODESTALPHA = true; |
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#endif |
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} |
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void SetWRITEWATERFOGTODESTALPHA( bool i ) |
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{ |
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m_nWRITEWATERFOGTODESTALPHA = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bWRITEWATERFOGTODESTALPHA = true; |
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#endif |
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} |
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private: |
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int m_nPIXELFOGTYPE; |
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#ifdef _DEBUG |
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bool m_bPIXELFOGTYPE; |
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#endif |
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public: |
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void SetPIXELFOGTYPE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nPIXELFOGTYPE = i; |
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#ifdef _DEBUG |
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m_bPIXELFOGTYPE = true; |
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#endif |
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} |
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void SetPIXELFOGTYPE( bool i ) |
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{ |
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m_nPIXELFOGTYPE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bPIXELFOGTYPE = true; |
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#endif |
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} |
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private: |
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int m_nWARPINGIN; |
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#ifdef _DEBUG |
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bool m_bWARPINGIN; |
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#endif |
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public: |
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void SetWARPINGIN( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nWARPINGIN = i; |
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#ifdef _DEBUG |
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m_bWARPINGIN = true; |
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#endif |
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} |
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void SetWARPINGIN( bool i ) |
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{ |
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m_nWARPINGIN = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bWARPINGIN = true; |
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#endif |
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} |
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private: |
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int m_nAMBIENT_LIGHT; |
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#ifdef _DEBUG |
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bool m_bAMBIENT_LIGHT; |
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#endif |
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public: |
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void SetAMBIENT_LIGHT( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nAMBIENT_LIGHT = i; |
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#ifdef _DEBUG |
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m_bAMBIENT_LIGHT = true; |
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#endif |
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} |
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void SetAMBIENT_LIGHT( bool i ) |
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{ |
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m_nAMBIENT_LIGHT = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bAMBIENT_LIGHT = true; |
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#endif |
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} |
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private: |
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int m_nNUM_LIGHTS; |
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#ifdef _DEBUG |
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bool m_bNUM_LIGHTS; |
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#endif |
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public: |
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void SetNUM_LIGHTS( int i ) |
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{ |
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Assert( i >= 0 && i <= 2 ); |
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m_nNUM_LIGHTS = i; |
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#ifdef _DEBUG |
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m_bNUM_LIGHTS = true; |
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#endif |
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} |
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void SetNUM_LIGHTS( bool i ) |
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{ |
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m_nNUM_LIGHTS = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bNUM_LIGHTS = true; |
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#endif |
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} |
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public: |
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vortwarp_ps20_Dynamic_Index() |
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{ |
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#ifdef _DEBUG |
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m_bWRITEWATERFOGTODESTALPHA = false; |
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#endif // _DEBUG |
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m_nWRITEWATERFOGTODESTALPHA = 0; |
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#ifdef _DEBUG |
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m_bPIXELFOGTYPE = false; |
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#endif // _DEBUG |
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m_nPIXELFOGTYPE = 0; |
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#ifdef _DEBUG |
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m_bWARPINGIN = false; |
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#endif // _DEBUG |
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m_nWARPINGIN = 0; |
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#ifdef _DEBUG |
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m_bAMBIENT_LIGHT = false; |
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#endif // _DEBUG |
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m_nAMBIENT_LIGHT = 0; |
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#ifdef _DEBUG |
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m_bNUM_LIGHTS = false; |
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#endif // _DEBUG |
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m_nNUM_LIGHTS = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllDynamicVarsDefined = m_bWRITEWATERFOGTODESTALPHA && m_bPIXELFOGTYPE && m_bWARPINGIN && m_bAMBIENT_LIGHT && m_bNUM_LIGHTS; |
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Assert( bAllDynamicVarsDefined ); |
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#endif // _DEBUG |
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return ( 1 * m_nWRITEWATERFOGTODESTALPHA ) + ( 2 * m_nPIXELFOGTYPE ) + ( 4 * m_nWARPINGIN ) + ( 8 * m_nAMBIENT_LIGHT ) + ( 16 * m_nNUM_LIGHTS ) + 0; |
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} |
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}; |
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#define shaderDynamicTest_vortwarp_ps20 psh_forgot_to_set_dynamic_WRITEWATERFOGTODESTALPHA + psh_forgot_to_set_dynamic_PIXELFOGTYPE + psh_forgot_to_set_dynamic_WARPINGIN + psh_forgot_to_set_dynamic_AMBIENT_LIGHT + psh_forgot_to_set_dynamic_NUM_LIGHTS + 0
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