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587 lines
12 KiB
587 lines
12 KiB
#include "shaderlib/cshader.h" |
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class vertexlit_and_unlit_generic_ps20_Static_Index |
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{ |
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private: |
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int m_nDETAILTEXTURE; |
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#ifdef _DEBUG |
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bool m_bDETAILTEXTURE; |
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#endif |
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public: |
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void SetDETAILTEXTURE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nDETAILTEXTURE = i; |
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#ifdef _DEBUG |
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m_bDETAILTEXTURE = true; |
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#endif |
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} |
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void SetDETAILTEXTURE( bool i ) |
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{ |
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m_nDETAILTEXTURE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bDETAILTEXTURE = true; |
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#endif |
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} |
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private: |
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int m_nCUBEMAP; |
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#ifdef _DEBUG |
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bool m_bCUBEMAP; |
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#endif |
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public: |
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void SetCUBEMAP( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nCUBEMAP = i; |
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#ifdef _DEBUG |
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m_bCUBEMAP = true; |
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#endif |
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} |
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void SetCUBEMAP( bool i ) |
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{ |
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m_nCUBEMAP = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bCUBEMAP = true; |
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#endif |
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} |
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private: |
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int m_nDIFFUSELIGHTING; |
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#ifdef _DEBUG |
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bool m_bDIFFUSELIGHTING; |
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#endif |
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public: |
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void SetDIFFUSELIGHTING( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nDIFFUSELIGHTING = i; |
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#ifdef _DEBUG |
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m_bDIFFUSELIGHTING = true; |
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#endif |
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} |
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void SetDIFFUSELIGHTING( bool i ) |
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{ |
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m_nDIFFUSELIGHTING = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bDIFFUSELIGHTING = true; |
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#endif |
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} |
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private: |
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int m_nENVMAPMASK; |
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#ifdef _DEBUG |
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bool m_bENVMAPMASK; |
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#endif |
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public: |
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void SetENVMAPMASK( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nENVMAPMASK = i; |
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#ifdef _DEBUG |
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m_bENVMAPMASK = true; |
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#endif |
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} |
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void SetENVMAPMASK( bool i ) |
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{ |
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m_nENVMAPMASK = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bENVMAPMASK = true; |
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#endif |
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} |
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private: |
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int m_nBASEALPHAENVMAPMASK; |
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#ifdef _DEBUG |
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bool m_bBASEALPHAENVMAPMASK; |
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#endif |
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public: |
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void SetBASEALPHAENVMAPMASK( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nBASEALPHAENVMAPMASK = i; |
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#ifdef _DEBUG |
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m_bBASEALPHAENVMAPMASK = true; |
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#endif |
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} |
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void SetBASEALPHAENVMAPMASK( bool i ) |
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{ |
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m_nBASEALPHAENVMAPMASK = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bBASEALPHAENVMAPMASK = true; |
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#endif |
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} |
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private: |
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int m_nSELFILLUM; |
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#ifdef _DEBUG |
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bool m_bSELFILLUM; |
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#endif |
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public: |
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void SetSELFILLUM( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSELFILLUM = i; |
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#ifdef _DEBUG |
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m_bSELFILLUM = true; |
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#endif |
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} |
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void SetSELFILLUM( bool i ) |
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{ |
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m_nSELFILLUM = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bSELFILLUM = true; |
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#endif |
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} |
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private: |
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int m_nVERTEXCOLOR; |
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#ifdef _DEBUG |
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bool m_bVERTEXCOLOR; |
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#endif |
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public: |
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void SetVERTEXCOLOR( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nVERTEXCOLOR = i; |
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#ifdef _DEBUG |
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m_bVERTEXCOLOR = true; |
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#endif |
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} |
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void SetVERTEXCOLOR( bool i ) |
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{ |
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m_nVERTEXCOLOR = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bVERTEXCOLOR = true; |
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#endif |
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} |
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private: |
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int m_nFLASHLIGHT; |
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#ifdef _DEBUG |
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bool m_bFLASHLIGHT; |
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#endif |
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public: |
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void SetFLASHLIGHT( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nFLASHLIGHT = i; |
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#ifdef _DEBUG |
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m_bFLASHLIGHT = true; |
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#endif |
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} |
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void SetFLASHLIGHT( bool i ) |
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{ |
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m_nFLASHLIGHT = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bFLASHLIGHT = true; |
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#endif |
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} |
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private: |
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int m_nSELFILLUM_ENVMAPMASK_ALPHA; |
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#ifdef _DEBUG |
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bool m_bSELFILLUM_ENVMAPMASK_ALPHA; |
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#endif |
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public: |
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void SetSELFILLUM_ENVMAPMASK_ALPHA( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSELFILLUM_ENVMAPMASK_ALPHA = i; |
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#ifdef _DEBUG |
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m_bSELFILLUM_ENVMAPMASK_ALPHA = true; |
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#endif |
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} |
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void SetSELFILLUM_ENVMAPMASK_ALPHA( bool i ) |
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{ |
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m_nSELFILLUM_ENVMAPMASK_ALPHA = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bSELFILLUM_ENVMAPMASK_ALPHA = true; |
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#endif |
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} |
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private: |
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int m_nDETAIL_BLEND_MODE; |
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#ifdef _DEBUG |
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bool m_bDETAIL_BLEND_MODE; |
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#endif |
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public: |
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void SetDETAIL_BLEND_MODE( int i ) |
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{ |
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Assert( i >= 0 && i <= 9 ); |
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m_nDETAIL_BLEND_MODE = i; |
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#ifdef _DEBUG |
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m_bDETAIL_BLEND_MODE = true; |
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#endif |
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} |
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void SetDETAIL_BLEND_MODE( bool i ) |
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{ |
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m_nDETAIL_BLEND_MODE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bDETAIL_BLEND_MODE = true; |
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#endif |
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} |
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private: |
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int m_nSEAMLESS_BASE; |
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#ifdef _DEBUG |
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bool m_bSEAMLESS_BASE; |
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#endif |
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public: |
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void SetSEAMLESS_BASE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSEAMLESS_BASE = i; |
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#ifdef _DEBUG |
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m_bSEAMLESS_BASE = true; |
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#endif |
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} |
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void SetSEAMLESS_BASE( bool i ) |
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{ |
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m_nSEAMLESS_BASE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bSEAMLESS_BASE = true; |
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#endif |
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} |
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private: |
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int m_nSEAMLESS_DETAIL; |
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#ifdef _DEBUG |
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bool m_bSEAMLESS_DETAIL; |
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#endif |
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public: |
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void SetSEAMLESS_DETAIL( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSEAMLESS_DETAIL = i; |
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#ifdef _DEBUG |
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m_bSEAMLESS_DETAIL = true; |
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#endif |
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} |
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void SetSEAMLESS_DETAIL( bool i ) |
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{ |
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m_nSEAMLESS_DETAIL = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bSEAMLESS_DETAIL = true; |
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#endif |
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} |
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private: |
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int m_nDISTANCEALPHA; |
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#ifdef _DEBUG |
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bool m_bDISTANCEALPHA; |
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#endif |
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public: |
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void SetDISTANCEALPHA( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nDISTANCEALPHA = i; |
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#ifdef _DEBUG |
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m_bDISTANCEALPHA = true; |
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#endif |
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} |
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void SetDISTANCEALPHA( bool i ) |
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{ |
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m_nDISTANCEALPHA = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bDISTANCEALPHA = true; |
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#endif |
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} |
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private: |
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int m_nDISTANCEALPHAFROMDETAIL; |
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#ifdef _DEBUG |
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bool m_bDISTANCEALPHAFROMDETAIL; |
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#endif |
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public: |
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void SetDISTANCEALPHAFROMDETAIL( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nDISTANCEALPHAFROMDETAIL = i; |
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#ifdef _DEBUG |
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m_bDISTANCEALPHAFROMDETAIL = true; |
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#endif |
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} |
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void SetDISTANCEALPHAFROMDETAIL( bool i ) |
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{ |
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m_nDISTANCEALPHAFROMDETAIL = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bDISTANCEALPHAFROMDETAIL = true; |
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#endif |
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} |
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private: |
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int m_nSOFT_MASK; |
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#ifdef _DEBUG |
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bool m_bSOFT_MASK; |
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#endif |
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public: |
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void SetSOFT_MASK( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nSOFT_MASK = i; |
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#ifdef _DEBUG |
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m_bSOFT_MASK = true; |
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#endif |
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} |
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void SetSOFT_MASK( bool i ) |
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{ |
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m_nSOFT_MASK = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bSOFT_MASK = true; |
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#endif |
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} |
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private: |
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int m_nOUTLINE; |
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#ifdef _DEBUG |
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bool m_bOUTLINE; |
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#endif |
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public: |
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void SetOUTLINE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nOUTLINE = i; |
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#ifdef _DEBUG |
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m_bOUTLINE = true; |
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#endif |
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} |
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void SetOUTLINE( bool i ) |
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{ |
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m_nOUTLINE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bOUTLINE = true; |
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#endif |
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} |
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private: |
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int m_nOUTER_GLOW; |
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#ifdef _DEBUG |
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bool m_bOUTER_GLOW; |
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#endif |
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public: |
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void SetOUTER_GLOW( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nOUTER_GLOW = i; |
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#ifdef _DEBUG |
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m_bOUTER_GLOW = true; |
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#endif |
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} |
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void SetOUTER_GLOW( bool i ) |
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{ |
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m_nOUTER_GLOW = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bOUTER_GLOW = true; |
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#endif |
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} |
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private: |
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int m_nBLENDTINTBYBASEALPHA; |
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#ifdef _DEBUG |
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bool m_bBLENDTINTBYBASEALPHA; |
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#endif |
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public: |
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void SetBLENDTINTBYBASEALPHA( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nBLENDTINTBYBASEALPHA = i; |
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#ifdef _DEBUG |
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m_bBLENDTINTBYBASEALPHA = true; |
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#endif |
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} |
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void SetBLENDTINTBYBASEALPHA( bool i ) |
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{ |
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m_nBLENDTINTBYBASEALPHA = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bBLENDTINTBYBASEALPHA = true; |
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#endif |
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} |
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private: |
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int m_nCUBEMAP_SPHERE_LEGACY; |
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#ifdef _DEBUG |
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bool m_bCUBEMAP_SPHERE_LEGACY; |
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#endif |
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public: |
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void SetCUBEMAP_SPHERE_LEGACY( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nCUBEMAP_SPHERE_LEGACY = i; |
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#ifdef _DEBUG |
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m_bCUBEMAP_SPHERE_LEGACY = true; |
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#endif |
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} |
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void SetCUBEMAP_SPHERE_LEGACY( bool i ) |
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{ |
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m_nCUBEMAP_SPHERE_LEGACY = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bCUBEMAP_SPHERE_LEGACY = true; |
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#endif |
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} |
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public: |
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vertexlit_and_unlit_generic_ps20_Static_Index( ) |
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{ |
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#ifdef _DEBUG |
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m_bDETAILTEXTURE = false; |
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#endif // _DEBUG |
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m_nDETAILTEXTURE = 0; |
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#ifdef _DEBUG |
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m_bCUBEMAP = false; |
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#endif // _DEBUG |
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m_nCUBEMAP = 0; |
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#ifdef _DEBUG |
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m_bDIFFUSELIGHTING = false; |
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#endif // _DEBUG |
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m_nDIFFUSELIGHTING = 0; |
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#ifdef _DEBUG |
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m_bENVMAPMASK = false; |
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#endif // _DEBUG |
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m_nENVMAPMASK = 0; |
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#ifdef _DEBUG |
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m_bBASEALPHAENVMAPMASK = false; |
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#endif // _DEBUG |
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m_nBASEALPHAENVMAPMASK = 0; |
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#ifdef _DEBUG |
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m_bSELFILLUM = false; |
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#endif // _DEBUG |
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m_nSELFILLUM = 0; |
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#ifdef _DEBUG |
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m_bVERTEXCOLOR = false; |
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#endif // _DEBUG |
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m_nVERTEXCOLOR = 0; |
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#ifdef _DEBUG |
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m_bFLASHLIGHT = false; |
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#endif // _DEBUG |
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m_nFLASHLIGHT = 0; |
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#ifdef _DEBUG |
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m_bSELFILLUM_ENVMAPMASK_ALPHA = false; |
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#endif // _DEBUG |
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m_nSELFILLUM_ENVMAPMASK_ALPHA = 0; |
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#ifdef _DEBUG |
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m_bDETAIL_BLEND_MODE = false; |
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#endif // _DEBUG |
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m_nDETAIL_BLEND_MODE = 0; |
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#ifdef _DEBUG |
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m_bSEAMLESS_BASE = false; |
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#endif // _DEBUG |
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m_nSEAMLESS_BASE = 0; |
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#ifdef _DEBUG |
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m_bSEAMLESS_DETAIL = false; |
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#endif // _DEBUG |
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m_nSEAMLESS_DETAIL = 0; |
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#ifdef _DEBUG |
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m_bDISTANCEALPHA = false; |
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#endif // _DEBUG |
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m_nDISTANCEALPHA = 0; |
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#ifdef _DEBUG |
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m_bDISTANCEALPHAFROMDETAIL = false; |
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#endif // _DEBUG |
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m_nDISTANCEALPHAFROMDETAIL = 0; |
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#ifdef _DEBUG |
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m_bSOFT_MASK = false; |
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#endif // _DEBUG |
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m_nSOFT_MASK = 0; |
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#ifdef _DEBUG |
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m_bOUTLINE = false; |
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#endif // _DEBUG |
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m_nOUTLINE = 0; |
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#ifdef _DEBUG |
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m_bOUTER_GLOW = false; |
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#endif // _DEBUG |
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m_nOUTER_GLOW = 0; |
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#ifdef _DEBUG |
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m_bBLENDTINTBYBASEALPHA = false; |
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#endif // _DEBUG |
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m_nBLENDTINTBYBASEALPHA = 0; |
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#ifdef _DEBUG |
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m_bCUBEMAP_SPHERE_LEGACY = false; |
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#endif // _DEBUG |
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m_nCUBEMAP_SPHERE_LEGACY = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllStaticVarsDefined = m_bDETAILTEXTURE && m_bCUBEMAP && m_bDIFFUSELIGHTING && m_bENVMAPMASK && m_bBASEALPHAENVMAPMASK && m_bSELFILLUM && m_bVERTEXCOLOR && m_bFLASHLIGHT && m_bSELFILLUM_ENVMAPMASK_ALPHA && m_bDETAIL_BLEND_MODE && m_bSEAMLESS_BASE && m_bSEAMLESS_DETAIL && m_bDISTANCEALPHA && m_bDISTANCEALPHAFROMDETAIL && m_bSOFT_MASK && m_bOUTLINE && m_bOUTER_GLOW && m_bBLENDTINTBYBASEALPHA && m_bCUBEMAP_SPHERE_LEGACY; |
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Assert( bAllStaticVarsDefined ); |
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#endif // _DEBUG |
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return ( 6 * m_nDETAILTEXTURE ) + ( 12 * m_nCUBEMAP ) + ( 24 * m_nDIFFUSELIGHTING ) + ( 48 * m_nENVMAPMASK ) + ( 96 * m_nBASEALPHAENVMAPMASK ) + ( 192 * m_nSELFILLUM ) + ( 384 * m_nVERTEXCOLOR ) + ( 768 * m_nFLASHLIGHT ) + ( 1536 * m_nSELFILLUM_ENVMAPMASK_ALPHA ) + ( 3072 * m_nDETAIL_BLEND_MODE ) + ( 30720 * m_nSEAMLESS_BASE ) + ( 61440 * m_nSEAMLESS_DETAIL ) + ( 122880 * m_nDISTANCEALPHA ) + ( 245760 * m_nDISTANCEALPHAFROMDETAIL ) + ( 491520 * m_nSOFT_MASK ) + ( 983040 * m_nOUTLINE ) + ( 1966080 * m_nOUTER_GLOW ) + ( 3932160 * m_nBLENDTINTBYBASEALPHA ) + ( 7864320 * m_nCUBEMAP_SPHERE_LEGACY ) + 0; |
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} |
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}; |
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#define shaderStaticTest_vertexlit_and_unlit_generic_ps20 psh_forgot_to_set_static_DETAILTEXTURE + psh_forgot_to_set_static_CUBEMAP + psh_forgot_to_set_static_DIFFUSELIGHTING + psh_forgot_to_set_static_ENVMAPMASK + psh_forgot_to_set_static_BASEALPHAENVMAPMASK + psh_forgot_to_set_static_SELFILLUM + psh_forgot_to_set_static_VERTEXCOLOR + psh_forgot_to_set_static_FLASHLIGHT + psh_forgot_to_set_static_SELFILLUM_ENVMAPMASK_ALPHA + psh_forgot_to_set_static_DETAIL_BLEND_MODE + psh_forgot_to_set_static_SEAMLESS_BASE + psh_forgot_to_set_static_SEAMLESS_DETAIL + psh_forgot_to_set_static_DISTANCEALPHA + psh_forgot_to_set_static_DISTANCEALPHAFROMDETAIL + psh_forgot_to_set_static_SOFT_MASK + psh_forgot_to_set_static_OUTLINE + psh_forgot_to_set_static_OUTER_GLOW + psh_forgot_to_set_static_BLENDTINTBYBASEALPHA + psh_forgot_to_set_static_CUBEMAP_SPHERE_LEGACY + 0 |
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class vertexlit_and_unlit_generic_ps20_Dynamic_Index |
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{ |
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private: |
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int m_nPIXELFOGTYPE; |
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#ifdef _DEBUG |
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bool m_bPIXELFOGTYPE; |
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#endif |
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public: |
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void SetPIXELFOGTYPE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nPIXELFOGTYPE = i; |
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#ifdef _DEBUG |
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m_bPIXELFOGTYPE = true; |
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#endif |
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} |
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void SetPIXELFOGTYPE( bool i ) |
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{ |
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m_nPIXELFOGTYPE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bPIXELFOGTYPE = true; |
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#endif |
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} |
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private: |
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int m_nLIGHTING_PREVIEW; |
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#ifdef _DEBUG |
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bool m_bLIGHTING_PREVIEW; |
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#endif |
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public: |
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void SetLIGHTING_PREVIEW( int i ) |
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{ |
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Assert( i >= 0 && i <= 2 ); |
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m_nLIGHTING_PREVIEW = i; |
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#ifdef _DEBUG |
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m_bLIGHTING_PREVIEW = true; |
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#endif |
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} |
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void SetLIGHTING_PREVIEW( bool i ) |
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{ |
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m_nLIGHTING_PREVIEW = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bLIGHTING_PREVIEW = true; |
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#endif |
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} |
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private: |
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int m_nSTATIC_LIGHT_LIGHTMAP; |
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#ifdef _DEBUG |
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bool m_bSTATIC_LIGHT_LIGHTMAP; |
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#endif |
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public: |
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void SetSTATIC_LIGHT_LIGHTMAP( int i ) |
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{ |
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Assert( i >= 0 && i <= 0 ); |
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m_nSTATIC_LIGHT_LIGHTMAP = i; |
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#ifdef _DEBUG |
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m_bSTATIC_LIGHT_LIGHTMAP = true; |
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#endif |
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} |
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void SetSTATIC_LIGHT_LIGHTMAP( bool i ) |
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{ |
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m_nSTATIC_LIGHT_LIGHTMAP = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bSTATIC_LIGHT_LIGHTMAP = true; |
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#endif |
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} |
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public: |
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vertexlit_and_unlit_generic_ps20_Dynamic_Index() |
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{ |
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#ifdef _DEBUG |
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m_bPIXELFOGTYPE = false; |
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#endif // _DEBUG |
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m_nPIXELFOGTYPE = 0; |
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#ifdef _DEBUG |
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m_bLIGHTING_PREVIEW = false; |
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#endif // _DEBUG |
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m_nLIGHTING_PREVIEW = 0; |
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#ifdef _DEBUG |
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m_bSTATIC_LIGHT_LIGHTMAP = false; |
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#endif // _DEBUG |
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m_nSTATIC_LIGHT_LIGHTMAP = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllDynamicVarsDefined = m_bPIXELFOGTYPE && m_bLIGHTING_PREVIEW && m_bSTATIC_LIGHT_LIGHTMAP; |
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Assert( bAllDynamicVarsDefined ); |
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#endif // _DEBUG |
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return ( 1 * m_nPIXELFOGTYPE ) + ( 2 * m_nLIGHTING_PREVIEW ) + ( 6 * m_nSTATIC_LIGHT_LIGHTMAP ) + 0; |
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} |
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}; |
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#define shaderDynamicTest_vertexlit_and_unlit_generic_ps20 psh_forgot_to_set_dynamic_PIXELFOGTYPE + psh_forgot_to_set_dynamic_LIGHTING_PREVIEW + psh_forgot_to_set_dynamic_STATIC_LIGHT_LIGHTMAP + 0
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