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110 lines
2.2 KiB
110 lines
2.2 KiB
#include "shaderlib/cshader.h" |
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class spritecard_ps11_Static_Index |
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{ |
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private: |
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int m_nADDBASETEXTURE2; |
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#ifdef _DEBUG |
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bool m_bADDBASETEXTURE2; |
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#endif |
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public: |
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void SetADDBASETEXTURE2( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nADDBASETEXTURE2 = i; |
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#ifdef _DEBUG |
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m_bADDBASETEXTURE2 = true; |
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#endif |
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} |
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void SetADDBASETEXTURE2( bool i ) |
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{ |
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m_nADDBASETEXTURE2 = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bADDBASETEXTURE2 = true; |
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#endif |
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} |
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private: |
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int m_nADDSELF; |
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#ifdef _DEBUG |
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bool m_bADDSELF; |
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#endif |
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public: |
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void SetADDSELF( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nADDSELF = i; |
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#ifdef _DEBUG |
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m_bADDSELF = true; |
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#endif |
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} |
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void SetADDSELF( bool i ) |
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{ |
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m_nADDSELF = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bADDSELF = true; |
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#endif |
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} |
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private: |
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int m_nUSEALPHAASRGB; |
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#ifdef _DEBUG |
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bool m_bUSEALPHAASRGB; |
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#endif |
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public: |
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void SetUSEALPHAASRGB( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nUSEALPHAASRGB = i; |
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#ifdef _DEBUG |
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m_bUSEALPHAASRGB = true; |
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#endif |
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} |
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void SetUSEALPHAASRGB( bool i ) |
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{ |
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m_nUSEALPHAASRGB = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bUSEALPHAASRGB = true; |
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#endif |
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} |
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public: |
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spritecard_ps11_Static_Index( ) |
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{ |
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#ifdef _DEBUG |
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m_bADDBASETEXTURE2 = false; |
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#endif // _DEBUG |
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m_nADDBASETEXTURE2 = 0; |
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#ifdef _DEBUG |
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m_bADDSELF = false; |
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#endif // _DEBUG |
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m_nADDSELF = 0; |
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#ifdef _DEBUG |
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m_bUSEALPHAASRGB = false; |
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#endif // _DEBUG |
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m_nUSEALPHAASRGB = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllStaticVarsDefined = m_bADDBASETEXTURE2 && m_bADDSELF && m_bUSEALPHAASRGB; |
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Assert( bAllStaticVarsDefined ); |
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#endif // _DEBUG |
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return ( 1 * m_nADDBASETEXTURE2 ) + ( 2 * m_nADDSELF ) + ( 4 * m_nUSEALPHAASRGB ) + 0; |
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} |
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}; |
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#define shaderStaticTest_spritecard_ps11 psh_forgot_to_set_static_ADDBASETEXTURE2 + psh_forgot_to_set_static_ADDSELF + psh_forgot_to_set_static_USEALPHAASRGB + 0 |
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class spritecard_ps11_Dynamic_Index |
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{ |
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public: |
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spritecard_ps11_Dynamic_Index() |
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{ |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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#endif // _DEBUG |
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return 0; |
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} |
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}; |
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#define shaderDynamicTest_spritecard_ps11 0
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