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262 lines
5.1 KiB
262 lines
5.1 KiB
#include "shaderlib/cshader.h" |
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class eyes_cloak_ps20b_Static_Index |
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{ |
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private: |
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int m_nCONVERT_TO_SRGB; |
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#ifdef _DEBUG |
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bool m_bCONVERT_TO_SRGB; |
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#endif |
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public: |
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void SetCONVERT_TO_SRGB( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nCONVERT_TO_SRGB = i; |
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#ifdef _DEBUG |
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m_bCONVERT_TO_SRGB = true; |
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#endif |
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} |
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void SetCONVERT_TO_SRGB( bool i ) |
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{ |
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m_nCONVERT_TO_SRGB = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bCONVERT_TO_SRGB = true; |
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#endif |
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} |
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private: |
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int m_nHDRTYPE; |
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#ifdef _DEBUG |
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bool m_bHDRTYPE; |
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#endif |
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public: |
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void SetHDRTYPE( int i ) |
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{ |
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Assert( i >= 0 && i <= 2 ); |
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m_nHDRTYPE = i; |
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#ifdef _DEBUG |
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m_bHDRTYPE = true; |
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#endif |
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} |
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void SetHDRTYPE( bool i ) |
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{ |
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m_nHDRTYPE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bHDRTYPE = true; |
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#endif |
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} |
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private: |
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int m_nBLUR; |
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#ifdef _DEBUG |
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bool m_bBLUR; |
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#endif |
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public: |
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void SetBLUR( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nBLUR = i; |
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#ifdef _DEBUG |
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m_bBLUR = true; |
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#endif |
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} |
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void SetBLUR( bool i ) |
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{ |
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m_nBLUR = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bBLUR = true; |
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#endif |
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} |
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private: |
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int m_nFADEOUTONSILHOUETTE; |
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#ifdef _DEBUG |
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bool m_bFADEOUTONSILHOUETTE; |
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#endif |
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public: |
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void SetFADEOUTONSILHOUETTE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nFADEOUTONSILHOUETTE = i; |
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#ifdef _DEBUG |
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m_bFADEOUTONSILHOUETTE = true; |
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#endif |
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} |
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void SetFADEOUTONSILHOUETTE( bool i ) |
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{ |
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m_nFADEOUTONSILHOUETTE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bFADEOUTONSILHOUETTE = true; |
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#endif |
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} |
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private: |
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int m_nCUBEMAP; |
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#ifdef _DEBUG |
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bool m_bCUBEMAP; |
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#endif |
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public: |
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void SetCUBEMAP( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nCUBEMAP = i; |
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#ifdef _DEBUG |
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m_bCUBEMAP = true; |
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#endif |
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} |
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void SetCUBEMAP( bool i ) |
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{ |
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m_nCUBEMAP = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bCUBEMAP = true; |
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#endif |
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} |
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private: |
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int m_nREFRACTTINTTEXTURE; |
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#ifdef _DEBUG |
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bool m_bREFRACTTINTTEXTURE; |
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#endif |
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public: |
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void SetREFRACTTINTTEXTURE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nREFRACTTINTTEXTURE = i; |
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#ifdef _DEBUG |
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m_bREFRACTTINTTEXTURE = true; |
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#endif |
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} |
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void SetREFRACTTINTTEXTURE( bool i ) |
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{ |
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m_nREFRACTTINTTEXTURE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bREFRACTTINTTEXTURE = true; |
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#endif |
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} |
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private: |
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int m_nMASKED; |
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#ifdef _DEBUG |
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bool m_bMASKED; |
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#endif |
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public: |
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void SetMASKED( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nMASKED = i; |
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#ifdef _DEBUG |
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m_bMASKED = true; |
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#endif |
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} |
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void SetMASKED( bool i ) |
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{ |
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m_nMASKED = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bMASKED = true; |
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#endif |
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} |
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public: |
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eyes_cloak_ps20b_Static_Index( ) |
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{ |
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#ifdef _DEBUG |
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m_bCONVERT_TO_SRGB = true; |
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#endif // _DEBUG |
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m_nCONVERT_TO_SRGB = g_pHardwareConfig->NeedsShaderSRGBConversion(); |
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#ifdef _DEBUG |
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m_bHDRTYPE = false; |
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#endif // _DEBUG |
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m_nHDRTYPE = 0; |
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#ifdef _DEBUG |
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m_bBLUR = false; |
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#endif // _DEBUG |
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m_nBLUR = 0; |
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#ifdef _DEBUG |
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m_bFADEOUTONSILHOUETTE = false; |
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#endif // _DEBUG |
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m_nFADEOUTONSILHOUETTE = 0; |
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#ifdef _DEBUG |
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m_bCUBEMAP = false; |
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#endif // _DEBUG |
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m_nCUBEMAP = 0; |
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#ifdef _DEBUG |
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m_bREFRACTTINTTEXTURE = false; |
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#endif // _DEBUG |
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m_nREFRACTTINTTEXTURE = 0; |
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#ifdef _DEBUG |
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m_bMASKED = false; |
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#endif // _DEBUG |
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m_nMASKED = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB && m_bHDRTYPE && m_bBLUR && m_bFADEOUTONSILHOUETTE && m_bCUBEMAP && m_bREFRACTTINTTEXTURE && m_bMASKED; |
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Assert( bAllStaticVarsDefined ); |
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#endif // _DEBUG |
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return ( 4 * m_nCONVERT_TO_SRGB ) + ( 8 * m_nHDRTYPE ) + ( 24 * m_nBLUR ) + ( 48 * m_nFADEOUTONSILHOUETTE ) + ( 96 * m_nCUBEMAP ) + ( 192 * m_nREFRACTTINTTEXTURE ) + ( 384 * m_nMASKED ) + 0; |
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} |
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}; |
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#define shaderStaticTest_eyes_cloak_ps20b psh_forgot_to_set_static_HDRTYPE + psh_forgot_to_set_static_BLUR + psh_forgot_to_set_static_FADEOUTONSILHOUETTE + psh_forgot_to_set_static_CUBEMAP + psh_forgot_to_set_static_REFRACTTINTTEXTURE + psh_forgot_to_set_static_MASKED + 0 |
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class eyes_cloak_ps20b_Dynamic_Index |
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{ |
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private: |
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int m_nHDRENABLED; |
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#ifdef _DEBUG |
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bool m_bHDRENABLED; |
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#endif |
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public: |
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void SetHDRENABLED( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nHDRENABLED = i; |
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#ifdef _DEBUG |
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m_bHDRENABLED = true; |
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#endif |
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} |
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void SetHDRENABLED( bool i ) |
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{ |
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m_nHDRENABLED = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bHDRENABLED = true; |
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#endif |
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} |
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private: |
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int m_nPIXELFOGTYPE; |
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#ifdef _DEBUG |
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bool m_bPIXELFOGTYPE; |
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#endif |
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public: |
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void SetPIXELFOGTYPE( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nPIXELFOGTYPE = i; |
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#ifdef _DEBUG |
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m_bPIXELFOGTYPE = true; |
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#endif |
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} |
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void SetPIXELFOGTYPE( bool i ) |
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{ |
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m_nPIXELFOGTYPE = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bPIXELFOGTYPE = true; |
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#endif |
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} |
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public: |
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eyes_cloak_ps20b_Dynamic_Index() |
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{ |
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#ifdef _DEBUG |
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m_bHDRENABLED = false; |
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#endif // _DEBUG |
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m_nHDRENABLED = 0; |
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#ifdef _DEBUG |
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m_bPIXELFOGTYPE = false; |
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#endif // _DEBUG |
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m_nPIXELFOGTYPE = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllDynamicVarsDefined = m_bHDRENABLED && m_bPIXELFOGTYPE; |
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Assert( bAllDynamicVarsDefined ); |
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#endif // _DEBUG |
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return ( 1 * m_nHDRENABLED ) + ( 2 * m_nPIXELFOGTYPE ) + 0; |
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} |
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}; |
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#define shaderDynamicTest_eyes_cloak_ps20b psh_forgot_to_set_dynamic_HDRENABLED + psh_forgot_to_set_dynamic_PIXELFOGTYPE + 0
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