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87 lines
1.8 KiB
87 lines
1.8 KiB
#include "shaderlib/cshader.h" |
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class depthwrite_ps30_Static_Index |
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{ |
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private: |
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int m_nCOLOR_DEPTH; |
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#ifdef _DEBUG |
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bool m_bCOLOR_DEPTH; |
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#endif |
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public: |
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void SetCOLOR_DEPTH( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nCOLOR_DEPTH = i; |
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#ifdef _DEBUG |
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m_bCOLOR_DEPTH = true; |
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#endif |
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} |
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void SetCOLOR_DEPTH( bool i ) |
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{ |
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m_nCOLOR_DEPTH = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bCOLOR_DEPTH = true; |
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#endif |
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} |
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public: |
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depthwrite_ps30_Static_Index( ) |
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{ |
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#ifdef _DEBUG |
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m_bCOLOR_DEPTH = false; |
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#endif // _DEBUG |
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m_nCOLOR_DEPTH = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllStaticVarsDefined = m_bCOLOR_DEPTH; |
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Assert( bAllStaticVarsDefined ); |
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#endif // _DEBUG |
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return ( 2 * m_nCOLOR_DEPTH ) + 0; |
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} |
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}; |
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#define shaderStaticTest_depthwrite_ps30 psh_forgot_to_set_static_COLOR_DEPTH + 0 |
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class depthwrite_ps30_Dynamic_Index |
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{ |
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private: |
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int m_nALPHACLIP; |
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#ifdef _DEBUG |
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bool m_bALPHACLIP; |
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#endif |
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public: |
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void SetALPHACLIP( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nALPHACLIP = i; |
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#ifdef _DEBUG |
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m_bALPHACLIP = true; |
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#endif |
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} |
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void SetALPHACLIP( bool i ) |
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{ |
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m_nALPHACLIP = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bALPHACLIP = true; |
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#endif |
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} |
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public: |
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depthwrite_ps30_Dynamic_Index() |
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{ |
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#ifdef _DEBUG |
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m_bALPHACLIP = false; |
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#endif // _DEBUG |
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m_nALPHACLIP = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllDynamicVarsDefined = m_bALPHACLIP; |
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Assert( bAllDynamicVarsDefined ); |
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#endif // _DEBUG |
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return ( 1 * m_nALPHACLIP ) + 0; |
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} |
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}; |
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#define shaderDynamicTest_depthwrite_ps30 psh_forgot_to_set_dynamic_ALPHACLIP + 0
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