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87 lines
1.8 KiB
87 lines
1.8 KiB
#include "shaderlib/cshader.h" |
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class shatteredglass_vs20_Static_Index |
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{ |
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private: |
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int m_nENVMAP_MASK; |
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#ifdef _DEBUG |
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bool m_bENVMAP_MASK; |
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#endif |
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public: |
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void SetENVMAP_MASK( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nENVMAP_MASK = i; |
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#ifdef _DEBUG |
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m_bENVMAP_MASK = true; |
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#endif |
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} |
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void SetENVMAP_MASK( bool i ) |
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{ |
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m_nENVMAP_MASK = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bENVMAP_MASK = true; |
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#endif |
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} |
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public: |
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shatteredglass_vs20_Static_Index( ) |
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{ |
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#ifdef _DEBUG |
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m_bENVMAP_MASK = false; |
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#endif // _DEBUG |
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m_nENVMAP_MASK = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllStaticVarsDefined = m_bENVMAP_MASK; |
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Assert( bAllStaticVarsDefined ); |
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#endif // _DEBUG |
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return ( 2 * m_nENVMAP_MASK ) + 0; |
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} |
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}; |
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#define shaderStaticTest_shatteredglass_vs20 vsh_forgot_to_set_static_ENVMAP_MASK + 0 |
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class shatteredglass_vs20_Dynamic_Index |
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{ |
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private: |
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int m_nDOWATERFOG; |
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#ifdef _DEBUG |
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bool m_bDOWATERFOG; |
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#endif |
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public: |
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void SetDOWATERFOG( int i ) |
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{ |
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Assert( i >= 0 && i <= 1 ); |
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m_nDOWATERFOG = i; |
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#ifdef _DEBUG |
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m_bDOWATERFOG = true; |
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#endif |
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} |
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void SetDOWATERFOG( bool i ) |
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{ |
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m_nDOWATERFOG = i ? 1 : 0; |
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#ifdef _DEBUG |
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m_bDOWATERFOG = true; |
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#endif |
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} |
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public: |
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shatteredglass_vs20_Dynamic_Index() |
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{ |
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#ifdef _DEBUG |
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m_bDOWATERFOG = false; |
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#endif // _DEBUG |
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m_nDOWATERFOG = 0; |
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} |
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int GetIndex() |
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{ |
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// Asserts to make sure that we aren't using any skipped combinations. |
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// Asserts to make sure that we are setting all of the combination vars. |
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#ifdef _DEBUG |
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bool bAllDynamicVarsDefined = m_bDOWATERFOG; |
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Assert( bAllDynamicVarsDefined ); |
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#endif // _DEBUG |
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return ( 1 * m_nDOWATERFOG ) + 0; |
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} |
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}; |
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#define shaderDynamicTest_shatteredglass_vs20 vsh_forgot_to_set_dynamic_DOWATERFOG + 0
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