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21 lines
455 B
21 lines
455 B
#define HDRTYPE HDR_TYPE_NONE |
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#include "common_ps_fxc.h" |
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sampler FilmGrainSampler : register( s0 ); |
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const float4 vNoiseScale : register( c0 ); |
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struct PS_INPUT |
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{ |
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float2 grainTexCoord : TEXCOORD0; |
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}; |
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float4 main( PS_INPUT i ) : COLOR |
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{ |
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float4 noise = tex2D( FilmGrainSampler, i.grainTexCoord ); |
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noise.w = noise.x*(1.0-vNoiseScale.w) + vNoiseScale.w; |
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noise.xyz *= vNoiseScale.xyz; |
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return float4( noise.x, noise.y, noise.z, noise.w ); |
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}
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