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92 lines
2.6 KiB
92 lines
2.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: The Commando's anti-personnel grenades |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "Sprite.h" |
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#include "basetfplayer_shared.h" |
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#include "weapon_combat_usedwithshieldbase.h" |
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#include "weapon_combat_basegrenade.h" |
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#include "weapon_combatshield.h" |
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#include "in_buttons.h" |
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#include "grenade_emp.h" |
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#if defined( CLIENT_DLL ) |
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#define CWeaponCombatGrenadeEMP C_WeaponCombatGrenadeEMP |
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#endif |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Combo shield & grenade weapon |
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//----------------------------------------------------------------------------- |
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class CWeaponCombatGrenadeEMP : public CWeaponCombatBaseGrenade |
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{ |
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DECLARE_CLASS( CWeaponCombatGrenadeEMP, CWeaponCombatBaseGrenade ); |
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public: |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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CWeaponCombatGrenadeEMP(); |
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virtual void Precache( void ); |
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virtual CBaseGrenade *CreateGrenade( const Vector &vecOrigin, const Vector &vecAngles, CBasePlayer *pOwner ); |
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// All predicted weapons need to implement and return true |
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virtual bool IsPredicted( void ) const |
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{ |
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return true; |
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} |
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#if defined( CLIENT_DLL ) |
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virtual bool ShouldPredict( void ) |
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{ |
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if ( GetOwner() == C_BasePlayer::GetLocalPlayer() ) |
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return true; |
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return BaseClass::ShouldPredict(); |
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} |
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#endif |
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private: |
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CWeaponCombatGrenadeEMP( const CWeaponCombatGrenadeEMP & ); |
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}; |
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LINK_ENTITY_TO_CLASS( weapon_combat_grenade_emp, CWeaponCombatGrenadeEMP ); |
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IMPLEMENT_NETWORKCLASS_ALIASED( WeaponCombatGrenadeEMP, DT_WeaponCombatGrenadeEMP ) |
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BEGIN_NETWORK_TABLE( CWeaponCombatGrenadeEMP, DT_WeaponCombatGrenadeEMP ) |
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END_NETWORK_TABLE() |
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BEGIN_PREDICTION_DATA( CWeaponCombatGrenadeEMP ) |
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END_PREDICTION_DATA() |
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PRECACHE_WEAPON_REGISTER(weapon_combat_grenade_emp); |
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CWeaponCombatGrenadeEMP::CWeaponCombatGrenadeEMP( void ) |
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{ |
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SetPredictionEligible( true ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CWeaponCombatGrenadeEMP::Precache( void ) |
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{ |
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BaseClass::Precache(); |
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#if !defined( CLIENT_DLL ) |
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UTIL_PrecacheOther( "grenade_emp" ); |
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#endif |
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} |
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CBaseGrenade *CWeaponCombatGrenadeEMP::CreateGrenade( const Vector &vecOrigin, const Vector &vecAngles, CBasePlayer *pOwner ) |
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{ |
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return CGrenadeEMP::Create(vecOrigin, vecAngles, pOwner ); |
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}
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