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62 lines
1.5 KiB
62 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Vehicle mounted machinegun that the driver controls |
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// |
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//=============================================================================// |
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#ifndef TF_OBJ_DRIVER_MACHINEGUN_H |
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#define TF_OBJ_DRIVER_MACHINEGUN_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "tf_obj_basedrivergun_shared.h" |
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#if defined( CLIENT_DLL ) |
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#define CObjectDriverMachinegun C_ObjectDriverMachinegun |
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#endif |
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// ------------------------------------------------------------------------ // |
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// Mounted machinegun |
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// ------------------------------------------------------------------------ // |
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class CObjectDriverMachinegun : public CBaseObjectDriverGun |
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{ |
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DECLARE_CLASS( CObjectDriverMachinegun, CBaseObjectDriverGun ); |
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public: |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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CObjectDriverMachinegun(); |
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virtual void Spawn(); |
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virtual void Precache(); |
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// Firing |
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virtual bool CanFireNow( void ); |
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virtual void Fire( CBaseTFPlayer *pDriver ); |
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// Turning |
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virtual Vector GetFireOrigin( void ); |
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virtual void SetTargetAngles( const QAngle &vecAngles ); |
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#if defined( CLIENT_DLL ) |
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void GetBoneControllers( float controllers[MAXSTUDIOBONECTRLS] ); |
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virtual void DrawHudElements( void ); |
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#endif |
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// Ammo |
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void RechargeThink( void ); |
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private: |
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float m_flNextAttack; |
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int m_nBarrelAttachment; |
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int m_nAmmoType; |
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CNetworkVar( int, m_nAmmoCount ); |
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int m_nMaxAmmoCount; |
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private: |
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CObjectDriverMachinegun( const CObjectDriverMachinegun & ); // not defined, not accessible |
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}; |
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#endif // TF_OBJ_DRIVER_MACHINEGUN_H
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