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92 lines
2.9 KiB
92 lines
2.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Base class for object upgrading objects |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "baseobject_shared.h" |
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#include "tf_obj_basedrivergun_shared.h" |
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#include "basetfvehicle.h" |
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IMPLEMENT_NETWORKCLASS_ALIASED( BaseObjectDriverGun, DT_BaseObjectDriverGun ) |
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BEGIN_NETWORK_TABLE( CBaseObjectDriverGun, DT_BaseObjectDriverGun ) |
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#if !defined( CLIENT_DLL ) |
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SendPropVector( SENDINFO(m_vecGunAngles), -1, SPROP_COORD ), |
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#else |
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RecvPropVector( RECVINFO(m_vecGunAngles) ), |
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#endif |
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END_NETWORK_TABLE() |
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BEGIN_PREDICTION_DATA( CBaseObjectDriverGun ) |
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DEFINE_PRED_FIELD_TOL( m_vecGunAngles, FIELD_VECTOR, FTYPEDESC_INSENDTABLE, 1.0f ), |
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END_PREDICTION_DATA() |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CBaseObjectDriverGun::CBaseObjectDriverGun() |
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{ |
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m_vecGunAngles = QAngle(0,0,0); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CBaseObjectDriverGun::Spawn() |
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{ |
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BaseClass::Spawn(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CBaseObjectDriverGun::FinishedBuilding( void ) |
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{ |
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#if !defined( CLIENT_DLL ) |
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BaseClass::FinishedBuilding(); |
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CBaseTFVehicle *pVehicle = dynamic_cast<CBaseTFVehicle*>(GetParentObject()); |
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Assert( pVehicle ); |
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pVehicle->SetDriverGun( this ); |
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#endif |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CBaseObjectDriverGun::SetTargetAngles( const QAngle &vecAngles ) |
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{ |
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m_vecGunAngles = vecAngles; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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const QAngle &CBaseObjectDriverGun::GetCurrentAngles( void ) |
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{ |
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return m_vecGunAngles.Get(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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Vector CBaseObjectDriverGun::GetFireOrigin( void ) |
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{ |
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return GetAbsOrigin(); |
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} |
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#ifdef CLIENT_DLL |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool CBaseObjectDriverGun::ShouldPredict( void ) |
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{ |
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CBaseTFVehicle *pVehicle = dynamic_cast<CBaseTFVehicle*>(GetParentObject()); |
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if ( pVehicle && pVehicle->GetDriverPlayer() == C_BasePlayer::GetLocalPlayer() ) |
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return true; |
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return BaseClass::ShouldPredict(); |
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} |
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#endif |