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62 lines
2.3 KiB
62 lines
2.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Auto Repair |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "tf_gamemovement_sniper.h" |
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#include "tf_movedata.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CTFGameMovementSniper::CTFGameMovementSniper() |
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{ |
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m_pSniperData = NULL; |
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m_vStandMins = SNIPERCLASS_HULL_STAND_MIN; |
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m_vStandMaxs = SNIPERCLASS_HULL_STAND_MAX; |
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m_vStandViewOffset = SNIPERCLASS_VIEWOFFSET_STAND; |
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m_vDuckMins = SNIPERCLASS_HULL_DUCK_MIN; |
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m_vDuckMaxs = SNIPERCLASS_HULL_DUCK_MAX; |
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m_vDuckViewOffset = SNIPERCLASS_VIEWOFFSET_DUCK; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CTFGameMovementSniper::ProcessClassMovement( CBaseTFPlayer *pPlayer, CTFMoveData *pTFMoveData ) |
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{ |
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// Get the class specific data from the TFMoveData structure |
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Assert( PlayerClassSniperData_t::PLAYERCLASS_ID == pTFMoveData->m_nClassID ); |
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m_pSniperData = &pTFMoveData->SniperData(); |
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// to test pass it through!! |
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BaseClass::ProcessMovement( (CBasePlayer *)pPlayer, static_cast<CMoveData*>( pTFMoveData ) ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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const Vector &CTFGameMovementSniper::GetPlayerMins( bool bDucked ) const |
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{ |
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return bDucked ? m_vDuckMins : m_vStandMins; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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const Vector &CTFGameMovementSniper::GetPlayerMaxs( bool bDucked ) const |
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{ |
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return bDucked ? m_vDuckMaxs : m_vStandMaxs; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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const Vector &CTFGameMovementSniper::GetPlayerViewOffset( bool bDucked ) const |
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{ |
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return bDucked ? m_vDuckViewOffset : m_vStandViewOffset; |
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}
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