You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
73 lines
1.9 KiB
73 lines
1.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: Auto Repair |
|
// |
|
// $NoKeywords: $ |
|
//=============================================================================// |
|
|
|
#ifndef TF_GAMEMOVEMENT_RECON_H |
|
#define TF_GAMEMOVEMENT_RECON_H |
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
#include "tf_gamemovement.h" |
|
#include "tfclassdata_shared.h" |
|
|
|
class CTFMoveData; |
|
|
|
//============================================================================= |
|
// |
|
// Recon Game Movement Class |
|
// |
|
class CTFGameMovementRecon : public CTFGameMovement |
|
{ |
|
|
|
DECLARE_CLASS( CTFGameMovementRecon, CTFGameMovement ); |
|
|
|
public: |
|
|
|
CTFGameMovementRecon(); |
|
|
|
// Interface Implementation |
|
// virtual void ProcessMovement( CTFMoveData *pTFMoveData ); |
|
virtual void ProcessClassMovement( CBaseTFPlayer *pPlayer, CTFMoveData *pTFMoveData ); |
|
virtual const Vector &GetPlayerMins( bool bDucked ) const; |
|
virtual const Vector &GetPlayerMaxs( bool bDucked ) const; |
|
virtual const Vector &GetPlayerViewOffset( bool bDucked ) const; |
|
|
|
// Purpose: |
|
virtual void AirMove(); |
|
|
|
protected: |
|
virtual void PostPlayerMove( void ); |
|
|
|
void UpdateTimers( void ); |
|
|
|
// Purpose: Check the jump button to make various jumps |
|
bool CheckJumpButton(); |
|
|
|
// Check various jump types |
|
bool CheckWaterJump(); |
|
bool CheckWallJump(CTFMoveData *pTFMove); |
|
bool CheckBackJump( bool bWasInAir ); |
|
bool CheckStrafeJump( bool bWasInAir ); |
|
bool CheckForwardJump( bool bWasInAir ); |
|
|
|
// Resets the impact time |
|
void ResetWallImpact(CTFMoveData *pTFMove); |
|
|
|
// Implement this if you want to know when the player collides during OnPlayerMove |
|
virtual void OnTryPlayerMoveCollision( trace_t &tr ); |
|
|
|
PlayerClassReconData_t *m_pReconData; |
|
Vector m_vStandMins; |
|
Vector m_vStandMaxs; |
|
Vector m_vStandViewOffset; |
|
Vector m_vDuckMins; |
|
Vector m_vDuckMaxs; |
|
Vector m_vDuckViewOffset; |
|
bool m_bPerformingAirMove; |
|
}; |
|
|
|
#endif // TF_GAMEMOVEMENT_RECON_H
|
|
|