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50 lines
1.1 KiB
50 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef GRENADE_BASE_EMPABLE_H |
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#define GRENADE_BASE_EMPABLE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "basegrenade_shared.h" |
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#if defined( CLIENT_DLL ) |
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#define CBaseEMPableGrenade C_BaseEMPableGrenade |
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#endif |
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//----------------------------------------------------------------------------- |
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// Purpose: EMP grenade |
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//----------------------------------------------------------------------------- |
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class CBaseEMPableGrenade : public CBaseGrenade |
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{ |
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DECLARE_CLASS( CBaseEMPableGrenade, CBaseGrenade ); |
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public: |
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DECLARE_PREDICTABLE(); |
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DECLARE_NETWORKCLASS(); |
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#if !defined( CLIENT_DLL ) |
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DECLARE_DATADESC(); |
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#endif |
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CBaseEMPableGrenade(); |
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virtual bool CanTakeEMPDamage( void ) { return true; } |
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virtual bool TakeEMPDamage( float duration ); |
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void FizzleThink( void ); |
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private: |
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CNetworkVar( float, m_flFizzleDuration ); |
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private: |
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CBaseEMPableGrenade( const CBaseEMPableGrenade & ); // not defined, not accessible |
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}; |
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#endif // GRENADE_BASE_EMPABLE_H
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