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583 lines
16 KiB
583 lines
16 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "baseobject_shared.h" |
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#include <KeyValues.h> |
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#include "tf_shareddefs.h" |
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#include "engine/ivmodelinfo.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Parse our model and create the buildpoints in it |
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//----------------------------------------------------------------------------- |
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void CBaseObject::CreateBuildPoints( void ) |
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{ |
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// Clear out any existing build points |
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m_BuildPoints.RemoveAll(); |
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KeyValues * modelKeyValues = new KeyValues(""); |
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if ( !modelKeyValues->LoadFromBuffer( modelinfo->GetModelName( GetModel() ), modelinfo->GetModelKeyValueText( GetModel() ) ) ) |
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{ |
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return; |
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} |
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// Do we have a build point section? |
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KeyValues *pkvAllBuildPoints = modelKeyValues->FindKey("build_points"); |
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if ( pkvAllBuildPoints ) |
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{ |
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KeyValues *pkvBuildPoint = pkvAllBuildPoints->GetFirstSubKey(); |
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while ( pkvBuildPoint ) |
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{ |
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// Find the attachment first |
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const char *sAttachment = pkvBuildPoint->GetName(); |
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int iAttachmentNumber = LookupAttachment( sAttachment ); |
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if ( iAttachmentNumber ) |
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{ |
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AddAndParseBuildPoint( iAttachmentNumber, pkvBuildPoint ); |
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} |
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else |
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{ |
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Msg( "ERROR: Model %s specifies buildpoint %s, but has no attachment named %s.\n", STRING(GetModelName()), pkvBuildPoint->GetString(), pkvBuildPoint->GetString() ); |
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} |
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pkvBuildPoint = pkvBuildPoint->GetNextKey(); |
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} |
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} |
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// Any virtual build points (build points that aren't on an attachment)? |
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pkvAllBuildPoints = modelKeyValues->FindKey("virtual_build_points"); |
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if ( pkvAllBuildPoints ) |
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{ |
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KeyValues *pkvBuildPoint = pkvAllBuildPoints->GetFirstSubKey(); |
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while ( pkvBuildPoint ) |
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{ |
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AddAndParseBuildPoint( -1, pkvBuildPoint ); |
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pkvBuildPoint = pkvBuildPoint->GetNextKey(); |
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} |
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} |
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modelKeyValues->deleteThis(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CBaseObject::AddAndParseBuildPoint( int iAttachmentNumber, KeyValues *pkvBuildPoint ) |
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{ |
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int iPoint = AddBuildPoint( iAttachmentNumber ); |
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m_BuildPoints[iPoint].m_bPutInAttachmentSpace = (pkvBuildPoint->GetInt( "PutInAttachmentSpace", 0 ) != 0); |
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// Now see if we've got a set of valid objects specified |
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KeyValues *pkvValidObjects = pkvBuildPoint->FindKey( "valid_objects" ); |
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if ( pkvValidObjects ) |
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{ |
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KeyValues *pkvObject = pkvValidObjects->GetFirstSubKey(); |
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while ( pkvObject ) |
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{ |
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const char *pSpecifiedObject = pkvObject->GetName(); |
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int iLenObjName = Q_strlen( pSpecifiedObject ); |
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// Find the object index for the name |
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for ( int i = 0; i < OBJ_LAST; i++ ) |
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{ |
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if ( !Q_strncmp( GetObjectInfo( i )->m_pClassName, pSpecifiedObject, iLenObjName) ) |
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{ |
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AddValidObjectToBuildPoint( iPoint, i ); |
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break; |
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} |
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} |
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pkvObject = pkvObject->GetNextKey(); |
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} |
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} |
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SetBuildPointPassenger( iPoint, pkvBuildPoint->GetInt( "passenger", -1 ) ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Add a new buildpoint to my list of buildpoints |
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//----------------------------------------------------------------------------- |
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int CBaseObject::AddBuildPoint( int iAttachmentNum ) |
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{ |
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// Make a new buildpoint |
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BuildPoint_t sNewPoint; |
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sNewPoint.m_hObject = NULL; |
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sNewPoint.m_iAttachmentNum = iAttachmentNum; |
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sNewPoint.m_iPassenger = -1; |
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sNewPoint.m_bPutInAttachmentSpace = false; |
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Q_memset( sNewPoint.m_bValidObjects, 0, sizeof( sNewPoint.m_bValidObjects ) ); |
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// Insert it into our list |
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return m_BuildPoints.AddToTail( sNewPoint ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Indicate which passenger position this build point is associated with |
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//----------------------------------------------------------------------------- |
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void CBaseObject::SetBuildPointPassenger( int iPoint, int iPassenger ) |
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{ |
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m_BuildPoints[iPoint].m_iPassenger = iPassenger; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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int CBaseObject::GetBuildPointPassenger( int iPoint ) const |
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{ |
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return m_BuildPoints[iPoint].m_iPassenger; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CBaseObject::AddValidObjectToBuildPoint( int iPoint, int iObjectType ) |
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{ |
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Assert( iPoint <= GetNumBuildPoints() ); |
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m_BuildPoints[iPoint].m_bValidObjects[ iObjectType ] = true; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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int CBaseObject::GetNumBuildPoints( void ) const |
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{ |
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return m_BuildPoints.Size(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CBaseObject* CBaseObject::GetBuildPointObject( int iPoint ) |
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{ |
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Assert( iPoint >= 0 && iPoint <= GetNumBuildPoints() ); |
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return m_BuildPoints[iPoint].m_hObject; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Return true if the specified object type can be built on this point |
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//----------------------------------------------------------------------------- |
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bool CBaseObject::CanBuildObjectOnBuildPoint( int iPoint, int iObjectType ) |
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{ |
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Assert( iPoint >= 0 && iPoint <= GetNumBuildPoints() ); |
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// Allowed to build here? |
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if ( !m_BuildPoints[iPoint].m_bValidObjects[ iObjectType ] ) |
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return false; |
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// Buildpoint empty? |
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return ( m_BuildPoints[iPoint].m_hObject == NULL ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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bool CBaseObject::GetBuildPoint( int iPoint, Vector &vecOrigin, QAngle &vecAngles ) |
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{ |
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Assert( iPoint >= 0 && iPoint <= GetNumBuildPoints() ); |
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int iAttachmentNum = m_BuildPoints[iPoint].m_iAttachmentNum; |
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if ( iAttachmentNum == -1 ) |
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{ |
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vecOrigin = GetAbsOrigin(); |
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vecAngles = GetAbsAngles(); |
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return true; |
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} |
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else |
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{ |
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return GetAttachment( m_BuildPoints[iPoint].m_iAttachmentNum, vecOrigin, vecAngles ); |
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} |
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} |
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int CBaseObject::GetBuildPointAttachmentIndex( int iPoint ) const |
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{ |
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Assert( iPoint >= 0 && iPoint <= GetNumBuildPoints() ); |
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if ( m_BuildPoints[iPoint].m_bPutInAttachmentSpace ) |
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{ |
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return m_BuildPoints[iPoint].m_iAttachmentNum; |
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} |
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else |
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{ |
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return 0; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CBaseObject::SetObjectOnBuildPoint( int iPoint, CBaseObject *pObject ) |
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{ |
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Assert( iPoint >= 0 && iPoint <= GetNumBuildPoints() ); |
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m_BuildPoints[iPoint].m_hObject = pObject; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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float CBaseObject::GetMaxSnapDistance( int iPoint ) |
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{ |
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Assert( iPoint >= 0 && iPoint <= GetNumBuildPoints() ); |
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if ( m_BuildPoints[iPoint].m_iAttachmentNum == -1 ) |
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{ |
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// Virtual build points need some more space since they represent an upgrade to the whole object. |
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return 128; |
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} |
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else |
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{ |
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return 128; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Return the number of objects on my build points |
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//----------------------------------------------------------------------------- |
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int CBaseObject::GetNumObjectsOnMe( void ) |
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{ |
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int iObjects = 0; |
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for ( int i = 0; i < GetNumBuildPoints(); i++ ) |
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{ |
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if ( m_BuildPoints[i].m_hObject ) |
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{ |
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iObjects++; |
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} |
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} |
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return iObjects; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Return the first object build on this object |
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//----------------------------------------------------------------------------- |
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CBaseEntity *CBaseObject::GetFirstObjectOnMe( void ) |
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{ |
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for ( int i = 0; i < GetNumBuildPoints(); i++ ) |
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{ |
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if ( m_BuildPoints[i].m_hObject ) |
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return m_BuildPoints[i].m_hObject; |
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} |
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return NULL; |
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} |
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//----------------------------------------------------------------------------- |
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// I've finished building the specified object on the specified build point |
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//----------------------------------------------------------------------------- |
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int CBaseObject::FindObjectOnBuildPoint( CBaseObject *pObject ) |
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{ |
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for (int i = m_BuildPoints.Count(); --i >= 0; ) |
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{ |
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if (m_BuildPoints[i].m_hObject == pObject) |
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return i; |
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} |
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return -1; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CBaseObject *CBaseObject::GetObjectOfTypeOnMe( int iObjectType ) |
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{ |
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for ( int iObject = 0; iObject < GetNumObjectsOnMe(); ++iObject ) |
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{ |
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CBaseObject *pObject = dynamic_cast<CBaseObject*>( m_BuildPoints[iObject].m_hObject.Get() ); |
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if ( pObject ) |
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{ |
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if ( pObject->GetType() == iObjectType ) |
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return pObject; |
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} |
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} |
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return NULL; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CBaseObject::RemoveAllObjects( void ) |
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{ |
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for ( int i = 0; i < GetNumBuildPoints(); i++ ) |
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{ |
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if ( m_BuildPoints[i].m_hObject ) |
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{ |
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#ifndef CLIENT_DLL |
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UTIL_Remove( m_BuildPoints[i].m_hObject ); |
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#endif |
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} |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CBaseObject *CBaseObject::GetParentObject( void ) |
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{ |
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if ( GetMoveParent() ) |
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return dynamic_cast<CBaseObject*>(GetMoveParent()); |
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return NULL; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Return true if I ever accept this powerup type |
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//----------------------------------------------------------------------------- |
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bool CBaseObject::CanPowerupEver( int iPowerup ) |
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{ |
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Assert( iPowerup >= 0 && iPowerup < MAX_POWERUPS ); |
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// Un-repairable objects can't be boosted |
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switch( iPowerup ) |
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{ |
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#ifndef CLIENT_DLL |
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case POWERUP_BOOST: |
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if ( !m_flRepairMultiplier ) |
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return false; |
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break; |
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#endif |
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case POWERUP_POWER: |
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// Do we use power? |
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if ( m_fObjectFlags & OF_DOESNT_NEED_POWER ) |
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return false; |
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// Objects on vehicles never need power |
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if ( IsBuiltOnAttachment() ) |
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{ |
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if ( GetParentObject() && GetParentObject()->IsAVehicle() ) |
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return false; |
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} |
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// Ok, I'll be needing some juice |
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return true; |
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default: |
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break; |
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} |
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// Don't accept any powerups if we're placing |
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if ( IsPlacing() ) |
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return false; |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Return true if I can be powered by this powerup right now |
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//----------------------------------------------------------------------------- |
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bool CBaseObject::CanPowerupNow( int iPowerup ) |
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{ |
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Assert( iPowerup >= 0 && iPowerup < MAX_POWERUPS ); |
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if ( !CanPowerupEver(iPowerup) ) |
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return false; |
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// Un-repairable objects can't be boosted |
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switch( iPowerup ) |
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{ |
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case POWERUP_POWER: |
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// If I have power, I don't need it |
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if ( IsPowered() ) |
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return false; |
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return true; |
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default: |
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break; |
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} |
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// Don't accept any powerups if we're placing |
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if ( IsPlacing() ) |
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return false; |
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#ifdef CLIENT_DLL |
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return true; |
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#else |
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return BaseClass::CanPowerupEver( iPowerup ); |
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#endif |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Return true if this object has power |
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//----------------------------------------------------------------------------- |
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bool CBaseObject::IsPowered( void ) |
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{ |
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if ( !CanPowerupEver( POWERUP_POWER ) ) |
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return true; |
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#ifdef CLIENT_DLL |
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return ( HasPowerup(POWERUP_POWER) ); |
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#else |
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return ( HasPowerup(POWERUP_POWER) || m_hPowerPack ); |
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#endif |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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float CBaseObject::GetSapperAttachTime( void ) |
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{ |
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return GetObjectInfo( GetType() )->m_flSapperAttachTime; |
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} |
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static ConVar sv_ignore_hitboxes( "sv_ignore_hitboxes", "0", FCVAR_REPLICATED, "Disable hitboxes" ); |
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bool CBaseObject::TestHitboxes( const Ray_t &ray, unsigned int fContentsMask, trace_t& tr ) |
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{ |
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bool bReturn = BaseClass::TestHitboxes( ray, fContentsMask, tr ); |
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if( !sv_ignore_hitboxes.GetBool() ) |
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return bReturn; |
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if( !bReturn ) |
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{ |
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return false; |
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} |
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if( tr.fraction == 1.f && !tr.allsolid && !tr.startsolid ) |
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{ |
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return false; |
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} |
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return bReturn; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Return true if this object should be active |
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//----------------------------------------------------------------------------- |
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bool CBaseObject::ShouldBeActive( void ) |
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{ |
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// Placing and/or constructing objects shouldn't be active |
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if ( IsPlacing() || IsBuilding() ) |
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return false; |
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// Powered? Or don't need it |
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if ( CanPowerupEver(POWERUP_POWER) && !HasPowerup( POWERUP_POWER ) ) |
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return false; |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Set the object's type |
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//----------------------------------------------------------------------------- |
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void CBaseObject::SetType( int iObjectType ) |
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{ |
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m_iObjectType = iObjectType; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : act - |
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//----------------------------------------------------------------------------- |
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void CBaseObject::SetActivity( Activity act ) |
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{ |
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// Allow any model swapping, etc. to occur |
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OnActivityChanged( act ); |
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// Hrm, it's not actually a studio model... |
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if ( !GetModelPtr() ) |
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return; |
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int sequence = SelectWeightedSequence( act ); |
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if ( sequence != ACTIVITY_NOT_AVAILABLE ) |
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{ |
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m_Activity = act; |
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SetObjectSequence( sequence ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Output : Activity |
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//----------------------------------------------------------------------------- |
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Activity CBaseObject::GetActivity( ) const |
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{ |
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return m_Activity; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : act - |
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//----------------------------------------------------------------------------- |
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void CBaseObject::OnActivityChanged( Activity act ) |
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{ |
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// Nothing |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Thin wrapper over CBaseAnimating::SetSequence to do bookkeeping. |
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// Input : sequence - |
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//----------------------------------------------------------------------------- |
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void CBaseObject::SetObjectSequence( int sequence ) |
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{ |
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ResetSequence( sequence ); |
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SetCycle( 0 ); |
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#if !defined( CLIENT_DLL ) |
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if ( IsUsingClientSideAnimation() ) |
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{ |
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ResetClientsideFrame(); |
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} |
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#endif |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CBaseObject::AttemptToGoActive( void ) |
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{ |
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// Go active if we can |
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if ( ShouldBeActive() ) |
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{ |
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OnGoActive(); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CBaseObject::OnGoActive( void ) |
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{ |
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#ifndef CLIENT_DLL |
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// Play startup animation |
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PlayStartupAnimation(); |
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// Switch to the on state |
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if ( GetModelPtr() ) |
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{ |
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int index = FindBodygroupByName( "powertoggle" ); |
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if ( index >= 0 ) |
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{ |
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SetBodygroup( index, 1 ); |
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} |
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} |
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#endif |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CBaseObject::OnGoInactive( void ) |
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{ |
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#ifndef CLIENT_DLL |
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if ( GetModelPtr() ) |
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{ |
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// Switch to the off state |
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int index = FindBodygroupByName( "powertoggle" ); |
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if ( index >= 0 ) |
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{ |
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SetBodygroup( index, 0 ); |
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} |
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} |
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#endif |
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} |