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111 lines
2.6 KiB
111 lines
2.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef TF_WEAPON_WRENCH_H |
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#define TF_WEAPON_WRENCH_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "tf_weaponbase_melee.h" |
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#include "tf_item_wearable.h" |
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#ifdef CLIENT_DLL |
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#define CTFWrench C_TFWrench |
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#define CTFRobotArm C_TFRobotArm |
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#define CTFWearableRobotArm C_TFWearableRobotArm |
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#endif |
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//============================================================================= |
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// |
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// Wrench class. |
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// |
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class CTFWrench : public CTFWeaponBaseMelee |
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{ |
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public: |
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DECLARE_CLASS( CTFWrench, CTFWeaponBaseMelee ); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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CTFWrench(); |
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virtual void Spawn(); |
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virtual int GetWeaponID( void ) const { return TF_WEAPON_WRENCH; } |
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virtual void Smack( void ); |
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virtual bool Holster( CBaseCombatWeapon *pSwitchingTo ); |
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bool IsPDQ( void ) { int iMode = 0; CALL_ATTRIB_HOOK_INT( iMode, wrench_builds_minisentry ); return iMode==1; }; |
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float GetConstructionValue( void ); |
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float GetRepairValue( void ); |
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#ifdef GAME_DLL |
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virtual void Equip( CBaseCombatCharacter *pOwner ); |
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virtual void Detach(); |
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void ApplyBuildingHealthUpgrade( void ); |
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void OnFriendlyBuildingHit( CBaseObject *pObject, CTFPlayer *pPlayer, Vector hitLoc ); |
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#else |
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virtual void ItemPostFrame(); |
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#endif |
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private: |
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bool m_bReloadDown; |
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CTFWrench( const CTFWrench & ) {} |
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}; |
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//============================================================================= |
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// |
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// Robot Arm class. |
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// |
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class CTFRobotArm : public CTFWrench |
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{ |
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public: |
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DECLARE_CLASS( CTFRobotArm, CTFWrench ); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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CTFRobotArm(); |
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virtual void Precache(); |
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#ifdef GAME_DLL |
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virtual void Equip( CBaseCombatCharacter *pOwner ); |
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virtual void Drop( const Vector &vecVelocity ); |
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virtual void UpdateOnRemove( void ); |
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void RemoveRobotArm(); |
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virtual void OnActiveStateChanged( int iOldState ); |
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virtual int GetDamageCustom(); |
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virtual float GetForceScale( void ); |
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virtual bool HideAttachmentsAndShowBodygroupsWhenPerformingWeaponIndependentTaunt() const OVERRIDE { return false; } |
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#endif |
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virtual void PrimaryAttack(); |
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virtual void Smack( void ); |
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virtual void WeaponIdle( void ); |
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virtual void DoViewModelAnimation( void ); |
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private: |
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CNetworkHandle( CTFWearable, m_hRobotArm ); |
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int m_iComboCount; |
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float m_flLastComboHit; |
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bool m_bBigIdle; |
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bool m_bBigHit; |
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}; |
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class CTFWearableRobotArm : public CTFWearable |
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{ |
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public: |
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DECLARE_CLASS( CTFWearableRobotArm, CTFWearable ); |
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DECLARE_NETWORKCLASS(); |
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}; |
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#endif // TF_WEAPON_WRENCH_H
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