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159 lines
4.6 KiB
159 lines
4.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: TF Pipebomb Grenade. |
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// |
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//=============================================================================// |
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#ifndef TF_WEAPON_GRENADE_PIPEBOMB_H |
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#define TF_WEAPON_GRENADE_PIPEBOMB_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "tf_weaponbase_grenadeproj.h" |
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// Client specific. |
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#ifdef CLIENT_DLL |
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#define CTFGrenadePipebombProjectile C_TFGrenadePipebombProjectile |
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#endif |
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//----------------------------------------------------------------------------- |
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// Grenade Launcher mode (for pipebombs). |
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//----------------------------------------------------------------------------- |
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enum |
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{ |
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TF_GL_MODE_REGULAR = 0, |
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TF_GL_MODE_REMOTE_DETONATE, |
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TF_GL_MODE_REMOTE_DETONATE_PRACTICE, |
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TF_GL_MODE_CANNONBALL, |
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// |
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// ADD NEW ITEMS HERE TO AVOID BREAKING DEMOS |
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// |
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}; |
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//============================================================================= |
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// |
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// TF Pipebomb Grenade |
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// |
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class CTFGrenadePipebombProjectile : public CTFWeaponBaseGrenadeProj |
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{ |
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public: |
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DECLARE_CLASS( CTFGrenadePipebombProjectile, CTFWeaponBaseGrenadeProj ); |
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DECLARE_NETWORKCLASS(); |
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CTFGrenadePipebombProjectile(); |
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~CTFGrenadePipebombProjectile(); |
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// Unique identifier. |
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virtual int GetWeaponID( void ) const; |
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int GetType( void ) const { return m_iType; } |
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virtual int GetDamageType(); |
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bool HasStickyEffects() const { return m_iType == TF_GL_MODE_REMOTE_DETONATE || m_iType == TF_GL_MODE_REMOTE_DETONATE_PRACTICE; } |
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bool ShouldMiniCritOnReflect() const; |
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void SetChargeTime( float flChargeTime ) { m_flChargeTime = flChargeTime; } |
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CNetworkVar( bool, m_bTouched ); |
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CNetworkVar( int, m_iType ); // TF_GL_MODE_REGULAR or TF_GL_MODE_REMOTE_DETONATE |
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float m_flCreationTime; |
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float m_flChargeTime; |
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bool m_bPulsed; |
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float m_flFullDamage; |
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void SetFullDamage( float flFullDamage ) { m_flFullDamage = flFullDamage; } |
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CNetworkVar( bool, m_bDefensiveBomb ); |
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virtual void UpdateOnRemove( void ); |
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virtual void SetCustomPipebombModel() {} |
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virtual float GetLiveTime( void ); |
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virtual float GetDamageRadius() OVERRIDE; |
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void SetDetonateOnPulse( bool bDet ) { m_bDetonateOnPulse = bDet; } |
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#ifdef CLIENT_DLL |
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virtual void OnDataChanged( DataUpdateType_t updateType ); |
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virtual const char *GetTrailParticleName( void ); |
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virtual int DrawModel( int flags ); |
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virtual void Simulate( void ); |
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virtual void CreateTrailParticles( void ); |
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void SetHighlight( bool bHighlight ) { if ( m_bPulsed ) m_bHighlight = bHighlight; } |
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bool IsHighlighted( void ) { return m_bHighlight; } |
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int m_iCachedDeflect; |
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CNewParticleEffect *pEffectTrail; |
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CNewParticleEffect *pEffectCrit; |
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bool m_bHighlight; |
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bool m_bDetonateOnPulse; |
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CGlowObject *m_pGlowEffect; |
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#else |
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DECLARE_DATADESC(); |
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// Creation. |
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static CTFGrenadePipebombProjectile *Create( const Vector &position, const QAngle &angles, const Vector &velocity, |
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const AngularImpulse &angVelocity, CBaseCombatCharacter *pOwner, const CTFWeaponInfo &weaponInfo, int iPipeBombType, float flMultDmg ); |
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static const char* GetPipebombClass( int iPipeBombType ); |
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// Overrides. |
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virtual void Spawn(); |
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virtual void Precache(); |
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virtual void BounceSound( void ); |
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virtual void Detonate(); |
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virtual void Fizzle(); |
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virtual bool DetonateStickies( void ); |
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bool CanTakeDamage() const { return m_bCanTakeDamage; } |
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void SetCanTakeDamage( bool bCanTakeDamage ) { m_bCanTakeDamage = bCanTakeDamage; } |
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virtual void SetPipebombMode( int iPipebombMode = TF_GL_MODE_REGULAR ); |
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bool IsFizzle() { return m_bFizzle; } |
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virtual void PipebombTouch( CBaseEntity *pOther ); |
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virtual void StickybombTouch( CBaseEntity *pOther ); |
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virtual void VPhysicsCollision( int index, gamevcollisionevent_t *pEvent ); |
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virtual int OnTakeDamage( const CTakeDamageInfo &info ); |
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virtual void IncrementDeflected( void ); |
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virtual void DetonateThink( void ); |
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virtual void PreArmThink( void ); |
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virtual void ArmThink( void ); |
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void CreatePipebombGibs( void ); |
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virtual bool IsDeflectable( void ) { return true; } |
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virtual void Deflected( CBaseEntity *pDeflectedBy, Vector& vecDir ); |
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virtual int GetDamageCustom(); |
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float GetTouchedTime() { return m_flTouchedTime; } |
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bool IsTouched() { return m_bTouched; } |
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public: |
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bool m_bFizzle; |
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bool m_bWallShatter; |
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private: |
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float m_flMinSleepTime; |
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float m_flDeflectedTime; |
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bool m_bSendPlayerDestroyedEvent; |
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bool m_bDetonateOnPulse; |
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bool m_bCanTakeDamage; |
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float m_flTouchedTime; |
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float GetDamageScaleOnWorldContact(); |
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CUtlVector < CHandle <CTFPlayer> > m_CritMedics; |
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CUtlVector < CHandle <CBaseEntity> > m_penetratedEntities; |
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#endif |
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}; |
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#endif // TF_WEAPON_GRENADE_PIPEBOMB_H
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