You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
136 lines
4.1 KiB
136 lines
4.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: TF Normal Grenade. |
|
// |
|
//=============================================================================// |
|
#include "cbase.h" |
|
#include "tf_weaponbase.h" |
|
#include "tf_gamerules.h" |
|
#include "npcevent.h" |
|
#include "engine/IEngineSound.h" |
|
#include "tf_weapon_grenade_normal.h" |
|
|
|
// Server specific. |
|
#ifdef GAME_DLL |
|
#include "tf_player.h" |
|
#include "items.h" |
|
#include "tf_weaponbase_grenadeproj.h" |
|
#include "soundent.h" |
|
#include "KeyValues.h" |
|
#endif |
|
|
|
#define GRENADE_TIMER 3.0f //Seconds |
|
|
|
//============================================================================= |
|
// |
|
// TF Normal Grenade tables. |
|
// |
|
|
|
IMPLEMENT_NETWORKCLASS_ALIASED( TFGrenadeNormal, DT_TFGrenadeNormal ) |
|
|
|
BEGIN_NETWORK_TABLE( CTFGrenadeNormal, DT_TFGrenadeNormal ) |
|
END_NETWORK_TABLE() |
|
|
|
BEGIN_PREDICTION_DATA( CTFGrenadeNormal ) |
|
END_PREDICTION_DATA() |
|
|
|
LINK_ENTITY_TO_CLASS( tf_weapon_grenade_normal, CTFGrenadeNormal ); |
|
PRECACHE_WEAPON_REGISTER( tf_weapon_grenade_normal ); |
|
|
|
//IMPLEMENT_ACTTABLE( CTFGrenadeNormal ); |
|
|
|
//============================================================================= |
|
// |
|
// TF Normal Grenade functions. |
|
// |
|
|
|
// Server specific. |
|
#ifdef GAME_DLL |
|
|
|
BEGIN_DATADESC( CTFGrenadeNormal ) |
|
END_DATADESC() |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
CTFWeaponBaseGrenadeProj *CTFGrenadeNormal::EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, |
|
AngularImpulse angImpulse, CBasePlayer *pPlayer, float flTime, int iflags ) |
|
{ |
|
CTFPlayer *pTFPlayer = ToTFPlayer( pPlayer ); |
|
if ( pTFPlayer ) |
|
{ |
|
pTFPlayer->RemoveDisguise(); |
|
} |
|
|
|
return CTFGrenadeNormalProjectile::Create( vecSrc, vecAngles, vecVel, angImpulse, |
|
pPlayer, GetTFWpnData(), flTime ); |
|
} |
|
|
|
#endif |
|
|
|
//============================================================================= |
|
// |
|
// TF Normal Grenade Projectile functions (Server specific). |
|
// |
|
#ifdef GAME_DLL |
|
|
|
#define GRENADE_MODEL "models/Weapons/w_models/w_grenade_frag.mdl" |
|
//#define GRENADE_MODEL "models/weapons/w_grenade_normal.mdl" |
|
|
|
LINK_ENTITY_TO_CLASS( tf_weapon_grenade_normal_projectile, CTFGrenadeNormalProjectile ); |
|
PRECACHE_WEAPON_REGISTER( tf_weapon_grenade_normal_projectile ); |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
CTFGrenadeNormalProjectile* CTFGrenadeNormalProjectile::Create( const Vector &position, const QAngle &angles, |
|
const Vector &velocity, const AngularImpulse &angVelocity, |
|
CBaseCombatCharacter *pOwner, const CTFWeaponInfo &weaponInfo, float timer, int iFlags ) |
|
{ |
|
CTFGrenadeNormalProjectile *pGrenade = static_cast<CTFGrenadeNormalProjectile*>( CTFWeaponBaseGrenadeProj::Create( "tf_weapon_grenade_normal_projectile", position, angles, velocity, angVelocity, pOwner, weaponInfo, timer, iFlags ) ); |
|
return pGrenade; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGrenadeNormalProjectile::Spawn() |
|
{ |
|
SetModel( GRENADE_MODEL ); |
|
|
|
BaseClass::Spawn(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGrenadeNormalProjectile::Precache() |
|
{ |
|
PrecacheModel( GRENADE_MODEL ); |
|
|
|
BaseClass::Precache(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGrenadeNormalProjectile::BounceSound( void ) |
|
{ |
|
EmitSound( "BaseGrenade.BounceSound" ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CTFGrenadeNormalProjectile::Detonate() |
|
{ |
|
if ( ShouldNotDetonate() ) |
|
{ |
|
RemoveGrenade(); |
|
return; |
|
} |
|
|
|
BaseClass::Detonate(); |
|
} |
|
|
|
#endif
|
|
|