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112 lines
2.8 KiB
112 lines
2.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: TF Nail Grenade. |
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// |
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//=============================================================================// |
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#ifndef TF_WEAPON_GRENADE_NAIL_H |
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#define TF_WEAPON_GRENADE_NAIL_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "tf_weaponbase_grenade.h" |
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#include "tf_weaponbase_grenadeproj.h" |
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// Client specific. |
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#ifdef CLIENT_DLL |
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#define CTFGrenadeNail C_TFGrenadeNail |
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#endif |
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//============================================================================= |
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// |
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// TF Nail Grenade |
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// |
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class CTFGrenadeNail : public CTFWeaponBaseGrenade |
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{ |
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public: |
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DECLARE_CLASS( CTFGrenadeNail, CTFWeaponBaseGrenade ); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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// DECLARE_ACTTABLE(); |
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CTFGrenadeNail() {} |
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// Unique identifier. |
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virtual int GetWeaponID( void ) const { return TF_WEAPON_GRENADE_NAIL; } |
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// Server specific. |
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#ifdef GAME_DLL |
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DECLARE_DATADESC(); |
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virtual CTFWeaponBaseGrenadeProj *EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, float flTime, int iflags = 0 ); |
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#endif |
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public: |
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CTFGrenadeNail( const CTFGrenadeNail & ) {} |
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}; |
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//============================================================================= |
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// |
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// TF Nail Grenade Projectile (Server specific.) |
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// |
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#ifdef GAME_DLL |
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class CNailGrenadeController : public IMotionEvent |
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{ |
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DECLARE_SIMPLE_DATADESC(); |
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public: |
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virtual simresult_e Simulate( IPhysicsMotionController *pController, IPhysicsObject *pObject, float deltaTime, Vector &linear, AngularImpulse &angular ); |
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public: |
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void SetDesiredPosAndOrientation( Vector pos, QAngle orientation ); |
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private: |
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Vector m_vecDesiredPosition; |
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QAngle m_angDesiredOrientation; |
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bool m_bReachedPos; |
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bool m_bReachedOrientation; |
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}; |
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class CTFGrenadeNailProjectile : public CTFWeaponBaseGrenadeProj |
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{ |
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public: |
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~CTFGrenadeNailProjectile(); |
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DECLARE_CLASS( CTFGrenadeNailProjectile, CTFWeaponBaseGrenadeProj ); |
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DECLARE_DATADESC(); |
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// Unique identifier. |
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virtual int GetWeaponID( void ) const { return TF_WEAPON_GRENADE_NAIL; } |
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// Creation. |
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static CTFGrenadeNailProjectile *Create( const Vector &position, const QAngle &angles, const Vector &velocity, |
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const AngularImpulse &angVelocity, CBaseCombatCharacter *pOwner, const CTFWeaponInfo &weaponInfo, float timer, int iFlags = 0 ); |
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// Overrides. |
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virtual void Spawn(); |
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virtual void Precache(); |
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virtual void BounceSound( void ); |
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virtual void Detonate(); |
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virtual int OnTakeDamage( const CTakeDamageInfo &info ); |
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void StartEmittingNails( void ); |
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void EmitNails( void ); |
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CNailGrenadeController m_GrenadeController; |
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IPhysicsMotionController *m_pMotionController; |
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public: |
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bool m_bActivated; |
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float m_flNailAngle; |
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int m_iNumNailBurstsLeft; |
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}; |
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#endif // GAME_DLL |
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#endif // TF_WEAPON_GRENADE_NAIL_H
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