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1783 lines
66 KiB
1783 lines
66 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#include "cbase.h" |
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#include "tf_match_description.h" |
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#include "tf_ladder_data.h" |
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#include "tf_rating_data.h" |
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#ifdef GC_DLL |
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#include "tf_lobby.h" |
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#include "tf_partymanager.h" |
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#endif |
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#if defined CLIENT_DLL || defined GAME_DLL |
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#include "tf_gamerules.h" |
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#endif |
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#ifdef CLIENT_DLL |
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#include "tf_gc_client.h" |
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#include "animation.h" |
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#include "vgui/ISurface.h" |
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#include "vgui_controls/Controls.h" |
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#include "tf_lobby_server.h" |
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#endif |
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#ifdef GAME_DLL |
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#include "tf_lobby_server.h" |
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#include "tf_gc_server.h" |
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#include "tf_objective_resource.h" |
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#include "team_control_point_master.h" |
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#endif |
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#ifdef GC_DLL |
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GCConVar tf_mm_ladder_force_map_by_name( "tf_mm_ladder_force_map_by_name", "", "If specified, force any matches that form for 6v6, 9v9, 12v12 to use the specified map (e.g. cp_sunshine)." ); |
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GCConVar tf_mm_casual_rejoin_cooldown_secs( "tf_mm_casual_rejoin_cooldown_secs", "180", |
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"How many seconds must pass before anyone can re-match into a casual or MvM lobby they have left. " |
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"Setting this too low may allow someone to rejoin a lobby while a vote-kick for them is still occuring, but before it has passed." ); |
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GCConVar tf_mm_casual_rejoin_cooldown_votekick_secs( "tf_mm_casual_rejoin_cooldown_votekick_secs", "10800", // 3 hours |
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"How many seconds must pass before a vote-kicked player can re-match into a casual or MvM lobby. " |
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"This is not infinite as casual lobbies may persist for days." ); |
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// These are in matchmaking shared |
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extern GCConVar tf_mm_match_size_mvm; |
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extern GCConVar tf_mm_match_size_ladder_6v6; |
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extern GCConVar tf_mm_match_size_ladder_9v9; |
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extern GCConVar tf_mm_match_size_ladder_12v12; |
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extern GCConVar tf_mm_match_size_ladder_12v12_minimum; |
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#else |
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extern ConVar tf_mm_match_size_mvm; |
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extern ConVar tf_mm_match_size_ladder_6v6; |
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extern ConVar tf_mm_match_size_ladder_9v9; |
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extern ConVar tf_mm_match_size_ladder_12v12; |
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extern ConVar tf_mm_match_size_ladder_12v12_minimum; |
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extern ConVar servercfgfile; |
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extern ConVar lservercfgfile; |
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extern ConVar mp_tournament_stopwatch; |
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extern ConVar tf_gamemode_payload; |
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extern ConVar tf_gamemode_ctf; |
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#endif |
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#ifdef GAME_DLL |
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extern ConVar tf_mvm_allow_abandon_after_seconds; |
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extern ConVar tf_mvm_allow_abandon_below_players; |
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#endif |
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#ifdef GC_DLL |
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#define MVM_REQUIRED_SCORE &tf_mm_required_score_mvm |
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#define LADDER_REQUIRED_SCORE &tf_mm_required_score_ladder |
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#define CASUAL_REQUIRED_SCORE &tf_mm_required_score_ladder |
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#else |
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#define MVM_REQUIRED_SCORE (ConVar*)NULL |
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#define LADDER_REQUIRED_SCORE (ConVar*)NULL |
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#define CASUAL_REQUIRED_SCORE (ConVar*)NULL |
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#endif |
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#ifdef GC_DLL |
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#include "tf_matchmaker.h" |
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#include "tf_party.h" |
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using namespace GCSDK; |
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extern GCConVar tf_mm_scoring_ladder_skillrating_delta_max_high; |
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extern GCConVar tf_mm_scoring_ladder_skillrating_delta_max; |
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extern GCConVar tf_mm_required_score_mvm; |
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extern GCConVar tf_mm_required_score_ladder; |
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extern GCConVar tf_mm_required_score_pvp; |
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// Predicate for below filters |
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typedef std::function< bool(const CTFMemcachedLobbyFormerMember &) > FilterLeftMember_t; |
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// Helper that finds any party members that appear in the given match's m_mapFormerMembersByAccountID as having left the |
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// match, and calls the given predicate on them. |
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// |
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// Returns true if no party members are in the former member list with a match-leave flag, or they all pass the |
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// predicate. |
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// |
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// Returns false and stops iterating if predicate fails. |
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static bool BCheckLeftMatchMembersAgainstParty( const MatchDescription_t *pMatch, |
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const MatchParty_t *pParty, |
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const FilterLeftMember_t &predicate ) |
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{ |
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FOR_EACH_VEC( pParty->m_vecMembers, idxMember ) |
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{ |
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const MatchParty_t::Member_t &member = pParty->m_vecMembers[ idxMember ]; |
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UtlHashHandle_t idx = pMatch->m_mapFormerMembersByAccountID.Find( member.m_steamID.GetAccountID() ); |
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if ( pMatch->m_mapFormerMembersByAccountID.IsValidHandle( idx ) ) |
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{ |
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const CTFMemcachedLobbyFormerMember &formerMember = pMatch->m_mapFormerMembersByAccountID[ idx ]; |
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// Only care about former members that left a match this lobby was visiting |
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if ( !formerMember.has_left_match_time() ) |
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{ continue; } |
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if ( !predicate( formerMember ) ) |
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{ |
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return false; |
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} |
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} |
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} |
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return true; |
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} |
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// Helper that finds any newly-added (not existing incomplete-match-party) members of the given match description that |
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// appear in m_mapFormerMembersByAccountID as having left the match previously, and calls the given predicate on them. |
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// |
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// Returns true if no new match members appear in the former member list with a match-leave flag, or they all pass the |
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// predicate. |
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// |
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// Returns false and stops iterating if predicate fails. |
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static bool BCheckLeftMatchMembersAgainstNewlyAddedMembers( const MatchDescription_t *pMatch, |
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const FilterLeftMember_t &predicate ) |
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{ |
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FOR_EACH_VEC( pMatch->m_vecParties, idx ) |
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{ |
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auto *pParty = pMatch->m_vecParties[ idx ]; |
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// If this party is not an incomplete match party (and thus already in the match), run the check |
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if ( !pParty->m_bIncompleteMatchParty && !BCheckLeftMatchMembersAgainstParty( pMatch, pParty, predicate ) ) |
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{ |
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return false; |
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} |
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} |
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return true; |
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} |
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// Shared helper for the casual modes to have a consistent rejoin policy |
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static bool BThreadedFormerMemberMayRejoinJoinCasualOrMvMMatch( const CTFMemcachedLobbyFormerMember& member ) |
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{ |
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RTime32 rtNow = CRTime::RTime32TimeCur(); |
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RTime32 rtLeftLobby = member.left_lobby_time(); |
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uint32_t unRejoinTimeout = (uint32_t)Max( tf_mm_casual_rejoin_cooldown_secs.GetInt(), 0 ); |
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if ( unRejoinTimeout && rtLeftLobby != 0 && |
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rtLeftLobby + unRejoinTimeout > rtNow ) |
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{ |
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// Rejoin too soon after leaving lobby |
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return false; |
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} |
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uint32_t unVoteKickTimeout = (uint32_t)Max( tf_mm_casual_rejoin_cooldown_votekick_secs.GetInt(), 0 ); |
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RTime32 rtLeftMatch = member.left_match_time(); |
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TFMatchLeaveReason eLeftMatchReason = member.left_match_reason(); |
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if ( unVoteKickTimeout && |
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rtLeftMatch != 0 && |
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( eLeftMatchReason == TFMatchLeaveReason_VOTE_KICK || |
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eLeftMatchReason == TFMatchLeaveReason_ADMIN_KICK ) && |
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rtLeftMatch + unVoteKickTimeout > rtNow ) |
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{ |
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// Too soon after votekick |
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return false; |
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} |
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return true; |
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} |
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int IMatchGroupDescription::GetServerPoolIndex( EMatchGroup eGroup, EMMServerMode eMode ) const |
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{ |
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int nResult = (int)eGroup; |
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switch ( eMode ) |
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{ |
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case eMMServerMode_Idle: |
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{ |
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nResult = k_nGameServerPool_Idle; |
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} |
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break; |
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case eMMServerMode_Full: |
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{ |
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COMPILE_TIME_ASSERT( (int)k_nMatchGroup_MvM_Practice + (int)k_nGameServerPool_Full_First == (int)k_nGameServerPool_MvM_Practice_Full ); |
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nResult += k_nGameServerPool_MvM_Practice_Full; |
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Assert( nResult >= k_nGameServerPool_Full_First ); |
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Assert( nResult <= k_nGameServerPool_Full_Last ); |
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return nResult; |
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} |
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break; |
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case eMMServerMode_Incomplete_Match: |
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{ |
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COMPILE_TIME_ASSERT( (int)k_nMatchGroup_MvM_Practice + (int)k_nGameServerPool_Incomplete_Match_First == (int)k_nGameServerPool_MvM_Practice_Incomplete_Match ); |
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nResult += k_nGameServerPool_Incomplete_Match_First; |
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Assert( nResult >= k_nGameServerPool_Incomplete_Match_First ); |
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Assert( nResult <= k_nGameServerPool_Incomplete_Match_Last ); |
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} |
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break; |
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default: |
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Assert( false ); |
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} |
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return nResult; |
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} |
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#endif |
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#ifdef GAME_DLL |
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bool IMatchGroupDescription::InitServerSettingsForMatch( const CTFGSLobby* pLobby ) const |
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{ |
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// Setting servercfgfile to our mode-specific config causes the server to exec it once it finishes |
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// loading the map from the changelevel below |
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servercfgfile.SetValue( m_params.m_pszExecFileName ); |
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lservercfgfile.SetValue( m_params.m_pszExecFileName ); |
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return TFGameRules()->StartManagedMatch(); |
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} |
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#endif |
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#ifdef CLIENT_DLL |
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#ifdef STAGING_ONLY |
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void cc_tf_test_pvp_rank_xp_change( IConVar *pConVar, const char *pOldString, float flOldValue ) |
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{ |
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IGameEvent *pEvent = gameeventmanager->CreateEvent( "experience_changed" ); |
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if ( pEvent ) |
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{ |
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gameeventmanager->FireEventClientSide( pEvent ); |
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} |
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} |
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ConVar tf_test_pvp_rank_xp_change( "tf_test_pvp_rank_xp_change", "-1", 0, "Force your experience to a specific value", cc_tf_test_pvp_rank_xp_change ); |
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CON_COMMAND_F( tf_progression_set_xp_to_level, "Overrides your XP to be within the range the level specified", FCVAR_CHEAT ) |
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{ |
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if ( args.ArgC() != 3 ) |
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{ |
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Msg( "Usage tf_progression_set_xp_to_level <matchgroup> <level>\n" ); |
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return; |
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} |
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const IMatchGroupDescription* pMatch = GetMatchGroupDescription( (EMatchGroup)atoi( args[1] ) ); |
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if ( !pMatch || !pMatch->m_pProgressionDesc ) |
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return; |
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const LevelInfo_t& level = pMatch->m_pProgressionDesc->GetLevelByNumber( atoi( args[2] ) ); |
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tf_test_pvp_rank_xp_change.SetValue( RandomInt( level.m_nStartXP, level.m_nEndXP ) ); |
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IGameEvent *pEvent = gameeventmanager->CreateEvent( "experience_changed" ); |
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if ( pEvent ) |
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{ |
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gameeventmanager->FireEventClientSide( pEvent ); |
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} |
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pEvent = gameeventmanager->CreateEvent( "begin_xp_lerp" ); |
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if ( pEvent ) |
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{ |
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gameeventmanager->FireEventClientSide( pEvent ); |
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} |
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} |
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CON_COMMAND_F( tf_progression_set_xp_to_value, "Overrides your XP to be a specific value", FCVAR_CHEAT ) |
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{ |
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if ( args.ArgC() != 3 ) |
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{ |
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Msg( "Usage tf_progression_set_xp_to_level <matchgroup> <value>\n" ); |
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return; |
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} |
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const IMatchGroupDescription* pMatch = GetMatchGroupDescription( (EMatchGroup)atoi( args[1] ) ); |
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if ( !pMatch || !pMatch->m_pProgressionDesc ) |
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return; |
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tf_test_pvp_rank_xp_change.SetValue( atoi( args[2] ) ); |
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IGameEvent *pEvent = gameeventmanager->CreateEvent( "experience_changed" ); |
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if ( pEvent ) |
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{ |
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gameeventmanager->FireEventClientSide( pEvent ); |
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} |
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pEvent = gameeventmanager->CreateEvent( "begin_xp_lerp" ); |
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if ( pEvent ) |
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{ |
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gameeventmanager->FireEventClientSide( pEvent ); |
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} |
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} |
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#endif // STAGING_ONLY |
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#endif // CLIENT_DLL |
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// Casual XP constants |
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const float flAverageXPPerGame = 500.f; |
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const float flAverageMinutesPerGame = 30; |
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// The target XP per minute |
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const float flTargetXPPM = (float)flAverageXPPerGame / (float)flAverageMinutesPerGame; |
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// The target breakdown at the end of a match |
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const float flScoreXPScale = 0.4485f; |
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const float flObjectiveXPScale = 0.15f; |
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const float flMatchCompletionXPScale = 0.3f; |
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// These come from the first 4 weeks of MyM match data |
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const float flAvgPPMPM = 27.f; // Points per minute per match |
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const float flAvgPPMPP = 1.15f; // Points per minute per player (above / 24) |
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const XPSourceDef_t g_XPSourceDefs[] = { { "MatchMaking.XPChime", "TF_XPSource_PositiveFormat", "#TF_XPSource_Score", flTargetXPPM * flScoreXPScale / flAvgPPMPP /* 6.5 */ } // SOURCE_SCORE = 0; |
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, { "MatchMaking.XPChime", "TF_XPSource_PositiveFormat", "#TF_XPSource_ObjectiveBonus", flTargetXPPM * flObjectiveXPScale / flAvgPPMPM /* 0.0926 */ } // SOURCE_OBJECTIVE_BONUS = 1; |
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, { "MatchMaking.XPChime", "TF_XPSource_PositiveFormat", "#TF_XPSource_CompletedMatch", flTargetXPPM * flMatchCompletionXPScale / flAvgPPMPM /* 0.185 */ } // SOURCE_COMPLETED_MATCH = 2; |
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, { "MVM.PlayerDied", "TF_XPSource_NoValueFormat", "#TF_XPSource_Comp_Abandon", 1.f } // SOURCE_COMPETITIVE_ABANDON = 3; |
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, { "MatchMaking.XPChime", "TF_XPSource_NoValueFormat", "#TF_XPSource_Comp_Win", 1.f } // SOURCE_COMPETITIVE_WIN = 4; |
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, { NULL, "TF_XPSource_NoValueFormat", "#TF_XPSource_Comp_Loss", 1.f } // SOURCE_COMPETITIVE_LOSS = 5; |
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, { "MatchMaking.XPChime", "TF_XPSource_PositiveFormat", "#TF_XPSource_Autobalance_Bonus", 1.f } }; // SOURCE_AUTOBALANCE_BONUS = 6; |
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IProgressionDesc::IProgressionDesc( EMatchGroup eMatchGroup |
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, const char* pszBadgeName |
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, const char* pszProgressionResFile |
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, const char* pszLevelToken ) |
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: m_eMatchGroup( eMatchGroup ) |
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, m_strBadgeName( pszBadgeName ) |
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, m_pszProgressionResFile( pszProgressionResFile ) |
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, m_pszLevelToken( pszLevelToken ) |
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{} |
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#ifdef CLIENT_DLL |
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void IProgressionDesc::EnsureBadgePanelModel( CBaseModelPanel *pModelPanel ) const |
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{ |
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studiohdr_t* pHDR = pModelPanel->GetStudioHdr(); |
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if ( !pHDR || !(CUtlString( pHDR->name ).UnqualifiedFilename() == m_strBadgeName.UnqualifiedFilename()) ) |
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{ |
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pModelPanel->SetMDL( m_strBadgeName ); |
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} |
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} |
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const LevelInfo_t& IProgressionDesc::YieldingGetLevelForSteamID( const CSteamID& steamID ) const |
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{ |
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return GetLevelForExperience( GetPlayerExperienceBySteamID( steamID ) ); |
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} |
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#endif // CLIENT_DLL |
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const LevelInfo_t& IProgressionDesc::GetLevelByNumber( uint32 nNumber ) const |
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{ |
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int nIndex = nNumber; |
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nIndex = Clamp( nIndex - 1, 0, m_vecLevels.Count() - 1 ); |
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Assert( nIndex >= 0 && nIndex < m_vecLevels.Count() ); |
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return m_vecLevels[ nIndex ]; |
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}; |
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const LevelInfo_t& IProgressionDesc::GetLevelForExperience( uint32 nExperience ) const |
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{ |
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uint32 nNumLevels = (uint32)m_vecLevels.Count(); |
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// Walk the levels to find where the passed in experience value falls |
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for( uint32 i=0; i<nNumLevels; ++i ) |
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{ |
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if ( nExperience >= m_vecLevels[ i ].m_nStartXP && ( nExperience < m_vecLevels[ i ].m_nEndXP || (i + 1) == nNumLevels ) ) |
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{ |
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return m_vecLevels[ i ]; |
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} |
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} |
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Assert( false ); |
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return m_vecLevels[ 0 ]; |
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} |
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class CMvMMatchGroupDescription : public IMatchGroupDescription |
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{ |
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public: |
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CMvMMatchGroupDescription( EMatchGroup eMatchGroup, const char* pszConfig, bool bTrustedOnly ) |
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: IMatchGroupDescription( eMatchGroup |
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, { eMatchMode_MatchMaker_LateJoinDropIn // m_eLateJoinMode; |
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, eMMPenaltyPool_Casual // m_ePenaltyPool |
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, false // m_bUsesSkillRatings; |
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, false // m_bSupportsLowPriorityQueue; |
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, false // m_bRequiresMatchID; |
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, MVM_REQUIRED_SCORE // m_pmm_required_score; |
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, false // m_bUseMatchHud; |
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, pszConfig // m_pszExecFileName; |
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, &tf_mm_match_size_mvm // m_pmm_match_group_size; |
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, NULL // m_pmm_match_group_size_minimum; |
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, MATCH_TYPE_MVM // m_eMatchType; |
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, false // m_bShowPreRoundDoors; |
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, false // m_bShowPostRoundDoors; |
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, NULL // m_pszMatchEndKickWarning; |
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, NULL // m_pszMatchStartSound; |
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, false // m_bAutoReady; |
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, false // m_bShowRankIcons; |
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, false // m_bUseMatchSummaryStage; |
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, false // m_bDistributePerformanceMedals; |
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, false // m_bIsCompetitiveMode; |
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, false // m_bUseFirstBlood; |
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, false // m_bUseReducedBonusTime; |
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, false // m_bUseAutoBalance; |
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, false // m_bAllowTeamChange; |
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, true // m_bRandomWeaponCrits; |
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, false // m_bFixedWeaponSpread; |
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, false // m_bRequireCompleteMatch; |
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, bTrustedOnly // m_bTrustedServersOnly; |
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, false // m_bForceClientSettings; |
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, false // m_bAllowDrawingAtMatchSummary |
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, true // m_bAllowSpecModeChange |
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, false // m_bAutomaticallyRequeueAfterMatchEnds |
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, false // m_bUsesMapVoteOnRoundEnd |
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, false // m_bUsesXP |
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, false // m_bUsesDashboardOnRoundEnd |
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, false // m_bUsesSurveys |
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, false } ) // m_bStrictMatchmakerScoring |
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{} |
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#ifdef GC_DLL |
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virtual EMMRating PrimaryMMRatingBackend() const OVERRIDE { return k_nMMRating_Invalid; } |
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virtual const std::vector< EMMRating > &MatchResultRatingBackends() const OVERRIDE |
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{ |
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static std::vector< EMMRating > mvmRatings = { /* crickets */ }; |
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return mvmRatings; |
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} |
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// Copy the party's search challenges |
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bool InitMatchFromParty( MatchDescription_t* pMatch, const MatchParty_t* pParty ) const OVERRIDE |
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{ |
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pMatch->m_setAcceptableChallenges = pParty->m_setSearchChallenges; |
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#ifdef USE_MVM_TOUR |
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if ( pMatch->m_eMatchGroup == k_nMatchGroup_MvM_MannUp ) |
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{ |
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Assert( pParty->m_iMannUpTourOfDuty >= 0 ); |
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pMatch->m_iMannUpTourOfDuty = pParty->m_iMannUpTourOfDuty; |
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} |
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else |
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{ |
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Assert( pParty->m_iMannUpTourOfDuty == k_iMvmTourIndex_NotMannedUp ); |
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pMatch->m_iMannUpTourOfDuty = k_iMvmTourIndex_NotMannedUp; |
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} |
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#endif // USE_MVM_TOUR |
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return true; |
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} |
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virtual bool InitMatchFromLobby( MatchDescription_t* pMatch, CTFLobby* pLobby ) const OVERRIDE |
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{ |
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pMatch->m_setAcceptableChallenges.Clear(); |
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pMatch->m_setAcceptableChallenges.SetMissionBySchemaIndex( pLobby->GetMissionIndex(), true ); |
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#ifdef USE_MVM_TOUR |
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if ( pLobby->GetMatchGroup() == k_nMatchGroup_MvM_MannUp ) |
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{ |
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pMatch->m_iMannUpTourOfDuty = pLobby->GetMannUpTourIndex(); |
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} |
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else |
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{ |
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Assert( pLobby->GetMannUpTourIndex() == k_iMvmTourIndex_NotMannedUp ); |
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} |
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#endif // USE_MVM_TOUR |
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return true; |
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} |
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// Sync selected MvM challenges |
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virtual void SyncMatchParty( const CTFParty *pParty, MatchParty_t *pMatchParty ) const OVERRIDE |
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{ |
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pParty->GetSearchChallenges( pMatchParty->m_setSearchChallenges ); |
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} |
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|
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// Go through our selected challenges and pick a random challenge then a random popfile from the chosen challenge |
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virtual void SelectModeSpecificParameters( const MatchDescription_t* pMatch, CTFLobby* pLobby ) const OVERRIDE |
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{ |
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if ( !pMatch ) |
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return; |
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|
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int nCountPops = GetItemSchema()->GetMvmMissions().Count(); |
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int nSelectedChallenge = -1; |
|
nSelectedChallenge = -1; |
|
|
|
int n = 0; |
|
for ( int i = 0 ; i < nCountPops ; ++i ) |
|
{ |
|
if ( pMatch->m_setAcceptableChallenges.GetMissionBySchemaIndex( i ) ) |
|
{ |
|
int r = RandomInt( 0, n ); |
|
if ( r == 0 ) |
|
{ |
|
nSelectedChallenge = i; |
|
} |
|
++n; |
|
} |
|
} |
|
|
|
// We *should* have chosen one by now, unless the schema is hosed. |
|
// But if we haven't, force it to be selected now |
|
if ( nSelectedChallenge < 0 ) |
|
{ |
|
Assert( nSelectedChallenge >= 0 ); |
|
nSelectedChallenge = RandomInt( 0, nCountPops-1 ); |
|
} |
|
|
|
Assert( nSelectedChallenge >= 0 ); |
|
pLobby->SetMapName( GetItemSchema()->GetMvmMissions()[ nSelectedChallenge ].m_sMapNameActual.Get() ); |
|
pLobby->SetMissionName( GetItemSchema()->GetMvmMissions()[ nSelectedChallenge ].m_sPop.Get() ); |
|
#ifdef USE_MVM_TOUR |
|
if ( pMatch->m_eMatchGroup == k_nMatchGroup_MvM_MannUp ) |
|
{ |
|
Assert( pMatch->m_iMannUpTourOfDuty >= 0 ); |
|
pLobby->SetMannUpTourName( GetItemSchema()->GetMvmTours()[pMatch->m_iMannUpTourOfDuty].m_sTourInternalName.Get() ); |
|
} |
|
else |
|
{ |
|
Assert( pMatch->m_iMannUpTourOfDuty == k_iMvmTourIndex_NotMannedUp ); |
|
} |
|
#endif // USE_MVM_TOUR |
|
} |
|
|
|
// Check MvM challenges have an intersection between the current and searching parties |
|
virtual bool BThreadedPartyCompatibleWithMatch( const MatchDescription_t* pMatch, const MatchParty_t *pCandidateParty ) const OVERRIDE |
|
{ |
|
// Check for blacklisted former members that tank compatibility |
|
if ( !BCheckLeftMatchMembersAgainstParty( pMatch, pCandidateParty, &BThreadedFormerMemberMayRejoinJoinCasualOrMvMMatch) ) |
|
{ return false; } |
|
|
|
#ifdef USE_MVM_TOUR |
|
return pCandidateParty->m_iMannUpTourOfDuty == pMatch->m_iMannUpTourOfDuty; |
|
#endif // USE_MVM_TOUR |
|
|
|
return pMatch->m_setAcceptableChallenges.HasIntersection( pCandidateParty->m_setSearchChallenges ); |
|
} |
|
|
|
virtual bool BThreadedPartiesCompatible( const MatchParty_t *pLeftParty, const MatchParty_t *pRightParty ) const OVERRIDE |
|
{ |
|
#ifdef USE_MVM_TOUR |
|
if ( pLeftParty->m_iMannUpTourOfDuty != pRightParty->m_iMannUpTourOfDuty ) |
|
return false; |
|
#endif // USE_MVM_TOUR |
|
|
|
return !pLeftParty->m_setSearchChallenges.HasIntersection( pRightParty->m_setSearchChallenges ); |
|
} |
|
|
|
// Intersect MvM challenges |
|
bool BThreadedIntersectMatchWithParty( MatchDescription_t* pMatch, const MatchParty_t* pParty ) const OVERRIDE |
|
{ |
|
// Check for blacklisted former members that tank compatibility |
|
if ( !BCheckLeftMatchMembersAgainstParty( pMatch, pParty, &BThreadedFormerMemberMayRejoinJoinCasualOrMvMMatch) ) |
|
{ return false; } |
|
|
|
pMatch->m_setAcceptableChallenges.Intersect( pParty->m_setSearchChallenges ); |
|
if ( pMatch->m_setAcceptableChallenges.IsEmpty() ) |
|
return false; |
|
|
|
#ifdef USE_MVM_TOUR |
|
if ( pMatch->m_eMatchGroup == k_nMatchGroup_MvM_MannUp ) |
|
{ |
|
Assert( pParty->m_iMannUpTourOfDuty >= 0 ); |
|
if ( pMatch->m_iMannUpTourOfDuty != pParty->m_iMannUpTourOfDuty ) |
|
return false; |
|
} |
|
else |
|
{ |
|
Assert( pParty->m_iMannUpTourOfDuty == k_iMvmTourIndex_NotMannedUp ); |
|
} |
|
#endif // USE_MVM_TOUR |
|
|
|
return true; |
|
} |
|
|
|
virtual void GetServerDetails( const CMsgGameServerMatchmakingStatus& msg, int& nChallengeIndex, const char* pszMap ) const OVERRIDE |
|
{ |
|
if ( msg.matchmaking_state() == ServerMatchmakingState_EMPTY ) // if we're empty, we can switch the challenge, so the current value doesn't matter |
|
{ |
|
pszMap = ""; |
|
} |
|
else |
|
{ |
|
nChallengeIndex = GetItemSchema()->FindMvmMissionByName( pszMap ); |
|
} |
|
} |
|
|
|
virtual const char* GetUnauthorizedPartyReason( CTFParty* pParty ) const OVERRIDE |
|
{ |
|
pParty->CheckRemoveInvalidSearchChallenges(); |
|
CMvMMissionSet searchChallenges; |
|
pParty->GetSearchChallenges( searchChallenges ); |
|
if ( searchChallenges.IsEmpty() ) |
|
{ |
|
return "They want to play MvM, but set of search challenges is empty."; |
|
} |
|
|
|
if ( pParty->GetMatchGroup() == k_nMatchGroup_MvM_MannUp ) |
|
{ |
|
TFPartyManager()->YldUpdatePartyMemberData( pParty ); |
|
if ( pParty->BAnyMemberWithoutTicket() ) |
|
{ |
|
return "They want to play MannUp, but somebody doesn't have a ticket."; |
|
} |
|
|
|
#ifdef USE_MVM_TOUR |
|
// Make sure we know what tour of duty the want to play |
|
if ( pParty->GetSearchMannUpTourIndex() < 0 ) |
|
{ |
|
return "They want to play MannUp, but no tour of duty specified."; |
|
} |
|
#endif // USE_MVM_TOUR |
|
} |
|
|
|
return NULL; |
|
} |
|
|
|
virtual void Dump( const char *pszLeader, int nSpewLevel, int nLogLevel, const MatchParty_t* pMatch ) const OVERRIDE |
|
{ |
|
CUtlString sSelectedPops; |
|
int n = 0; |
|
for ( int i = 0 ; i < GetItemSchema()->GetMvmMissions().Count() ; ++i ) |
|
{ |
|
if ( pMatch->m_setSearchChallenges.GetMissionBySchemaIndex( i ) ) |
|
{ |
|
if ( n > 0 ) |
|
sSelectedPops += ", "; |
|
if ( n >= 5 ) |
|
{ |
|
sSelectedPops += "..."; |
|
break; |
|
} |
|
sSelectedPops += GetItemSchema()->GetMvmMissionName( i ); |
|
++n; |
|
} |
|
} |
|
EmitInfo( SPEW_GC, nSpewLevel, nLogLevel, "%s MvM Type: %s Search Pop: %s\n", pszLeader, |
|
( m_eMatchGroup == k_nMatchGroup_MvM_MannUp ? "Mann Up" : ( m_eMatchGroup == k_nMatchGroup_MvM_Practice ? "Bootcamp" : "UNKNOWN" ) ), |
|
sSelectedPops.String() ); |
|
EmitInfo( SPEW_GC, nSpewLevel, nLogLevel, "%s Best valve data center ping: %.0fms\n", pszLeader, pMatch->m_flPingClosestServer ); |
|
} |
|
#endif |
|
|
|
#ifdef CLIENT_DLL |
|
virtual bool BGetRoundStartBannerParameters( int& nSkin, int& nBodyGroup ) const OVERRIDE |
|
{ |
|
// Dont show in MvM...for now |
|
return false; |
|
} |
|
|
|
virtual bool BGetRoundDoorParameters( int& nSkin, int& nLogoBodyGroup ) const OVERRIDE |
|
{ |
|
// Don't show in MvM...for now |
|
return false; |
|
} |
|
|
|
virtual const char *GetMapLoadBackgroundOverride( bool bWidescreen ) const OVERRIDE |
|
{ |
|
if ( bWidescreen ) |
|
{ |
|
return NULL; |
|
} |
|
|
|
return "mvm_background_map"; |
|
} |
|
#endif |
|
|
|
#ifdef GAME_DLL |
|
virtual bool InitServerSettingsForMatch( const CTFGSLobby* pLobby ) const OVERRIDE |
|
{ |
|
bool bRet = IMatchGroupDescription::InitServerSettingsForMatch( pLobby ); |
|
|
|
if ( *pLobby->GetMissionName() != '\0' ) |
|
{ |
|
TFGameRules()->SetNextMvMPopfile( pLobby->GetMissionName() ); |
|
} |
|
|
|
return bRet; |
|
} |
|
|
|
virtual void PostMatchClearServerSettings() const OVERRIDE |
|
{ |
|
|
|
} |
|
|
|
virtual void InitGameRulesSettings() const OVERRIDE |
|
{ |
|
} |
|
|
|
virtual void InitGameRulesSettingsPostEntity() const OVERRIDE |
|
{ |
|
} |
|
|
|
bool ShouldRequestLateJoin() const OVERRIDE |
|
{ |
|
if ( !TFGameRules() || !TFGameRules()->IsMannVsMachineMode() ) |
|
return false; |
|
|
|
// Check game state |
|
switch ( TFGameRules()->State_Get() ) |
|
{ |
|
case GR_STATE_INIT: |
|
case GR_STATE_PREGAME: |
|
case GR_STATE_STARTGAME: |
|
case GR_STATE_PREROUND: |
|
case GR_STATE_TEAM_WIN: |
|
case GR_STATE_RESTART: |
|
case GR_STATE_STALEMATE: |
|
case GR_STATE_BONUS: |
|
case GR_STATE_BETWEEN_RNDS: |
|
return true; |
|
|
|
case GR_STATE_RND_RUNNING: |
|
if ( TFObjectiveResource() && |
|
!TFObjectiveResource()->GetMannVsMachineIsBetweenWaves() && |
|
TFObjectiveResource()->GetMannVsMachineWaveCount() == TFObjectiveResource()->GetMannVsMachineMaxWaveCount() ) |
|
{ |
|
int nMaxEnemyCountNoSupport = TFObjectiveResource()->GetMannVsMachineWaveEnemyCount(); |
|
if ( nMaxEnemyCountNoSupport <= 0 ) |
|
{ |
|
Assert( false ); // no enemies in wave?! |
|
return false; |
|
} |
|
|
|
// calculate number of remaining enemies |
|
int nNumEnemyRemaining = 0; |
|
|
|
for ( int i = 0; i < MVM_CLASS_TYPES_PER_WAVE_MAX_NEW; ++i ) |
|
{ |
|
int nClassCount = TFObjectiveResource()->GetMannVsMachineWaveClassCount( i ); |
|
unsigned int iFlags = TFObjectiveResource()->GetMannVsMachineWaveClassFlags( i ); |
|
|
|
if ( iFlags & MVM_CLASS_FLAG_MINIBOSS ) |
|
{ |
|
nNumEnemyRemaining += nClassCount; |
|
} |
|
|
|
if ( iFlags & MVM_CLASS_FLAG_NORMAL ) |
|
{ |
|
nNumEnemyRemaining += nClassCount; |
|
} |
|
} |
|
|
|
// if less then 40% of the last wave remains, lock people out from MM |
|
if ( (float)nNumEnemyRemaining / (float)nMaxEnemyCountNoSupport < 0.4f ) |
|
return false; |
|
} |
|
return true; |
|
|
|
case GR_STATE_GAME_OVER: |
|
return false; |
|
} |
|
|
|
Assert( false ); |
|
return false; |
|
} |
|
|
|
bool BMatchIsSafeToLeaveForPlayer( const CMatchInfo* pMatchInfo, const CMatchInfo::PlayerMatchData_t *pMatchPlayer ) const |
|
{ |
|
bool bSafe = false; |
|
// Allow safe leaving after you have played for N seconds or if the match drops below N players, even if it is |
|
// still active. |
|
int nAllowAfterSeconds = tf_mvm_allow_abandon_after_seconds.GetInt(); |
|
int nAllowBelowPlayers = tf_mvm_allow_abandon_below_players.GetInt(); |
|
RTime32 now = CRTime::RTime32TimeCur(); |
|
bSafe = bSafe || ( nAllowAfterSeconds > 0 && (uint32)nAllowAfterSeconds < ( now - pMatchPlayer->rtJoinedMatch ) ); |
|
bSafe = bSafe || ( nAllowBelowPlayers > 0 && pMatchInfo->GetNumActiveMatchPlayers() < nAllowBelowPlayers ); |
|
|
|
// Bootcamp is a magical nevar-abandon land |
|
bSafe = bSafe || ( m_eMatchGroup == k_nMatchGroup_MvM_Practice ); |
|
|
|
return bSafe; |
|
} |
|
|
|
virtual bool BPlayWinMusic( int nWinningTeam, bool bGameOver ) const OVERRIDE |
|
{ |
|
// Not handled |
|
return false; |
|
} |
|
#endif |
|
}; |
|
|
|
class CLadderMatchGroupDescription : public IMatchGroupDescription |
|
{ |
|
public: |
|
|
|
class CLadderProgressionDesc : public IProgressionDesc |
|
{ |
|
public: |
|
CLadderProgressionDesc( EMatchGroup eMatchGroup ) |
|
: IProgressionDesc( eMatchGroup |
|
, "models/vgui/competitive_badge.mdl" |
|
, "resource/ui/PvPCompRankPanel.res" |
|
, "TF_Competitive_Rank" ) |
|
{ |
|
// Bucket 1 |
|
m_vecLevels.AddToTail( { 1, k_unDrilloRating_Ladder_Min, 11500, "competitive/competitive_badge_rank001", "#TF_Competitive_Rank_1", "MatchMaking.RankOneAchieved", "competitive/comp_background_tier001a" } ); |
|
m_vecLevels.AddToTail( { 2, m_vecLevels.Tail().m_nEndXP, 13000, "competitive/competitive_badge_rank002", "#TF_Competitive_Rank_2", "MatchMaking.RankOneAchieved", "competitive/comp_background_tier001a" } ); |
|
m_vecLevels.AddToTail( { 3, m_vecLevels.Tail().m_nEndXP, 14500, "competitive/competitive_badge_rank003", "#TF_Competitive_Rank_3", "MatchMaking.RankOneAchieved", "competitive/comp_background_tier001a" } ); |
|
m_vecLevels.AddToTail( { 4, m_vecLevels.Tail().m_nEndXP, 16000, "competitive/competitive_badge_rank004", "#TF_Competitive_Rank_4", "MatchMaking.RankOneAchieved", "competitive/comp_background_tier002a" } ); |
|
m_vecLevels.AddToTail( { 5, m_vecLevels.Tail().m_nEndXP, 17500, "competitive/competitive_badge_rank005", "#TF_Competitive_Rank_5", "MatchMaking.RankOneAchieved", "competitive/comp_background_tier002a" } ); |
|
m_vecLevels.AddToTail( { 6, m_vecLevels.Tail().m_nEndXP, 19500, "competitive/competitive_badge_rank006", "#TF_Competitive_Rank_6", "MatchMaking.RankOneAchieved", "competitive/comp_background_tier002a" } ); |
|
// Bucket 2 |
|
m_vecLevels.AddToTail( { 7, m_vecLevels.Tail().m_nEndXP, 21500, "competitive/competitive_badge_rank007", "#TF_Competitive_Rank_7", "MatchMaking.RankTwoAchieved", "competitive/comp_background_tier003a" } ); |
|
m_vecLevels.AddToTail( { 8, m_vecLevels.Tail().m_nEndXP, 23500, "competitive/competitive_badge_rank008", "#TF_Competitive_Rank_8", "MatchMaking.RankTwoAchieved", "competitive/comp_background_tier003a" } ); |
|
m_vecLevels.AddToTail( { 9, m_vecLevels.Tail().m_nEndXP, 25500, "competitive/competitive_badge_rank009", "#TF_Competitive_Rank_9", "MatchMaking.RankTwoAchieved", "competitive/comp_background_tier003a" } ); |
|
m_vecLevels.AddToTail( { 10, m_vecLevels.Tail().m_nEndXP, 28000, "competitive/competitive_badge_rank010", "#TF_Competitive_Rank_10", "MatchMaking.RankTwoAchieved", "competitive/comp_background_tier004a" } ); |
|
m_vecLevels.AddToTail( { 11, m_vecLevels.Tail().m_nEndXP, 30500, "competitive/competitive_badge_rank011", "#TF_Competitive_Rank_11", "MatchMaking.RankTwoAchieved", "competitive/comp_background_tier004a" } ); |
|
m_vecLevels.AddToTail( { 12, m_vecLevels.Tail().m_nEndXP, 33000, "competitive/competitive_badge_rank012", "#TF_Competitive_Rank_12", "MatchMaking.RankTwoAchieved", "competitive/comp_background_tier004a" } ); |
|
// Bucket 3 |
|
m_vecLevels.AddToTail( { 13, m_vecLevels.Tail().m_nEndXP, 35500, "competitive/competitive_badge_rank013", "#TF_Competitive_Rank_13", "MatchMaking.RankThreeAchieved", "competitive/comp_background_tier005a" } ); |
|
m_vecLevels.AddToTail( { 14, m_vecLevels.Tail().m_nEndXP, 38000, "competitive/competitive_badge_rank014", "#TF_Competitive_Rank_14", "MatchMaking.RankThreeAchieved", "competitive/comp_background_tier005a" } ); |
|
m_vecLevels.AddToTail( { 15, m_vecLevels.Tail().m_nEndXP, 40500, "competitive/competitive_badge_rank015", "#TF_Competitive_Rank_15", "MatchMaking.RankThreeAchieved", "competitive/comp_background_tier005a" } ); |
|
m_vecLevels.AddToTail( { 16, m_vecLevels.Tail().m_nEndXP, 43500, "competitive/competitive_badge_rank016", "#TF_Competitive_Rank_16", "MatchMaking.RankThreeAchieved", "competitive/comp_background_tier006a" } ); |
|
m_vecLevels.AddToTail( { 17, m_vecLevels.Tail().m_nEndXP, 46500, "competitive/competitive_badge_rank017", "#TF_Competitive_Rank_17", "MatchMaking.RankThreeAchieved", "competitive/comp_background_tier006a" } ); |
|
// Bucket 4 |
|
m_vecLevels.AddToTail( { 18, m_vecLevels.Tail().m_nEndXP, 50000, "competitive/competitive_badge_rank018", "#TF_Competitive_Rank_18", "MatchMaking.RankFourAchieved", "competitive/comp_background_tier006a" } ); |
|
} |
|
|
|
const LevelInfo_t& GetLevelForExperience( uint32 nExperience ) const OVERRIDE |
|
{ |
|
FixmeMMRatingBackendSwapping(); // Hard-coded drillo |
|
|
|
// The client may not have a rating yet, in which case they see 0 until they've been in a match. For level |
|
// purposes, return minimum. |
|
return IProgressionDesc::GetLevelForExperience( nExperience == 0 ? k_unDrilloRating_Ladder_Min : nExperience ); |
|
} |
|
|
|
#ifdef CLIENT_DLL |
|
virtual void SetupBadgePanel( CBaseModelPanel *pModelPanel, const LevelInfo_t& level ) const OVERRIDE |
|
{ |
|
if ( !pModelPanel ) |
|
return; |
|
|
|
int nLevelIndex = level.m_nLevelNum - 1; |
|
int nSkin = nLevelIndex; |
|
int nSkullsBodygroup = ( nLevelIndex % 6 ); |
|
int nSparkleBodygroup = 0; |
|
if ( level.m_nLevelNum == 18 ) nSparkleBodygroup = 1; |
|
EnsureBadgePanelModel( pModelPanel ); |
|
|
|
int nBody = 0; |
|
CStudioHdr studioHDR( pModelPanel->GetStudioHdr(), g_pMDLCache ); |
|
|
|
::SetBodygroup( &studioHDR, nBody, ::FindBodygroupByName( &studioHDR, "skulls" ), nSkullsBodygroup ); |
|
::SetBodygroup( &studioHDR, nBody, ::FindBodygroupByName( &studioHDR, "sparkle" ), nSparkleBodygroup ); |
|
|
|
pModelPanel->SetBody( nBody ); |
|
pModelPanel->SetSkin( nSkin ); |
|
} |
|
|
|
virtual const uint32 GetLocalPlayerLastAckdExperience() const OVERRIDE |
|
{ |
|
// This is bad and hard-coding a match group. We should just make XP a rating type and these functions |
|
// should just say "use this rating for XP"/"use this rating for acked XP" |
|
FixmeMMRatingBackendSwapping(); |
|
#if defined STAGING_ONLY |
|
if ( tf_test_pvp_rank_xp_change.GetInt() != -1 ) |
|
{ |
|
return tf_test_pvp_rank_xp_change.GetInt(); |
|
} |
|
#endif |
|
if ( !steamapicontext || !steamapicontext->SteamUser() ) |
|
{ |
|
return 0u; |
|
} |
|
|
|
#ifndef CLIENT_DLL |
|
#error Make this call a yielding call if you are removing it from client ifdefs |
|
#endif |
|
CTFRatingData *pRating = CTFRatingData::YieldingGetPlayerRatingDataBySteamID( steamapicontext->SteamUser()->GetSteamID(), |
|
k_nMMRating_6v6_DRILLO_PlayerAcknowledged ); |
|
return pRating ? pRating->GetRatingData().unRatingPrimary : 0u; |
|
} |
|
|
|
virtual const uint32 GetPlayerExperienceBySteamID( CSteamID steamid ) const OVERRIDE |
|
{ |
|
// This is bad and hard-coding a match group. We should just make XP a rating type and these functions |
|
// should just say "use this rating for XP"/"use this rating for acked XP" |
|
FixmeMMRatingBackendSwapping(); |
|
#if defined CLIENT_DLL && defined STAGING_ONLY |
|
if ( tf_test_pvp_rank_xp_change.GetInt() != -1 ) |
|
{ |
|
return tf_test_pvp_rank_xp_change.GetInt(); |
|
} |
|
#endif |
|
|
|
#ifndef CLIENT_DLL |
|
#error Make this call a yielding call if you are removing it from client ifdefs |
|
#endif |
|
CTFRatingData *pRating = CTFRatingData::YieldingGetPlayerRatingDataBySteamID( steamapicontext->SteamUser()->GetSteamID(), |
|
k_nMMRating_6v6_DRILLO ); |
|
|
|
return pRating ? pRating->GetRatingData().unRatingPrimary : 0u; |
|
} |
|
#endif // CLIENT_DLL |
|
|
|
#if defined GC |
|
virtual bool BYldAcknowledgePlayerXPOnTransaction( CSQLAccess &transaction, |
|
CTFSharedObjectCache *pLockedSOCache ) const OVERRIDE |
|
{ |
|
// This is bad and a result of XP being just a rating in some places but a magic field elsewhere. |
|
FixmeMMRatingBackendSwapping(); |
|
|
|
MMRatingData_t ratingData = pLockedSOCache->GetPlayerRatingData( k_nMMRating_6v6_DRILLO ); |
|
MMRatingData_t ackedRatingData = pLockedSOCache->GetPlayerRatingData( k_nMMRating_6v6_DRILLO_PlayerAcknowledged ); |
|
if ( ratingData == ackedRatingData ) |
|
{ return true; } |
|
|
|
// Feed it to acknowledged rating |
|
return pLockedSOCache->BYieldingUpdatePlayerRating( transaction, |
|
k_nMMRating_6v6_DRILLO_PlayerAcknowledged, |
|
k_nMMRatingSource_PlayerAcknowledge, |
|
0, |
|
ratingData ); |
|
} |
|
|
|
virtual const bool BRankXPIsActuallyPrimaryMMRating() const OVERRIDE |
|
{ |
|
// Gross hack due to XP being magically used differently in 6v6 right now. |
|
FixmeMMRatingBackendSwapping(); |
|
return true; |
|
} |
|
#endif // defined GC |
|
|
|
#if defined GC_DLL || ( defined STAGING_ONLY && defined CLIENT_DLL ) |
|
virtual void DebugSpewLevels() const OVERRIDE |
|
{ |
|
Msg( "Spewing comp levels:\n" ); |
|
|
|
// Walk the levels to find where the passed in experience value falls |
|
for( int i=0; i< m_vecLevels.Count(); ++i ) |
|
{ |
|
Msg( "Level %d:\t%d - %d. (+%d)\n", m_vecLevels[i].m_nLevelNum, m_vecLevels[i].m_nStartXP, m_vecLevels[i].m_nEndXP, ( m_vecLevels[i].m_nEndXP - m_vecLevels[i].m_nStartXP ) ); |
|
} |
|
} |
|
#endif |
|
}; |
|
|
|
CLadderMatchGroupDescription( EMatchGroup eMatchGroup, ConVar* pmm_match_group_size ) |
|
: IMatchGroupDescription( eMatchGroup |
|
, { eMatchMode_MatchMaker_LateJoinMatchBased // m_eLateJoinMode; |
|
, eMMPenaltyPool_Ranked // m_ePenaltyPool |
|
, true // m_bUsesSkillRatings; |
|
, true // m_bSupportsLowPriorityQueue; |
|
, true // m_bRequiresMatchID; |
|
, LADDER_REQUIRED_SCORE // m_pmm_required_score; |
|
, true // m_bUseMatchHud; |
|
, "server_competitive.cfg" // m_pszExecFileName; |
|
, pmm_match_group_size // m_pmm_match_group_size; |
|
, NULL // m_pmm_match_group_size_minimum; |
|
, MATCH_TYPE_COMPETITIVE // m_eMatchType; |
|
, true // m_bShowPreRoundDoors; |
|
, true // m_bShowPostRoundDoors; |
|
, "#TF_Competitive_GameOver" // m_pszMatchEndKickWarning; |
|
, "MatchMaking.RoundStart" // m_pszMatchStartSound; |
|
, false // m_bAutoReady; |
|
, true // m_bShowRankIcons; |
|
, true // m_bUseMatchSummaryStage; |
|
, true // m_bDistributePerformanceMedals; |
|
, true // m_bIsCompetitiveMode; |
|
, true // m_bUseFirstBlood; |
|
, true // m_bUseReducedBonusTime; |
|
, false // m_bUseAutoBalance; |
|
, false // m_bAllowTeamChange; |
|
, false // m_bRandomWeaponCrits; |
|
, true // m_bFixedWeaponSpread; |
|
, true // m_bRequireCompleteMatch; |
|
, true // m_bTrustedServersOnly; |
|
, true // m_bForceClientSettings; |
|
, true // m_bAllowDrawingAtMatchSummary |
|
, false // m_bAllowSpecModeChange |
|
, false // m_bAutomaticallyRequeueAfterMatchEnds |
|
, false // m_bUsesMapVoteOnRoundEnd |
|
, false // m_bUsesXP |
|
, true // m_bUsesDashboardOnRoundEnd |
|
, true // m_bUsesSurveys |
|
, true } ) // m_bStrictMatchmakerScoring |
|
{ |
|
m_pProgressionDesc = new CLadderProgressionDesc( eMatchGroup ); |
|
} |
|
|
|
#ifdef GC_DLL |
|
virtual EMMRating PrimaryMMRatingBackend() const OVERRIDE |
|
{ |
|
// Right now all ladders have this hard-coded. Live-swapping won't work either, since lobbies don't know what |
|
// they were formed with in Match_Result |
|
FixmeMMRatingBackendSwapping(); |
|
return k_nMMRating_6v6_DRILLO; |
|
} |
|
|
|
virtual const std::vector< EMMRating > &MatchResultRatingBackends() const OVERRIDE |
|
{ |
|
FixmeMMRatingBackendSwapping(); // Shouldn't be hard-coded for 6v6, param |
|
static std::vector< EMMRating > ladderRatings = { k_nMMRating_6v6_DRILLO, k_nMMRating_6v6_GLICKO }; |
|
return ladderRatings; |
|
} |
|
|
|
virtual bool InitMatchFromParty( MatchDescription_t* pMatch, const MatchParty_t* pParty ) const OVERRIDE { return true; } |
|
virtual bool InitMatchFromLobby( MatchDescription_t* pMatch, CTFLobby* pLobby ) const OVERRIDE { return true; } |
|
virtual void SyncMatchParty( const CTFParty *pParty, MatchParty_t *pMatchParty ) const OVERRIDE {}; |
|
virtual void SelectModeSpecificParameters( const MatchDescription_t* pMatch, CTFLobby* pLobby ) const OVERRIDE |
|
{ |
|
// Forced to use the competitive category |
|
const SchemaGameCategory_t* pCategory = GetItemSchema()->GetGameCategory( kGameCategory_Competitive_6v6 ); |
|
const char *pszMap = ( *tf_mm_ladder_force_map_by_name.GetString() ) ? tf_mm_ladder_force_map_by_name.GetString() : pCategory->GetRandomMap()->pszMapName; |
|
pLobby->SetMapName( pszMap ); |
|
} |
|
|
|
virtual void GetServerDetails( const CMsgGameServerMatchmakingStatus& msg, int& nChallengeIndex, const char* pszMap ) const OVERRIDE |
|
{} |
|
|
|
virtual bool BThreadedPartiesCompatible( const MatchParty_t *pLeftParty, const MatchParty_t *pRightParty ) const OVERRIDE |
|
{ |
|
return true; |
|
} |
|
|
|
virtual bool BThreadedPartyCompatibleWithMatch( const MatchDescription_t* pMatch, const MatchParty_t *pCurrentParty ) const OVERRIDE |
|
{ |
|
// Right now there's no criteria on ladder matches, but leavers are never allowed to rejoin |
|
return BCheckLeftMatchMembersAgainstParty( pMatch, pCurrentParty, |
|
[](const CTFMemcachedLobbyFormerMember& member) { return false; } ); |
|
} |
|
|
|
virtual bool BThreadedIntersectMatchWithParty( MatchDescription_t* pMatch, const MatchParty_t* pParty ) const OVERRIDE |
|
{ |
|
// No action on match, just check that they're compatible |
|
return BThreadedPartyCompatibleWithMatch( pMatch, pParty ); |
|
} |
|
|
|
virtual const char* GetUnauthorizedPartyReason( CTFParty* pParty ) const OVERRIDE |
|
{ |
|
TFPartyManager()->YldUpdatePartyMemberData( pParty ); |
|
if ( pParty->BAnyMemberWithoutCompetitiveAccess() ) |
|
{ |
|
return "They want to play a competitive game, but somebody doesn't have competitive access"; |
|
} |
|
|
|
return NULL; |
|
} |
|
|
|
virtual void Dump( const char *pszLeader, int nSpewLevel, int nLogLevel, const MatchParty_t* pMatch ) const OVERRIDE |
|
{ |
|
EmitInfo( SPEW_GC, nSpewLevel, nLogLevel, "%s Best Ladder ping: %.0fms\n", pszLeader, pMatch->m_flPingClosestServer ); |
|
} |
|
#endif |
|
|
|
#ifdef CLIENT_DLL |
|
virtual bool BGetRoundStartBannerParameters( int& nSkin, int& nBodyGroup ) const OVERRIDE |
|
{ |
|
// The comp skins start at skin 8 |
|
nSkin = 8 + TFGameRules()->GetRoundsPlayed(); |
|
nBodyGroup = 1; |
|
return true; |
|
} |
|
|
|
virtual bool BGetRoundDoorParameters( int& nSkin, int& nLogoBodyGroup ) const OVERRIDE |
|
{ |
|
nLogoBodyGroup = 0; |
|
nSkin = 0; |
|
if( GTFGCClientSystem()->GetLobby() && |
|
GTFGCClientSystem()->GetLobby()->Obj().average_rank() >= k_unDrilloRating_Ladder_HighSkill ) |
|
{ |
|
// High skill has a different skin |
|
nSkin = 1; |
|
} |
|
|
|
return true; |
|
} |
|
virtual const char *GetMapLoadBackgroundOverride( bool bWidescreen ) const OVERRIDE |
|
{ |
|
return ( bWidescreen ? "ranked_background_widescreen" : "ranked_background" ); |
|
} |
|
#endif |
|
|
|
#ifdef GAME_DLL |
|
|
|
virtual void PostMatchClearServerSettings() const OVERRIDE |
|
{ |
|
Assert( TFGameRules() ); |
|
TFGameRules()->EndCompetitiveMatch(); |
|
} |
|
|
|
virtual void InitGameRulesSettings() const OVERRIDE |
|
{ |
|
TFGameRules()->SetCompetitiveMode( true ); |
|
TFGameRules()->SetAllowBetweenRounds( true ); |
|
} |
|
|
|
virtual void InitGameRulesSettingsPostEntity() const OVERRIDE |
|
{ |
|
CTeamControlPointMaster *pMaster = ( g_hControlPointMasters.Count() ) ? g_hControlPointMasters[0] : NULL; |
|
bool bMultiStagePLR = ( tf_gamemode_payload.GetBool() && pMaster && pMaster->PlayingMiniRounds() && TFGameRules()->HasMultipleTrains() ); |
|
bool bUseStopWatch = TFGameRules()->MatchmakingShouldUseStopwatchMode(); |
|
bool bCTF = tf_gamemode_ctf.GetBool(); |
|
bool bHighSkill = GTFGCClientSystem()->GetMatch() && GTFGCClientSystem()->GetMatch()->m_uAverageRank >= k_unDrilloRating_Ladder_HighSkill; |
|
|
|
// Exec our match settings |
|
const char *pszExecFile = ( bHighSkill ) ? "server_competitive_rounds_win_conditions_high_skill.cfg" : "server_competitive_rounds_win_conditions.cfg"; |
|
|
|
if ( bUseStopWatch ) |
|
{ |
|
pszExecFile = ( bHighSkill ) ? "server_competitive_stopwatch_win_conditions_high_skill.cfg" : "server_competitive_stopwatch_win_conditions.cfg"; |
|
} |
|
else if ( bMultiStagePLR || bCTF ) |
|
{ |
|
pszExecFile = ( bHighSkill ) ? "server_competitive_max_rounds_win_conditions_high_skill.cfg" : "server_competitive_max_rounds_win_conditions.cfg"; |
|
} |
|
|
|
engine->ServerCommand( CFmtStr( "exec %s\n", pszExecFile ) ); |
|
|
|
TFGameRules()->SetInStopWatch( bUseStopWatch ); |
|
mp_tournament_stopwatch.SetValue( bUseStopWatch ); |
|
} |
|
|
|
bool ShouldRequestLateJoin() const OVERRIDE |
|
{ |
|
auto pTFGameRules = TFGameRules(); |
|
if ( !pTFGameRules || !pTFGameRules->IsCompetitiveMode() || pTFGameRules->IsManagedMatchEnded() ) |
|
{ |
|
return false; |
|
} |
|
|
|
const CMatchInfo *pMatch = GTFGCClientSystem()->GetMatch(); |
|
|
|
int nPlayers = pMatch->GetNumActiveMatchPlayers(); |
|
int nMissingPlayers = pMatch->GetCanonicalMatchSize() - nPlayers; |
|
|
|
// Allow late-join if we're not started yet, have missing players, and have not lost everyone. |
|
return nMissingPlayers && nPlayers && |
|
( pTFGameRules->State_Get() == GR_STATE_BETWEEN_RNDS || |
|
pTFGameRules->State_Get() == GR_STATE_PREGAME || |
|
pTFGameRules->State_Get() == GR_STATE_STARTGAME ); |
|
} |
|
|
|
bool BMatchIsSafeToLeaveForPlayer( const CMatchInfo* pMatchInfo, const CMatchInfo::PlayerMatchData_t *pMatchPlayer ) const OVERRIDE |
|
{ |
|
// It's only safe if the match is over |
|
return pMatchInfo->BMatchTerminated(); |
|
} |
|
|
|
virtual bool BPlayWinMusic( int nWinningTeam, bool bGameOver ) const OVERRIDE |
|
{ |
|
if ( bGameOver ) |
|
{ |
|
TFGameRules()->BroadcastSound( 255, ( nWinningTeam == TF_TEAM_RED ) ? "Announcer.CompMatchWinRed" : "Announcer.CompMatchWinBlu" ); |
|
TFGameRules()->BroadcastSound( 255, ( nWinningTeam == TF_TEAM_RED ) ? "MatchMaking.MatchEndRedWinMusic" : "MatchMaking.MatchEndBlueWinMusic" ); |
|
} |
|
else |
|
{ |
|
if ( nWinningTeam == TF_TEAM_RED ) |
|
{ |
|
TFGameRules()->BroadcastSound( 255, "Announcer.CompRoundWinRed" ); |
|
TFGameRules()->BroadcastSound( 255, "MatchMaking.RoundEndRedWinMusic" ); |
|
} |
|
else if ( nWinningTeam == TF_TEAM_BLUE ) |
|
{ |
|
TFGameRules()->BroadcastSound( 255, "Announcer.CompRoundWinBlu" ); |
|
TFGameRules()->BroadcastSound( 255, "MatchMaking.RoundEndBlueWinMusic" ); |
|
} |
|
else |
|
{ |
|
TFGameRules()->BroadcastSound( 255, "Announcer.CompRoundStalemate" ); |
|
TFGameRules()->BroadcastSound( 255, "MatchMaking.RoundEndStalemateMusic" ); |
|
} |
|
} |
|
|
|
return true; |
|
} |
|
#endif |
|
|
|
}; |
|
|
|
class CCasualMatchGroupDescription : public IMatchGroupDescription |
|
{ |
|
public: |
|
|
|
class CCasualProgressionDesc : public IProgressionDesc |
|
{ |
|
public: |
|
|
|
CCasualProgressionDesc( EMatchGroup eMatchGroup ) |
|
: IProgressionDesc( eMatchGroup |
|
, "models/vgui/12v12_badge.mdl" |
|
, "resource/ui/PvPCasualRankPanel.res" |
|
, "TF_Competitive_Level" ) |
|
, m_nLevelsPerStep( 25 ) |
|
, m_nSteps( 6 ) |
|
, m_nAverageXPPerGame( 500 ) |
|
, m_nAverageMinutesPerGame( 30 ) |
|
{ |
|
struct StepInfo_t |
|
{ |
|
float m_flAvgGamerPerLevel; |
|
const char* m_pszLevelUpSound; |
|
}; |
|
|
|
const StepInfo_t stepInfo[] = { { 1.5f, "MatchMaking.LevelOneAchieved" } |
|
, { 2.5f, "MatchMaking.LevelTwoAchieved" } |
|
, { 4.f, "MatchMaking.LevelThreeAchieved" } |
|
, { 6.f, "MatchMaking.LevelFourAchieved" } |
|
, { 9.f, "MatchMaking.LevelFiveAchieved" } |
|
, { 14.f, "MatchMaking.LevelSixAchieved" } }; |
|
|
|
uint32 nNumLevels = m_nLevelsPerStep * m_nSteps; |
|
|
|
uint32 nEndXPForLevel = 0; |
|
for( uint32 i=0; i<nNumLevels; ++i ) |
|
{ |
|
const uint32 nStep = i / m_nLevelsPerStep; |
|
LevelInfo_t& level = m_vecLevels[ m_vecLevels.AddToTail() ]; |
|
level.m_nLevelNum = i + 1; // This loop is 0-based, but users will start at level 1 |
|
level.m_nStartXP = nEndXPForLevel; // Use the previous level's end as our start |
|
|
|
// We want the last level to have the same starting and ending XP value so the progress bar looks filled |
|
// as soon as you hit max level. |
|
if ( level.m_nLevelNum != nNumLevels ) |
|
{ |
|
nEndXPForLevel += stepInfo[ nStep ].m_flAvgGamerPerLevel * m_nAverageXPPerGame; |
|
} |
|
|
|
level.m_nEndXP = nEndXPForLevel; |
|
level.m_pszLevelTitle = NULL; // Casual levels dont have titles |
|
level.m_pszLevelUpSound = stepInfo[ nStep ].m_pszLevelUpSound; |
|
level.m_pszLobbyBackgroundImage = "competitive/12v12_background001"; // All the same in casual |
|
} |
|
} |
|
|
|
#ifdef CLIENT_DLL |
|
virtual void SetupBadgePanel( CBaseModelPanel *pModelPanel, const LevelInfo_t& level ) const OVERRIDE |
|
{ |
|
if ( !pModelPanel ) |
|
return; |
|
|
|
int nLevelIndex = level.m_nLevelNum - 1; |
|
int nSkin = nLevelIndex / m_nLevelsPerStep; |
|
int nStarsBodyGroup = ( ( nLevelIndex ) % 5 ) + 1; |
|
int nBulletsBodyGroup = 0; |
|
int nPlatesBodyGroup = 0; |
|
int nBannerBodyGroup = 0; |
|
|
|
switch( ( ( nLevelIndex ) / 5 ) % 5 ) |
|
{ |
|
case 0: |
|
nBulletsBodyGroup = 0; |
|
nPlatesBodyGroup = 0; |
|
nBannerBodyGroup = 0; |
|
break; |
|
case 1: |
|
nBulletsBodyGroup = 1; |
|
nPlatesBodyGroup = 0; |
|
nBannerBodyGroup = 0; |
|
break; |
|
case 2: |
|
nBulletsBodyGroup = 2; |
|
nPlatesBodyGroup = 1; |
|
nBannerBodyGroup = 0; |
|
break; |
|
case 3: |
|
nBulletsBodyGroup = 3; |
|
nPlatesBodyGroup = 2; |
|
nBannerBodyGroup = 1; |
|
break; |
|
case 4: |
|
nBulletsBodyGroup = 4; |
|
nPlatesBodyGroup = 3; |
|
nBannerBodyGroup = 1; |
|
break; |
|
} |
|
|
|
EnsureBadgePanelModel( pModelPanel ); |
|
|
|
int nBody = 0; |
|
CStudioHdr studioHDR( pModelPanel->GetStudioHdr(), g_pMDLCache ); |
|
|
|
::SetBodygroup( &studioHDR, nBody, ::FindBodygroupByName( &studioHDR, "bullets" ), nBulletsBodyGroup ); |
|
::SetBodygroup( &studioHDR, nBody, ::FindBodygroupByName( &studioHDR, "plates" ), nPlatesBodyGroup ); |
|
::SetBodygroup( &studioHDR, nBody, ::FindBodygroupByName( &studioHDR, "banner" ), nBannerBodyGroup ); |
|
::SetBodygroup( &studioHDR, nBody, ::FindBodygroupByName( &studioHDR, "stars" ), nStarsBodyGroup ); |
|
|
|
pModelPanel->SetBody( nBody ); |
|
pModelPanel->SetSkin( nSkin ); |
|
} |
|
|
|
virtual const uint32 GetLocalPlayerLastAckdExperience() const OVERRIDE |
|
{ |
|
// This is bad and hard-coding a match group. We should just make XP a rating type and these functions |
|
// should just say "use this rating for XP"/"use this rating for acked XP" |
|
FixmeMMRatingBackendSwapping(); |
|
#if defined CLIENT_DLL && defined STAGING_ONLY |
|
if ( tf_test_pvp_rank_xp_change.GetInt() != -1 ) |
|
{ |
|
return tf_test_pvp_rank_xp_change.GetInt(); |
|
} |
|
#endif |
|
|
|
CSOTFLadderData *pLadderData = GetLocalPlayerLadderData( k_nMatchGroup_Casual_12v12 ); |
|
if ( pLadderData ) |
|
{ |
|
return pLadderData->Obj().last_ackd_experience(); |
|
} |
|
|
|
return 0u; |
|
} |
|
|
|
virtual const uint32 GetPlayerExperienceBySteamID( CSteamID steamid ) const OVERRIDE |
|
{ |
|
// This is bad and hard-coding a match group. We should just make XP a rating type and these functions |
|
// should just say "use this rating for XP"/"use this rating for acked XP" |
|
FixmeMMRatingBackendSwapping(); |
|
#if defined CLIENT_DLL && defined STAGING_ONLY |
|
if ( tf_test_pvp_rank_xp_change.GetInt() != -1 ) |
|
{ |
|
return tf_test_pvp_rank_xp_change.GetInt(); |
|
} |
|
#endif |
|
|
|
#ifndef CLIENT_DLL |
|
#error This function is only okay on the client due to calling yielding stuff |
|
#endif |
|
CSOTFLadderData *pLadderData = YieldingGetPlayerLadderDataBySteamID( steamid, k_nMatchGroup_Casual_12v12 ); |
|
if ( pLadderData ) |
|
{ |
|
return pLadderData->Obj().experience(); |
|
} |
|
|
|
return 0u; |
|
} |
|
#endif // CLIENT_DLL |
|
|
|
#if defined GC |
|
virtual bool BYldAcknowledgePlayerXPOnTransaction( CSQLAccess &transaction, |
|
CTFSharedObjectCache *pLockedSOCache ) const OVERRIDE |
|
{ |
|
// This is bad and a result of XP being just a rating in some places but a magic field elsewhere. |
|
FixmeMMRatingBackendSwapping(); |
|
Assert( GGCTF()->IsSteamIDLockedByCurJob( pLockedSOCache->GetOwner() ) ); |
|
|
|
CSOTFLadderData *pLadderData = NULL; |
|
|
|
// Find their ladder data |
|
CSharedObjectTypeCache *pItemTypeCache = pLockedSOCache->FindTypeCache( CSOTFLadderData::k_nTypeID ); |
|
if ( pItemTypeCache ) |
|
{ |
|
CSOTFLadderData queryItem( pLockedSOCache->GetOwner().GetAccountID(), k_nMatchGroup_Casual_12v12 ); |
|
pLadderData = pLockedSOCache->FindTypedSharedObject< CSOTFLadderData >( queryItem ); |
|
} |
|
|
|
if ( !pLadderData ) |
|
{ |
|
return false; |
|
} |
|
|
|
// Update the last ack'd to the current |
|
// |
|
// XXX(JohnS): This function needs to be destroyed, but if kept, we would probably want to fix |
|
// CSharedObjectTransactionEx to work properly with multiple SOCaches, such that |
|
// BYieldingUpdatePlayerRating could work with it, such that this function could just require a |
|
// sharedobject transaction... |
|
CSOTFLadderData dataCopy; |
|
dataCopy.Copy( *pLadderData ); |
|
uint32_t nAck = pLadderData->Obj().experience(); |
|
dataCopy.Obj().set_last_ackd_experience( nAck ); |
|
CUtlVector<int> dirtyFields( 0, 1 ); |
|
dirtyFields.AddToTail( CSOTFLadderPlayerStats::kLastAckdExperienceFieldNumber ); |
|
bool bRet = dataCopy.BYieldingAddWriteToTransaction( transaction, dirtyFields ); |
|
if ( bRet ) |
|
{ |
|
transaction.AddCommitListener( [pLockedSOCache, nAck, pLadderData]() { |
|
Assert( GGCTF()->IsSteamIDLockedByCurJob( pLockedSOCache->GetOwner() ) ); |
|
pLadderData->Obj().set_last_ackd_experience( nAck ); |
|
pLockedSOCache->DirtyNetworkObject( pLadderData ); |
|
}); |
|
} |
|
return bRet; |
|
} |
|
|
|
virtual const bool BRankXPIsActuallyPrimaryMMRating() const OVERRIDE { return false; } |
|
#endif // defined GC |
|
|
|
#if defined GC_DLL || ( defined STAGING_ONLY && defined CLIENT_DLL ) |
|
virtual void DebugSpewLevels() const OVERRIDE |
|
{ |
|
Msg( "Spewing casual levels:\n" ); |
|
Msg( "Assuming average %d XP per game and average %d minutes per game\n", m_nAverageXPPerGame, m_nAverageMinutesPerGame ); |
|
|
|
uint32 nNumGamesToAchieve = 0; |
|
// Walk the levels to find where the passed in experience value falls |
|
for( int i=0; i< m_vecLevels.Count(); ++i ) |
|
{ |
|
nNumGamesToAchieve += ( m_vecLevels[ i ].m_nEndXP - m_vecLevels[ i ].m_nStartXP ) / m_nAverageXPPerGame; |
|
uint32 nExpectedMinutesToAchieve = nNumGamesToAchieve * m_nAverageMinutesPerGame; |
|
#ifdef CLIENT_DLL |
|
int nStep = i / m_nLevelsPerStep; |
|
const CEconItemRarityDefinition* pRarity = GetItemSchema()->GetRarityDefinition( nStep + 1 ); |
|
vgui::HScheme scheme = vgui::scheme()->GetScheme( "ClientScheme" ); |
|
vgui::IScheme *pScheme = vgui::scheme()->GetIScheme( scheme ); |
|
Color color = pScheme->GetColor( GetColorNameForAttribColor( pRarity->GetAttribColor() ), Color( 255, 255, 255, 255 ) ); |
|
|
|
ConColorMsg( color, "Level %d:\t%d - %d. Expected games required: %d Expected hours required: %.2f\n", m_vecLevels[ i ].m_nLevelNum, m_vecLevels[ i ].m_nStartXP, m_vecLevels[ i ].m_nEndXP, nNumGamesToAchieve, ( nExpectedMinutesToAchieve / 60.f ) ); |
|
#else |
|
DevMsg( "Level %d:\t%d - %d. Expected games required: %d Expected hours required: %.2f\n", m_vecLevels[ i ].m_nLevelNum, m_vecLevels[ i ].m_nStartXP, m_vecLevels[ i ].m_nEndXP, nNumGamesToAchieve, ( nExpectedMinutesToAchieve / 60.f ) ); |
|
#endif |
|
} |
|
} |
|
#endif |
|
|
|
private: |
|
const uint32 m_nLevelsPerStep; |
|
const uint32 m_nSteps; |
|
const uint32 m_nAverageXPPerGame; |
|
const uint32 m_nAverageMinutesPerGame; |
|
}; |
|
|
|
CCasualMatchGroupDescription( EMatchGroup eMatchGroup, ConVar* pmm_match_group_size, ConVar* pmm_match_group_size_minimum ) |
|
: IMatchGroupDescription( eMatchGroup |
|
, { eMatchMode_MatchMaker_LateJoinMatchBased // m_eLateJoinMode; |
|
, eMMPenaltyPool_Casual // m_ePenaltyPool |
|
, true // m_bUsesSkillRatings; |
|
, true // m_bSupportsLowPriorityQueue; |
|
, true // m_bRequiresMatchID; |
|
, CASUAL_REQUIRED_SCORE // m_pmm_required_score; |
|
, true // m_bUseMatchHud; |
|
, "server_casual.cfg" // m_pszExecFileName; |
|
, pmm_match_group_size // m_pmm_match_group_size; |
|
, pmm_match_group_size_minimum // m_pmm_match_group_size_minimum; |
|
, MATCH_TYPE_CASUAL // m_eMatchType; |
|
, true // m_bShowPreRoundDoors; |
|
, true // m_bShowPostRoundDoors; |
|
, "#TF_Competitive_GameOver" // m_pszMatchEndKickWarning; |
|
, "MatchMaking.RoundStartCasual" // m_pszMatchStartSound; |
|
, true // m_bAutoReady; |
|
, false // m_bShowRankIcons; |
|
, false // m_bUseMatchSummaryStage; |
|
, false // m_bDistributePerformanceMedals; |
|
, true // m_bIsCompetitiveMode; |
|
, false // m_bUseFirstBlood; |
|
, false // m_bUseReducedBonusTime; |
|
, true // m_bUseAutoBalance; |
|
, false // m_bAllowTeamChange; |
|
, true // m_bRandomWeaponCrits; |
|
, false // m_bFixedWeaponSpread; |
|
, false // m_bRequireCompleteMatch; |
|
, true // m_bTrustedServersOnly; |
|
, false // m_bForceClientSettings; |
|
, false // m_bAllowDrawingAtMatchSummary |
|
, true // m_bAllowSpecModeChange |
|
, true // m_bAutomaticallyRequeueAfterMatchEnds |
|
, true // m_bUsesMapVoteOnRoundEnd |
|
, true // m_bUsesXP |
|
, true // m_bUsesDashboardOnRoundEnd |
|
, true // m_bUsesSurveys |
|
, false } ) // m_bStrictMatchmakerScoring |
|
{ |
|
m_pProgressionDesc = new CCasualProgressionDesc( eMatchGroup ); |
|
} |
|
|
|
#ifdef GC_DLL |
|
virtual EMMRating PrimaryMMRatingBackend() const OVERRIDE |
|
{ |
|
// Hard-coded for casual at the moment. Live-swapping won't work either, since lobbies don't know what they were |
|
// formed with in Match_Result |
|
FixmeMMRatingBackendSwapping(); |
|
return k_nMMRating_12v12_DRILLO; |
|
} |
|
|
|
virtual const std::vector< EMMRating > &MatchResultRatingBackends() const OVERRIDE |
|
{ |
|
FixmeMMRatingBackendSwapping(); // Shouldn't be hard-coded for 12v12, param |
|
static std::vector< EMMRating > casualRatings = { k_nMMRating_12v12_DRILLO, k_nMMRating_12v12_GLICKO }; |
|
return casualRatings; |
|
} |
|
|
|
// Copy party's casual criteria |
|
virtual bool InitMatchFromParty( MatchDescription_t* pMatch, const MatchParty_t* pParty ) const OVERRIDE |
|
{ |
|
pMatch->m_acceptableCasualCriteria.Clear(); |
|
pMatch->m_acceptableCasualCriteria.CopyFrom( pParty->m_casualCriteria ); |
|
|
|
CCasualCriteriaHelper helper( pMatch->m_acceptableCasualCriteria ); |
|
return helper.AnySelected(); |
|
} |
|
|
|
virtual bool InitMatchFromLobby( MatchDescription_t* pMatch, CTFLobby* pLobby ) const OVERRIDE |
|
{ |
|
pMatch->m_acceptableCasualCriteria.Clear(); |
|
CCasualCriteriaHelper helper( pMatch->m_acceptableCasualCriteria ); |
|
|
|
const MapDef_t* pMap = GetItemSchema()->GetMasterMapDefByName( pLobby->GetMapName() ); |
|
if ( pMap ) |
|
{ |
|
helper.SetMapSelected( pMap->m_nDefIndex, true ); |
|
} |
|
|
|
pMatch->m_acceptableCasualCriteria = helper.GetCasualCriteria(); |
|
|
|
return helper.AnySelected(); |
|
} |
|
|
|
// Set the match party's criteria to the TFParty's criteria |
|
virtual void SyncMatchParty( const CTFParty *pParty, MatchParty_t *pMatchParty ) const OVERRIDE |
|
{ |
|
pMatchParty->m_casualCriteria.CopyFrom( pParty->Obj().search_casual() ); |
|
} |
|
|
|
// Get all the valid categories and randomly choose a category to play |
|
virtual void SelectModeSpecificParameters( const MatchDescription_t* pMatch, CTFLobby* pLobby ) const OVERRIDE |
|
{ |
|
if ( *tf_mm_ladder_force_map_by_name.GetString() ) |
|
{ |
|
pLobby->SetMapName( tf_mm_ladder_force_map_by_name.GetString() ); |
|
return; |
|
} |
|
|
|
CUtlVector< const MapDef_t* > vecValidMaps; |
|
int nNumMaps = GetItemSchema()->GetMasterMapsList().Count(); |
|
CCasualCriteriaHelper helper( pMatch->m_acceptableCasualCriteria ); |
|
for( int i=0; i < nNumMaps; ++ i ) |
|
{ |
|
const MapDef_t* pMapDef = GetItemSchema()->GetMasterMapsList()[ i ]; |
|
|
|
if ( helper.IsMapSelected( pMapDef ) ) |
|
{ |
|
vecValidMaps.AddToTail( pMapDef ); |
|
} |
|
} |
|
|
|
if ( vecValidMaps.Count() == 0 ) |
|
{ |
|
// We should have SOMETHING valid. |
|
Assert( vecValidMaps.Count() > 0 ); |
|
pLobby->SetMapName( "ctf_2fort" ); // Everybody loves 2fort |
|
return; |
|
} |
|
|
|
const char *pszMap = vecValidMaps[ RandomInt( 0, vecValidMaps.Count() - 1 ) ]->pszMapName; |
|
pLobby->SetMapName( pszMap ); |
|
} |
|
|
|
// Private helper to check an entire party's join permissions and criteria, for both PartyCompatible and Intersect |
|
// below, since they do the same computation, one just keeps it. |
|
bool BThreadedCheckPartyAllowedToJoinMatchAndIntersectCriteria( const MatchDescription_t* pMatch, |
|
const MatchParty_t *pParty, |
|
CCasualCriteriaHelper &criteria ) const |
|
{ |
|
if ( *tf_mm_ladder_force_map_by_name.GetString() ) |
|
{ |
|
// If a map is forced, we don't care about compatibility. We're obviously testing something. |
|
return true; |
|
} |
|
|
|
// Check for blacklisted former members that tank compatibility |
|
if ( !BCheckLeftMatchMembersAgainstParty( pMatch, pParty, &BThreadedFormerMemberMayRejoinJoinCasualOrMvMMatch) ) |
|
{ return false; } |
|
|
|
// Intersect criteria with new party |
|
criteria = CCasualCriteriaHelper( pMatch->m_acceptableCasualCriteria ); |
|
criteria.Intersect( pParty->m_casualCriteria ); |
|
|
|
return criteria.AnySelected(); |
|
} |
|
|
|
virtual bool BThreadedPartyCompatibleWithMatch( const MatchDescription_t* pMatch, const MatchParty_t *pCandidateParty ) const OVERRIDE |
|
{ |
|
CCasualCriteriaHelper helper( pMatch->m_acceptableCasualCriteria ); |
|
return BThreadedCheckPartyAllowedToJoinMatchAndIntersectCriteria( pMatch, pCandidateParty, helper ); |
|
} |
|
|
|
virtual bool BThreadedIntersectMatchWithParty( MatchDescription_t* pMatch, const MatchParty_t* pParty ) const OVERRIDE |
|
{ |
|
CCasualCriteriaHelper helper( pMatch->m_acceptableCasualCriteria ); |
|
bool bRet = BThreadedCheckPartyAllowedToJoinMatchAndIntersectCriteria( pMatch, pParty, helper ); |
|
|
|
// Update the match |
|
if ( bRet ) |
|
{ |
|
pMatch->m_acceptableCasualCriteria = helper.GetCasualCriteria(); |
|
return true; |
|
} |
|
|
|
return false; |
|
|
|
} |
|
|
|
virtual bool BThreadedPartiesCompatible( const MatchParty_t *pLeftParty, const MatchParty_t *pRightParty ) const OVERRIDE |
|
{ |
|
CCasualCriteriaHelper helper( pLeftParty->m_casualCriteria ); |
|
helper.Intersect( pRightParty->m_casualCriteria ); |
|
return helper.AnySelected(); |
|
} |
|
|
|
virtual void GetServerDetails( const CMsgGameServerMatchmakingStatus& msg, int& nChallengeIndex, const char* pszMap ) const OVERRIDE |
|
{} |
|
|
|
virtual const char* GetUnauthorizedPartyReason( CTFParty* pParty ) const OVERRIDE |
|
{ |
|
// Don't need no credit card to ride this train |
|
return NULL; |
|
} |
|
|
|
virtual void Dump( const char *pszLeader, int nSpewLevel, int nLogLevel, const MatchParty_t* pMatch ) const OVERRIDE |
|
{ |
|
CUtlString strSelectedMaps; |
|
|
|
CUtlVector< const MapDef_t* > vecValidMaps; |
|
int nCount = 0; |
|
int nNumMaps = GetItemSchema()->GetMasterMapsList().Count(); |
|
CCasualCriteriaHelper helper( pMatch->m_casualCriteria ); |
|
for( int i=0; i < nNumMaps; ++ i ) |
|
{ |
|
const MapDef_t* pMapDef = GetItemSchema()->GetMasterMapsList()[ i ]; |
|
if ( helper.IsMapSelected( pMapDef ) ) |
|
{ |
|
if ( nCount > 0 ) |
|
{ |
|
strSelectedMaps += ", "; |
|
} |
|
|
|
strSelectedMaps += pMapDef->pszMapName; |
|
++nCount; |
|
} |
|
} |
|
|
|
EmitInfo( SPEW_GC, nSpewLevel, nLogLevel, "%s Search casual maps: %s\n", pszLeader, strSelectedMaps.String() ); |
|
EmitInfo( SPEW_GC, nSpewLevel, nLogLevel, "%s Best casual server ping: %.0fms\n", pszLeader, pMatch->m_flPingClosestServer ); |
|
} |
|
#endif |
|
|
|
#ifdef CLIENT_DLL |
|
virtual bool BGetRoundStartBannerParameters( int& nSkin, int& nBodyGroup ) const OVERRIDE |
|
{ |
|
nBodyGroup = 0; |
|
nSkin = TFGameRules()->GetRoundsPlayed(); |
|
return true; |
|
} |
|
|
|
virtual bool BGetRoundDoorParameters( int& nSkin, int& nLogoBodyGroup ) const OVERRIDE |
|
{ |
|
nLogoBodyGroup = 1; |
|
nSkin = 3; |
|
return true; |
|
} |
|
|
|
virtual const char *GetMapLoadBackgroundOverride( bool bWidescreen ) const OVERRIDE |
|
{ |
|
return NULL; |
|
} |
|
#endif |
|
|
|
#ifdef GAME_DLL |
|
virtual void PostMatchClearServerSettings() const OVERRIDE |
|
{ |
|
Assert( TFGameRules() ); |
|
TFGameRules()->MatchSummaryEnd(); |
|
} |
|
|
|
virtual void InitGameRulesSettings() const OVERRIDE |
|
{ |
|
TFGameRules()->SetAllowBetweenRounds( true ); |
|
} |
|
|
|
virtual void InitGameRulesSettingsPostEntity() const OVERRIDE |
|
{ |
|
CTeamControlPointMaster *pMaster = ( g_hControlPointMasters.Count() ) ? g_hControlPointMasters[0] : NULL; |
|
bool bMultiStagePLR = ( tf_gamemode_payload.GetBool() && pMaster && pMaster->PlayingMiniRounds() && |
|
pMaster->GetNumRounds() > 1 && TFGameRules()->HasMultipleTrains() ); |
|
bool bCTF = tf_gamemode_ctf.GetBool(); |
|
bool bUseStopWatch = TFGameRules()->MatchmakingShouldUseStopwatchMode(); |
|
|
|
// Exec our match settings |
|
const char *pszExecFile = bUseStopWatch ? "server_casual_stopwatch_win_conditions.cfg" : |
|
( ( bMultiStagePLR || bCTF ) ? "server_casual_max_rounds_win_conditions.cfg" : "server_casual_rounds_win_conditions.cfg" ); |
|
|
|
if ( TFGameRules()->IsPowerupMode() ) |
|
{ |
|
pszExecFile = "server_casual_max_rounds_win_conditions_mannpower.cfg"; |
|
} |
|
|
|
engine->ServerCommand( CFmtStr( "exec %s\n", pszExecFile ) ); |
|
|
|
// leave stopwatch off for now |
|
TFGameRules()->SetInStopWatch( false );//bUseStopWatch ); |
|
mp_tournament_stopwatch.SetValue( false );//bUseStopWatch ); |
|
} |
|
|
|
bool ShouldRequestLateJoin() const OVERRIDE |
|
{ |
|
auto pTFGameRules = TFGameRules(); |
|
if ( !pTFGameRules || !pTFGameRules->IsCompetitiveMode() || pTFGameRules->IsManagedMatchEnded() ) |
|
{ |
|
Assert( false ); |
|
return false; |
|
} |
|
|
|
if ( pTFGameRules->BIsManagedMatchEndImminent() ) |
|
return false; |
|
|
|
const CMatchInfo *pMatch = GTFGCClientSystem()->GetMatch(); |
|
|
|
int nPlayers = pMatch->GetNumActiveMatchPlayers(); |
|
int nMissingPlayers = pMatch->GetCanonicalMatchSize() - nPlayers; |
|
|
|
// Allow late-join if we have missing players, have not lost everyone |
|
return nMissingPlayers && nPlayers; |
|
} |
|
|
|
bool BMatchIsSafeToLeaveForPlayer( const CMatchInfo* pMatchInfo, const CMatchInfo::PlayerMatchData_t *pMatchPlayer ) const |
|
{ |
|
return true; |
|
} |
|
|
|
virtual bool BPlayWinMusic( int nWinningTeam, bool bGameOver ) const OVERRIDE |
|
{ |
|
// Custom for game over |
|
if ( bGameOver ) |
|
{ |
|
TFGameRules()->BroadcastSound( TF_TEAM_RED, nWinningTeam == TF_TEAM_RED ? "MatchMaking.MatchEndWinMusicCasual" : "MatchMaking.MatchEndLoseMusicCasual" ); |
|
TFGameRules()->BroadcastSound( TF_TEAM_BLUE, nWinningTeam == TF_TEAM_BLUE ? "MatchMaking.MatchEndWinMusicCasual" : "MatchMaking.MatchEndLoseMusicCasual" ); |
|
return true; |
|
} |
|
else |
|
{ |
|
// Let non-match logic handle round wins |
|
return false; |
|
} |
|
} |
|
#endif |
|
}; |
|
|
|
#if defined STAGING_ONLY && defined CLIENT_DLL |
|
CON_COMMAND( spew_match_group_levels, "Spew all casual levels" ) |
|
{ |
|
if ( args.ArgC() < 2 ) |
|
return; |
|
|
|
const IMatchGroupDescription* pMatchDesc = GetMatchGroupDescription( (EMatchGroup)atoi( args[1] ) ); |
|
if ( !pMatchDesc || !pMatchDesc->m_pProgressionDesc ) |
|
return; |
|
|
|
pMatchDesc->m_pProgressionDesc->DebugSpewLevels(); |
|
} |
|
#endif |
|
|
|
const IMatchGroupDescription* GetMatchGroupDescription( const EMatchGroup& eGroup ) |
|
{ |
|
static CMvMMatchGroupDescription descBootcamp ( k_nMatchGroup_MvM_Practice, "server_bootcamp.cfg", /* bTrustedOnly */ false ); |
|
static CMvMMatchGroupDescription descMannup ( k_nMatchGroup_MvM_MannUp, "server_mannup.cfg", /* bTrustedOnly */ true ); |
|
static CLadderMatchGroupDescription descLadder6v6 ( k_nMatchGroup_Ladder_6v6, &tf_mm_match_size_ladder_6v6 ); |
|
static CLadderMatchGroupDescription descLadder9v9 ( k_nMatchGroup_Ladder_9v9, &tf_mm_match_size_ladder_9v9 ); |
|
static CLadderMatchGroupDescription descLadder12v12 ( k_nMatchGroup_Ladder_12v12, &tf_mm_match_size_ladder_12v12 ); |
|
static CCasualMatchGroupDescription descCasual6v6 ( k_nMatchGroup_Casual_6v6, &tf_mm_match_size_ladder_6v6, NULL ); |
|
static CCasualMatchGroupDescription descCasual9v9 ( k_nMatchGroup_Casual_9v9, &tf_mm_match_size_ladder_9v9, NULL ); |
|
static CCasualMatchGroupDescription descCasual12v12 ( k_nMatchGroup_Casual_12v12, &tf_mm_match_size_ladder_12v12, \ |
|
&tf_mm_match_size_ladder_12v12_minimum ); |
|
|
|
switch( eGroup ) |
|
{ |
|
case k_nMatchGroup_MvM_Practice: |
|
return &descBootcamp; |
|
case k_nMatchGroup_MvM_MannUp: |
|
return &descMannup; |
|
|
|
case k_nMatchGroup_Ladder_6v6: |
|
return &descLadder6v6; |
|
case k_nMatchGroup_Ladder_9v9: |
|
return &descLadder9v9; |
|
case k_nMatchGroup_Ladder_12v12: |
|
return &descLadder12v12; |
|
|
|
case k_nMatchGroup_Casual_6v6: |
|
return &descCasual6v6; |
|
case k_nMatchGroup_Casual_9v9: |
|
return &descCasual9v9; |
|
case k_nMatchGroup_Casual_12v12: |
|
return &descCasual12v12; |
|
|
|
default: |
|
#ifdef GC_DLL |
|
// We're going to expectedly hit this many times on the client/server. |
|
// Only complain on the GC |
|
Assert( false ); |
|
#endif |
|
break; |
|
} |
|
|
|
return NULL; |
|
} |
|
// If you add a matchmaking group, handle it in the above switch |
|
COMPILE_TIME_ASSERT( k_nMatchGroup_Casual_12v12 == ( k_nMatchGroup_Count - 1 ) );
|
|
|