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31 lines
977 B
31 lines
977 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// |
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// |
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//============================================================================= |
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#ifndef TF_FX_SHARED_H |
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#define TF_FX_SHARED_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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// Client specific. |
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#ifdef CLIENT_DLL |
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#include "c_tf_player.h" |
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// Server specific. |
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#else |
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#include "tf_player.h" |
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#endif |
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void FX_WeaponSound ( int iPlayer, WeaponSound_t soundType, const Vector &vecOrigin, CTFWeaponInfo *pWeaponInfo ); |
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void StartGroupingSounds( void ); |
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void EndGroupingSounds( void ); |
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bool IsFixedWeaponSpreadEnabled( void ); |
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// This runs on both the client and the server. |
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// On the server, it only does the damage calculations. |
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// On the client, it does all the effects. |
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void FX_FireBullets( CTFWeaponBase *pWpn, int iPlayer, const Vector &vecOrigin, const QAngle &vecAngles, |
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int iWeapon, int iMode, int iSeed, float flSpread, float flDamage = -1.0f, bool bCritical = false ); |
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#endif // TF_FX_SHARED_H
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