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1732 lines
51 KiB
1732 lines
51 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#include "cbase.h" |
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#ifdef CLIENT_DLL |
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#include "achievementmgr.h" |
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#include "baseachievement.h" |
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#include "tf_hud_statpanel.h" |
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#include "c_tf_team.h" |
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#include "c_tf_player.h" |
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#include "c_tf_playerresource.h" |
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#include "tf_gamerules.h" |
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#include "achievements_tf.h" |
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#include "c_tf_objective_resource.h" |
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#include "tf_weapon_shotgun.h" |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFScout_FirstBlood : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
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SetGoal( 1 ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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// Achievement for getting first blood. |
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if ( event->GetInt( "death_flags" ) & TF_DEATH_FIRST_BLOOD ) |
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{ |
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IncrementCount(); |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFScout_FirstBlood, ACHIEVEMENT_TF_SCOUT_FIRST_BLOOD, "TF_SCOUT_FIRST_BLOOD", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFScout_FirstBloodKill : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
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SetGoal( 5 ); |
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SetStoreProgressInSteam( true ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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CTFPlayer *pAttackerPlayer = ToTFPlayer( pAttacker ); |
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// Achievement for accumulating 5 kills over several matches with the first blood crit boost. |
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bool bFirstBlood = event->GetInt( "death_flags" ) & TF_DEATH_FIRST_BLOOD; |
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if ( pAttackerPlayer->m_Shared.IsFirstBloodBoosted() && |
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pAttackerPlayer->m_Shared.InCond( TF_COND_CRITBOOSTED_FIRST_BLOOD ) && |
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!bFirstBlood ) |
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{ |
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IncrementCount(); |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFScout_FirstBloodKill, ACHIEVEMENT_TF_SCOUT_FIRST_BLOOD_KILL, "TF_SCOUT_FIRST_BLOOD_KILL", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFScout_WellEarlyKill : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
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SetGoal( 1 ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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// Achievement for getting a kill in cp_well during the setup phase. |
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if ( FStrEq( m_pAchievementMgr->GetMapName(), "cp_well" ) && |
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TFGameRules() && (TFGameRules()->State_Get() == GR_STATE_RND_RUNNING) && |
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TFGameRules()->InSetup() ) |
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{ |
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IncrementCount(); |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFScout_WellEarlyKill, ACHIEVEMENT_TF_SCOUT_WELL_EARLY_KILL, "TF_SCOUT_WELL_EARLY_KILL", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFScout_LifetimeKills : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
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SetGoal( 2004 ); |
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SetStoreProgressInSteam( true ); |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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// Achievement for getting 2004 lifetime kills! |
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IncrementCount(); |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFScout_LifetimeKills, ACHIEVEMENT_TF_SCOUT_LIFETIME_KILLS, "TF_SCOUT_LIFETIME_KILLS", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFScout_IronManKills : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
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SetGoal( 1 ); |
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ResetTracking(); |
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} |
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virtual void ListenForEvents( void ) |
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{ |
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ListenForGameEvent( "localplayer_respawn" ); |
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ListenForGameEvent( "teamplay_round_active" ); |
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ResetTracking(); |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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const char *pszEventName = event->GetName(); |
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if ( FStrEq( pszEventName, "localplayer_respawn" ) || |
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FStrEq( pszEventName, "teamplay_round_active" ) ) |
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{ |
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ResetTracking(); |
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} |
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} |
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void ResetTracking() |
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{ |
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m_bKillOnGround = false; |
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m_bKillInAir = false; |
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m_bKillInWater = false; |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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// Achievement for getting a kill while on the ground, in the air, and in the water in a single life. |
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CTFPlayer *pAttackerPlayer = ToTFPlayer( pAttacker ); |
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if ( !pAttackerPlayer ) |
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return; |
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if ( pAttackerPlayer->GetWaterLevel() == WL_Eyes ) |
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{ |
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m_bKillInWater = true; |
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} |
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else if ( !(pAttackerPlayer->GetFlags() & FL_ONGROUND) ) |
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{ |
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m_bKillInAir = true; |
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} |
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else |
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{ |
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m_bKillOnGround = true; |
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} |
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if ( m_bKillOnGround && m_bKillInAir && m_bKillInWater ) |
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{ |
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IncrementCount(); |
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} |
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} |
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bool m_bKillOnGround; |
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bool m_bKillInAir; |
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bool m_bKillInWater; |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFScout_IronManKills, ACHIEVEMENT_TF_SCOUT_IRON_MAN_KILLS, "TF_SCOUT_IRON_MAN_KILLS", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFScout_DestroyTeleporters : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 3 ); |
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SetStoreProgressInSteam( true ); |
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} |
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virtual void ListenForEvents() |
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{ |
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ListenForGameEvent( "object_destroyed" ); |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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if ( Q_strcmp( event->GetName(), "object_destroyed" ) == 0 ) |
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{ |
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int iIndex = engine->GetPlayerForUserID( event->GetInt( "attacker" ) ); |
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CBaseEntity *pDestroyer = UTIL_PlayerByIndex( iIndex ); |
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C_TFPlayer *pTFPlayer = C_TFPlayer::GetLocalTFPlayer(); |
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if ( pDestroyer == pTFPlayer ) |
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{ |
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// Only count teleporters. |
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int iType = event->GetInt( "objecttype" ); |
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if ( iType == OBJ_TELEPORTER ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFScout_DestroyTeleporters, ACHIEVEMENT_TF_SCOUT_DESTROY_TELEPORTERS, "TF_SCOUT_DESTROY_TELEPORTERS", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFScout_DestroyBuildingsBeingBuilt : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 3 ); |
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SetStoreProgressInSteam( true ); |
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} |
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virtual void ListenForEvents() |
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{ |
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ListenForGameEvent( "object_destroyed" ); |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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if ( Q_strcmp( event->GetName(), "object_destroyed" ) == 0 ) |
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{ |
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int iIndex = engine->GetPlayerForUserID( event->GetInt( "attacker" ) ); |
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CBaseEntity *pDestroyer = UTIL_PlayerByIndex( iIndex ); |
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C_TFPlayer *pTFPlayer = C_TFPlayer::GetLocalTFPlayer(); |
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if ( pDestroyer == pTFPlayer ) |
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{ |
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// Only count buildings being built. |
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if ( event->GetBool( "was_building" ) ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFScout_DestroyBuildingsBeingBuilt, ACHIEVEMENT_TF_SCOUT_DESTROY_BUILDINGS_BEING_BUILT, "TF_SCOUT_DESTROY_BUILDINGS_BEING_BUILT", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFScout_DestroySentryWithPistol : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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virtual void ListenForEvents() |
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{ |
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ListenForGameEvent( "object_destroyed" ); |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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if ( Q_strcmp( event->GetName(), "object_destroyed" ) == 0 ) |
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{ |
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int iIndex = engine->GetPlayerForUserID( event->GetInt( "attacker" ) ); |
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CBaseEntity *pDestroyer = UTIL_PlayerByIndex( iIndex ); |
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C_TFPlayer *pTFPlayer = C_TFPlayer::GetLocalTFPlayer(); |
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if ( pDestroyer == pTFPlayer ) |
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{ |
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// Only count active sentries destroyed with a pistol. |
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int iType = event->GetInt( "objecttype" ); |
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int iWeaponID = event->GetInt( "weaponid" ); |
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if ( (iType == OBJ_SENTRYGUN) && |
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(iWeaponID == TF_WEAPON_PISTOL_SCOUT) && |
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!event->GetBool( "was_building" ) ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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} |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFScout_DestroySentryWithPistol, ACHIEVEMENT_TF_SCOUT_DESTROY_SENTRY_WITH_PISTOL, "TF_SCOUT_DESTROY_SENTRY_WITH_PISTOL", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFScout_DoubleJumps : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1000 ); |
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SetStoreProgressInSteam( true ); |
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m_bScoredJump = false; |
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} |
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virtual void ListenForEvents() |
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{ |
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ListenForGameEvent( "air_dash" ); |
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ListenForGameEvent( "landed" ); |
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ListenForGameEvent( "localplayer_respawn" ); |
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ListenForGameEvent( "teamplay_round_active" ); |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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// Achievement for getting 1000 double jumps. |
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if ( Q_strcmp( event->GetName(), "air_dash" ) == 0 ) |
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{ |
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int iJumperID = event->GetInt( "player" ); |
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C_TFPlayer *pJumper = ToTFPlayer( UTIL_PlayerByIndex( engine->GetPlayerForUserID( iJumperID ) ) ); |
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if ( pJumper == C_TFPlayer::GetLocalTFPlayer() && !m_bScoredJump ) |
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{ |
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m_bScoredJump = true; |
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IncrementCount(); |
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} |
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} |
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else if ( (Q_strcmp( event->GetName(), "landed" ) == 0) || |
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(Q_strcmp( event->GetName(), "localplayer_respawn" ) == 0) || |
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(Q_strcmp( event->GetName(), "teamplay_round_active" ) == 0) ) |
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{ |
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m_bScoredJump = false; |
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} |
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} |
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private: |
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bool m_bScoredJump; |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFScout_DoubleJumps, ACHIEVEMENT_TF_SCOUT_DOUBLE_JUMPS, "TF_SCOUT_DOUBLE_JUMPS", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFScout_AssistChargeMedic : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
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SetGoal( 1 ); |
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m_bCharged = false; |
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m_iAssists = 0; |
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m_iMedic = -1; |
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} |
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virtual void ListenForEvents() |
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{ |
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ListenForGameEvent( "player_chargedeployed" ); |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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if ( Q_strcmp( event->GetName(), "player_chargedeployed" ) == 0 ) |
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{ |
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m_iMedic = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); |
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CBaseEntity *pMedic = UTIL_PlayerByIndex( m_iMedic ); |
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int iTarget = engine->GetPlayerForUserID( event->GetInt( "targetid" ) ); |
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CBaseEntity *pTarget = UTIL_PlayerByIndex( iTarget ); |
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if ( pMedic && pTarget && pTarget == C_TFPlayer::GetLocalTFPlayer() ) |
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{ |
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m_bCharged = true; |
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m_iAssists = 0; |
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} |
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} |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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int iAssisterIndex = engine->GetPlayerForUserID( event->GetInt( "assister" ) ); |
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if ( iAssisterIndex > 0 && iAssisterIndex == m_iMedic ) |
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{ |
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C_TFPlayer *pMedic = ToTFPlayer( UTIL_PlayerByIndex( iAssisterIndex ) ); |
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if ( pMedic && pMedic->MedicIsReleasingCharge() ) |
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{ |
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m_iAssists++; |
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if ( m_iAssists >= 3 ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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} |
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private: |
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bool m_bCharged; |
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int m_iAssists; |
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int m_iMedic; |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFScout_AssistChargeMedic, ACHIEVEMENT_TF_SCOUT_ASSIST_MEDIC, "TF_SCOUT_ASSIST_MEDIC", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFScout_StealSandwich : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
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SetGoal( 1 ); |
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m_iHeavyID = -1; |
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} |
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virtual void ListenForEvents() |
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{ |
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ListenForGameEvent( "player_stealsandvich" ); |
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ListenForGameEvent( "localplayer_respawn" ); |
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ListenForGameEvent( "teamplay_round_active" ); |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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const char *pszEventName = event->GetName(); |
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if ( FStrEq( pszEventName, "localplayer_respawn" ) || |
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FStrEq( pszEventName, "teamplay_round_active" ) ) |
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{ |
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// If we died or respawned, reset... |
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m_iHeavyID = -1; |
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return; |
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} |
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else if ( Q_strcmp( event->GetName(), "player_stealsandvich" ) == 0 ) |
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{ |
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int iOwner = engine->GetPlayerForUserID( event->GetInt( "owner" ) ); |
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if ( iOwner != m_iHeavyID ) |
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return; |
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int iTarget = engine->GetPlayerForUserID( event->GetInt( "target" ) ); |
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CBaseEntity *pTarget = UTIL_PlayerByIndex( iTarget ); |
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if ( pTarget && pTarget == C_TFPlayer::GetLocalTFPlayer() ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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// Achievement for killing a Heavy and taking his sandvich. |
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C_TFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
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if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_HEAVYWEAPONS ) ) |
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{ |
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// Track the heavy: we have to be responsible for his death. |
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m_iHeavyID = engine->GetPlayerForUserID( pTFVictim->GetUserID() ); |
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} |
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} |
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private: |
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int m_iHeavyID; |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFScout_StealSandwich, ACHIEVEMENT_TF_SCOUT_STEAL_SANDWICH, "TF_SCOUT_STEAL_SANDWICH", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFScout_KillChargedMedic : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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// client fires an event for this achievement, no other code within achievement necessary |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFScout_KillChargedMedic, ACHIEVEMENT_TF_SCOUT_KILL_CHARGED_MEDICS, "TF_SCOUT_KILL_CHARGED_MEDICS", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFScout_SurviveDamage : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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virtual void ListenForEvents() |
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{ |
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ListenForGameEvent( "player_damaged" ); |
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ListenForGameEvent( "teamplay_round_active" ); |
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ListenForGameEvent( "localplayer_respawn" ); |
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m_iDamageTotal = 0; |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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if ( Q_strcmp( event->GetName(), "player_damaged" ) == 0 ) |
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{ |
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C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
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m_iDamageTotal += event->GetInt( "amount" ); |
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if ( pLocalPlayer && pLocalPlayer->IsAlive() && m_iDamageTotal >= 500 ) |
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{ |
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IncrementCount(); |
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} |
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} |
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else if ( FStrEq( event->GetName(), "teamplay_round_active" ) ) |
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{ |
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m_iDamageTotal = 0; |
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} |
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else if ( FStrEq( event->GetName(), "localplayer_respawn" ) ) |
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{ |
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m_iDamageTotal = 0; |
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} |
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} |
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private: |
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int m_iDamageTotal; |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFScout_SurviveDamage, ACHIEVEMENT_TF_SCOUT_SURVIVE_DAMAGE, "TF_SCOUT_SURVIVE_DAMAGE", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFScout_ThreeFlagCaptures : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
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SetFlags( ACH_SAVE_GLOBAL ); |
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SetGoal( 1 ); |
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} |
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virtual void ListenForEvents() |
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{ |
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ListenForGameEvent( "teamplay_flag_event" ); |
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ListenForGameEvent( "teamplay_round_active" ); |
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m_iFlagCaps = 0; |
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} |
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void FireGameEvent_Internal( IGameEvent *event ) |
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{ |
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if ( Q_strcmp( event->GetName(), "teamplay_flag_event" ) == 0 && event->GetInt( "eventtype" ) == TF_FLAGEVENT_CAPTURE ) |
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{ |
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C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
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if ( pLocalPlayer && pLocalPlayer->entindex() == event->GetInt( "player" )) |
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{ |
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m_iFlagCaps++; |
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if ( m_iFlagCaps >= 3 ) |
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{ |
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IncrementCount(); |
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} |
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} |
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} |
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else if ( FStrEq( event->GetName(), "teamplay_round_active" ) ) |
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{ |
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m_iFlagCaps = 0; |
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} |
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} |
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private: |
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int m_iFlagCaps; |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFScout_ThreeFlagCaptures, ACHIEVEMENT_TF_SCOUT_THREE_FLAGCAPS, "TF_SCOUT_THREE_FLAGCAPS", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFScout_DoubleJumpKill : public CBaseTFAchievement |
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{ |
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void Init() |
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{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
|
SetGoal( 20 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
C_TFPlayer *pKiller = ToTFPlayer( pAttacker ); |
|
int iDoubleJumpKill = pKiller->m_Shared.GetAirDash(); |
|
|
|
if ( iDoubleJumpKill > 0 ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_DoubleJumpKill, ACHIEVEMENT_TF_SCOUT_DOUBLEJUMP_KILL, "TF_SCOUT_DOUBLEJUMP_KILL", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFScout_FlagCapGrind : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 25 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "teamplay_flag_event" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
if ( Q_strcmp( event->GetName(), "teamplay_flag_event" ) == 0 && event->GetInt( "eventtype" ) == TF_FLAGEVENT_CAPTURE ) |
|
{ |
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
|
|
|
if ( pLocalPlayer && pLocalPlayer->entindex() == event->GetInt( "player" )) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_FlagCapGrind, ACHIEVEMENT_TF_SCOUT_FLAG_CAP_GRIND, "TF_SCOUT_FLAG_CAP_GRIND", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFScout_DodgeDamage : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
m_iDamageDodged = 0; |
|
} |
|
|
|
virtual void ListenForEvents() |
|
{ |
|
ListenForGameEvent( "player_damage_dodged" ); |
|
ListenForGameEvent( "localplayer_respawn" ); |
|
ListenForGameEvent( "teamplay_round_active" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
const char *pszEventName = event->GetName(); |
|
if ( FStrEq( pszEventName, "localplayer_respawn" ) || |
|
FStrEq( pszEventName, "teamplay_round_active" ) ) |
|
{ |
|
// If we died or respawned, reset... |
|
m_iDamageDodged = 0; |
|
return; |
|
} |
|
else if ( Q_strcmp( event->GetName(), "player_damage_dodged" ) == 0 ) |
|
{ |
|
m_iDamageDodged += event->GetInt( "damage" ); |
|
|
|
if ( m_iDamageDodged > 1000 ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
|
|
private: |
|
int m_iDamageDodged; |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_DodgeDamage, ACHIEVEMENT_TF_SCOUT_DODGE_DAMAGE, "TF_SCOUT_DODGE_DAMAGE", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFScout_KnockIntoTrain : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_ENEMY_EVENTS ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
|
if ( !pTFVictim ) |
|
return; |
|
|
|
CTFPlayer *pLocalPlayer = ToTFPlayer( CBasePlayer::GetLocalPlayer() ); |
|
if ( !pLocalPlayer ) |
|
return; |
|
|
|
if ( pTFVictim->m_Shared.GetWeaponKnockbackID() == pLocalPlayer->GetUserID() ) |
|
{ |
|
int custom = event->GetInt( "customkill" ); |
|
int damagebits = event->GetInt( "damagebits" ); |
|
if ( ( damagebits & DMG_VEHICLE ) || // They were hit by a freakin' train! |
|
( pAttacker && pAttacker->IsBrushModel() ) || // They were smashed by the world! Gah! |
|
( !pAttacker || (pAttacker == pVictim) ) || // He killed himself! |
|
( custom == TF_DMG_CUSTOM_SUICIDE ) || |
|
( custom == TF_DMG_CUSTOM_TRIGGER_HURT ) ) // A trigger-hurt got him! |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_KnockIntoTrain, ACHIEVEMENT_TF_SCOUT_KNOCK_INTO_TRAIN, "TF_SCOUT_KNOCK_INTO_TRAIN", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFScout_KillStunned : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); |
|
SetGoal( 50 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
|
if ( !pTFVictim ) |
|
return; |
|
|
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); |
|
if ( !pLocalPlayer ) |
|
return; |
|
|
|
if ( pAttacker != pLocalPlayer ) |
|
{ |
|
int iAssisterIndex = engine->GetPlayerForUserID( event->GetInt( "assister" ) ); |
|
if ( iAssisterIndex <= 0 ) |
|
return; |
|
|
|
CTFPlayer *pAssister = ToTFPlayer( UTIL_PlayerByIndex( iAssisterIndex ) ); |
|
if ( pAssister != pLocalPlayer ) |
|
return; |
|
} |
|
|
|
int iStunFlags = event->GetInt( "stun_flags" ); |
|
if ( ((iStunFlags & TF_STUN_CONTROLS) != 0) || ((iStunFlags & TF_STUN_LOSER_STATE) != 0) ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_KillStunned, ACHIEVEMENT_TF_SCOUT_KILL_STUNNED, "TF_SCOUT_KILL_STUNNED", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFScout_StunIntoTrain : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_ENEMY_EVENTS ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
|
if ( !pTFVictim ) |
|
return; |
|
|
|
// Achievement for causing someone we stunned to die by the environment. |
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); |
|
if ( !pLocalPlayer ) |
|
return; |
|
|
|
int iStunFlags = event->GetInt( "stun_flags" ); |
|
bool bLegalStun = ((iStunFlags & TF_STUN_CONTROLS) != 0) || ((iStunFlags & TF_STUN_LOSER_STATE) != 0); |
|
if ( bLegalStun && (pTFVictim->m_Shared.GetStunner() == pLocalPlayer) ) |
|
{ |
|
int custom = event->GetInt( "customkill" ); |
|
int damagebits = event->GetInt( "damagebits" ); |
|
if ( ( damagebits & DMG_VEHICLE ) || // They were hit by a freakin' train! |
|
( pAttacker && pAttacker->IsBrushModel() ) || // They were smashed by the world! Gah! |
|
( !pAttacker || (pAttacker == pVictim) ) || // He killed himself! |
|
( custom == TF_DMG_CUSTOM_SUICIDE ) || |
|
( custom == TF_DMG_CUSTOM_TRIGGER_HURT ) ) // A trigger-hurt got him! |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_StunIntoTrain, ACHIEVEMENT_TF_SCOUT_STUN_INTO_TRAIN, "TF_SCOUT_STUN_INTO_TRAIN", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFScout_StunUberEnemies : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 2 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
virtual void ListenForEvents( void ) |
|
{ |
|
ListenForGameEvent( "player_stunned" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
const char *pszEventName = event->GetName(); |
|
|
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); |
|
if ( !pLocalPlayer ) |
|
return; |
|
|
|
if ( FStrEq( pszEventName, "player_stunned" ) ) |
|
{ |
|
CTFPlayer *pStunner = ToTFPlayer( UTIL_PlayerByIndex( engine->GetPlayerForUserID( event->GetInt( "stunner" ) ) ) ); |
|
CTFPlayer *pVictim = ToTFPlayer( UTIL_PlayerByIndex( engine->GetPlayerForUserID( event->GetInt( "victim" ) ) ) ); |
|
|
|
if ( pStunner == pLocalPlayer ) |
|
{ |
|
if ( pVictim && pVictim->IsPlayerClass( TF_CLASS_MEDIC ) && pVictim->MedicGetChargeLevel() >= 1.0 ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_StunUberEnemies, ACHIEVEMENT_TF_SCOUT_STUN_UBER_ENEMIES, "TF_SCOUT_STUN_UBER_ENEMIES", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFScout_StunCappingEnemies : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 50 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
virtual void ListenForEvents( void ) |
|
{ |
|
ListenForGameEvent( "player_stunned" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
const char *pszEventName = event->GetName(); |
|
|
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); |
|
if ( !pLocalPlayer ) |
|
return; |
|
|
|
if ( FStrEq( pszEventName, "player_stunned" ) ) |
|
{ |
|
CTFPlayer *pStunner = ToTFPlayer( UTIL_PlayerByIndex( engine->GetPlayerForUserID( event->GetInt( "stunner" ) ) ) ); |
|
CTFPlayer *pVictim = ToTFPlayer( UTIL_PlayerByIndex( engine->GetPlayerForUserID( event->GetInt( "victim" ) ) ) ); |
|
|
|
if ( (pStunner == pLocalPlayer) && |
|
pVictim && event->GetBool( "victim_capping" ) ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_StunCappingEnemies, ACHIEVEMENT_TF_SCOUT_STUN_CAPPING_ENEMIES, "TF_SCOUT_STUN_CAPPING_ENEMIES", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFScout_MaxStuns : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
virtual void ListenForEvents( void ) |
|
{ |
|
ListenForGameEvent( "player_stunned" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
const char *pszEventName = event->GetName(); |
|
|
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); |
|
if ( !pLocalPlayer ) |
|
return; |
|
|
|
if ( FStrEq( pszEventName, "player_stunned" ) ) |
|
{ |
|
CTFPlayer *pStunner = ToTFPlayer( UTIL_PlayerByIndex( engine->GetPlayerForUserID( event->GetInt( "stunner" ) ) ) ); |
|
CTFPlayer *pVictim = ToTFPlayer( UTIL_PlayerByIndex( engine->GetPlayerForUserID( event->GetInt( "victim" ) ) ) ); |
|
|
|
if ( (pStunner == pLocalPlayer) && |
|
pVictim && event->GetBool( "big_stun" ) ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_MaxStuns, ACHIEVEMENT_TF_SCOUT_MAX_STUNS, "TF_SCOUT_MAX_STUNS", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFScout_StunScoutWithTheirBall : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
} |
|
// server awards this achievement, no other code within achievement necessary |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_StunScoutWithTheirBall, ACHIEVEMENT_TF_SCOUT_STUN_SCOUT_WITH_THEIR_BALL, "TF_SCOUT_STUN_SCOUT_WITH_THEIR_BALL", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFScout_KillInDodgeCooldown : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
|
SetGoal( 1 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
// Achievement for killing another scout under the effect Crit-a-Cola |
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
|
|
|
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SCOUT ) && pTFVictim->m_Shared.InCond( TF_COND_ENERGY_BUFF ) ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_KillInDodgeCooldown, ACHIEVEMENT_TF_SCOUT_KILL_IN_DODGE_COOLDOWN, "TF_SCOUT_KILL_IN_DODGE_COOLDOWN", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFScout_KillFromBehind : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); |
|
SetGoal( 50 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
// Shamelessly stolen from the knife! |
|
float DotProductToTarget( CBaseEntity *pAttacker, CBaseEntity *pTarget ) |
|
{ |
|
Assert( pTarget ); |
|
|
|
// Get the forward view vector of the target, ignore Z |
|
Vector vecVictimForward; |
|
AngleVectors( pTarget->EyeAngles(), &vecVictimForward, NULL, NULL ); |
|
vecVictimForward.z = 0.0f; |
|
vecVictimForward.NormalizeInPlace(); |
|
|
|
// Get a vector from my origin to my targets origin |
|
Vector vecToTarget; |
|
vecToTarget = pTarget->WorldSpaceCenter() - pAttacker->WorldSpaceCenter(); |
|
vecToTarget.z = 0.0f; |
|
vecToTarget.NormalizeInPlace(); |
|
|
|
return DotProduct( vecVictimForward, vecToTarget ); |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
// Achievement for killing a bunch of enemies from behind with the scattergun double. |
|
if ( event->GetInt( "weaponid" ) == TF_WEAPON_SCATTERGUN ) |
|
{ |
|
CTFScatterGun *pScattergun = (CTFScatterGun *)ToTFPlayer( C_TFPlayer::GetLocalPlayer() )->Weapon_OwnsThisID( TF_WEAPON_SCATTERGUN ); |
|
if ( pScattergun && pScattergun->HasKnockback() && |
|
( DotProductToTarget( pAttacker, pVictim ) > -0.1 ) ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_KillFromBehind, ACHIEVEMENT_TF_SCOUT_KILL_FROM_BEHIND, "TF_SCOUT_KILL_FROM_BEHIND", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFScout_CaptureLastPoint : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
|
|
m_bRecentCapper = false; |
|
} |
|
|
|
virtual void ListenForEvents( void ) |
|
{ |
|
ListenForGameEvent( "teamplay_point_captured" ); |
|
ListenForGameEvent( "teamplay_round_win" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
const char *pszEventName = event->GetName(); |
|
|
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); |
|
if ( !pLocalPlayer ) |
|
return; |
|
|
|
if ( FStrEq( pszEventName, "teamplay_point_captured" ) ) |
|
{ |
|
m_bRecentCapper = false; |
|
int iTeam = event->GetInt( "team" ); |
|
if ( iTeam == pLocalPlayer->GetTeamNumber() ) |
|
{ |
|
const char *cappers = event->GetString( "cappers" ); |
|
for ( int i=0; i<Q_strlen( cappers ); i++ ) |
|
{ |
|
int iPlayerIndex = (int) cappers[i]; |
|
CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) ); |
|
if ( pPlayer == pLocalPlayer ) |
|
{ |
|
m_bRecentCapper = true; |
|
} |
|
} |
|
} |
|
} |
|
else if ( FStrEq( pszEventName, "teamplay_round_win" ) ) |
|
{ |
|
// If we're the winners and we were involved in capping the last point, we get this achievement. |
|
int iTeam = event->GetInt( "team" ); |
|
if ( (iTeam == pLocalPlayer->GetTeamNumber()) && |
|
m_bRecentCapper && |
|
(TFGameRules()->GetGameType() == TF_GAMETYPE_CP) ) |
|
{ |
|
IncrementCount(); |
|
} |
|
m_bRecentCapper = false; |
|
} |
|
} |
|
|
|
bool m_bRecentCapper; |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_CaptureLastPoint, ACHIEVEMENT_TF_SCOUT_CAPTURE_LAST_POINT, "TF_SCOUT_CAPTURE_LAST_POINT", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFScout_CaptureThreePoints : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
|
|
m_iPointsCapped = 0; |
|
} |
|
|
|
virtual void ListenForEvents( void ) |
|
{ |
|
ListenForGameEvent( "teamplay_point_captured" ); |
|
ListenForGameEvent( "localplayer_respawn" ); |
|
ListenForGameEvent( "teamplay_round_active" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
// only on maps with capture points |
|
if ( TFGameRules() && TFGameRules()->GetGameType() != TF_GAMETYPE_CP && TFGameRules()->GetGameType() != TF_GAMETYPE_ARENA ) |
|
return; |
|
|
|
const char *pszEventName = event->GetName(); |
|
|
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); |
|
if ( !pLocalPlayer ) |
|
return; |
|
|
|
if ( FStrEq( pszEventName, "localplayer_respawn" ) || |
|
FStrEq( pszEventName, "teamplay_round_active") ) |
|
{ |
|
m_iPointsCapped = 0; |
|
} |
|
else if ( FStrEq( pszEventName, "teamplay_point_captured" ) ) |
|
{ |
|
int iTeam = event->GetInt( "team" ); |
|
if ( iTeam == pLocalPlayer->GetTeamNumber() ) |
|
{ |
|
const char *cappers = event->GetString( "cappers" ); |
|
for ( int i=0; i<Q_strlen( cappers ); i++ ) |
|
{ |
|
int iPlayerIndex = (int) cappers[i]; |
|
CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) ); |
|
if ( pPlayer == pLocalPlayer ) |
|
{ |
|
m_iPointsCapped++; |
|
} |
|
} |
|
} |
|
|
|
if ( m_iPointsCapped == 3 ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
|
|
int m_iPointsCapped; |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_CaptureThreePoints, ACHIEVEMENT_TF_SCOUT_CAPTURE_THREE_POINTS, "TF_SCOUT_CAPTURE_THREE_POINTS", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFScout_FastCap : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
virtual void ListenForEvents( void ) |
|
{ |
|
ListenForGameEvent( "teamplay_point_startcapture" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
// only on maps with capture points |
|
if ( TFGameRules() && TFGameRules()->GetGameType() != TF_GAMETYPE_CP && TFGameRules()->GetGameType() != TF_GAMETYPE_ARENA ) |
|
return; |
|
|
|
const char *pszEventName = event->GetName(); |
|
|
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); |
|
if ( !pLocalPlayer ) |
|
return; |
|
|
|
if ( FStrEq( pszEventName, "teamplay_point_startcapture" ) ) |
|
{ |
|
const char *cappers = event->GetString( "cappers" ); |
|
for ( int i=0; i<Q_strlen( cappers ); i++ ) |
|
{ |
|
int iPlayerIndex = (int) cappers[i]; |
|
CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) ); |
|
if ( pPlayer == pLocalPlayer ) |
|
{ |
|
if ( event->GetFloat( "captime" ) < 1.0 ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_FastCap, ACHIEVEMENT_TF_SCOUT_FAST_CAP, "TF_SCOUT_FAST_CAP", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFScout_StartAndFinishCap : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 10 ); |
|
SetStoreProgressInSteam( true ); |
|
|
|
m_Points.Purge(); |
|
} |
|
|
|
virtual void ListenForEvents( void ) |
|
{ |
|
ListenForGameEvent( "teamplay_point_startcapture" ); |
|
ListenForGameEvent( "teamplay_point_captured" ); |
|
ListenForGameEvent( "teamplay_capture_broken" ); |
|
ListenForGameEvent( "teamplay_round_active" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
const char *pszEventName = event->GetName(); |
|
|
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); |
|
if ( !pLocalPlayer ) |
|
return; |
|
|
|
// Achievement for initiating captures that ultimately succeed. |
|
if ( FStrEq( pszEventName, "teamplay_point_startcapture" ) ) |
|
{ |
|
const char *cappers = event->GetString( "cappers" ); |
|
for ( int i=0; i<Q_strlen( cappers ); i++ ) |
|
{ |
|
int iPlayerIndex = (int) cappers[i]; |
|
CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) ); |
|
if ( pPlayer == pLocalPlayer ) // Are we one of the cappers? |
|
{ |
|
// We started capping this point. |
|
m_Points.AddToTail( event->GetInt( "cp" ) ); |
|
} |
|
} |
|
} |
|
else if ( FStrEq( pszEventName, "teamplay_point_captured" ) ) |
|
{ |
|
int iIndex = m_Points.Find( event->GetInt( "cp" ) ); |
|
if ( iIndex > -1 ) // Is the point one we started capping? |
|
{ |
|
int iTeam = event->GetInt( "team" ); |
|
if ( iTeam == pLocalPlayer->GetTeamNumber() ) |
|
{ |
|
m_Points.Remove( iIndex ); |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
else if ( FStrEq( pszEventName, "teamplay_capture_broken" ) ) |
|
{ |
|
// Our team failed to complete the capture. |
|
int iIndex = m_Points.Find( event->GetInt( "cp" ) ); |
|
if ( iIndex > -1 ) |
|
{ |
|
m_Points.Remove( iIndex ); |
|
} |
|
} |
|
else if ( FStrEq( pszEventName, "teamplay_round_active" ) ) |
|
{ |
|
// Reset tracking at the start of a new round. |
|
m_Points.Purge(); |
|
} |
|
} |
|
|
|
CUtlVector< int > m_Points; |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_StartAndFinishCap, ACHIEVEMENT_TF_SCOUT_START_AND_FINISH_CAP, "TF_SCOUT_START_AND_FINISH_CAP", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFScout_BlockCaps : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 50 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
virtual void ListenForEvents( void ) |
|
{ |
|
ListenForGameEvent( "teamplay_capture_blocked" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
const char *pszEventName = event->GetName(); |
|
|
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); |
|
if ( !pLocalPlayer ) |
|
return; |
|
|
|
// Achievement for blocking captures! |
|
if ( FStrEq( pszEventName, "teamplay_capture_blocked" ) ) |
|
{ |
|
int iBlocker = event->GetInt( "blocker" ); |
|
if ( (iBlocker == pLocalPlayer->entindex()) && |
|
((TFGameRules()->GetGameType() == TF_GAMETYPE_CP) || |
|
(TFGameRules()->GetGameType() == TF_GAMETYPE_ARENA)) ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_BlockCaps, ACHIEVEMENT_TF_SCOUT_BLOCK_CAPS, "TF_SCOUT_BLOCK_CAPS", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFScout_CarrierKillCarrier : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
virtual void ListenForEvents( void ) |
|
{ |
|
ListenForGameEvent( "teamplay_flag_event" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
const char *pszEventName = event->GetName(); |
|
|
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); |
|
if ( !pLocalPlayer ) |
|
return; |
|
|
|
// Achievement for blocking captures! |
|
if ( FStrEq( pszEventName, "teamplay_flag_event" ) ) |
|
{ |
|
int iType = event->GetInt( "eventtype" ); |
|
if ( iType == TF_FLAGEVENT_DEFEND ) |
|
{ |
|
int iPlayer = event->GetInt( "player" ); |
|
if ( (iPlayer == pLocalPlayer->entindex()) && pLocalPlayer->HasTheFlag() ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_CarrierKillCarrier, ACHIEVEMENT_TF_SCOUT_CARRIER_KILL_CARRIER, "TF_SCOUT_CARRIER_KILL_CARRIER", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFScout_CapFlagWithoutAttacking : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
virtual void ListenForEvents( void ) |
|
{ |
|
ListenForGameEvent( "teamplay_flag_event" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
const char *pszEventName = event->GetName(); |
|
|
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); |
|
if ( !pLocalPlayer ) |
|
return; |
|
|
|
// Achievement for capping the flag without shooting anyone. |
|
if ( FStrEq( pszEventName, "teamplay_flag_event" ) ) |
|
{ |
|
int iType = event->GetInt( "eventtype" ); |
|
if ( iType == TF_FLAGEVENT_CAPTURE ) |
|
{ |
|
int iPlayer = event->GetInt( "player" ); |
|
if ( (iPlayer == pLocalPlayer->entindex()) && !pLocalPlayer->HasFiredWeapon() ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
else if ( iType == TF_FLAGEVENT_PICKUP ) |
|
{ |
|
int iPlayer = event->GetInt( "player" ); |
|
if ( iPlayer == pLocalPlayer->entindex() ) |
|
{ |
|
pLocalPlayer->SetFiredWeapon( false ); |
|
} |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_CapFlagWithoutAttacking, ACHIEVEMENT_TF_SCOUT_CAP_FLAG_WITHOUT_ATTACKING, "TF_SCOUT_CAP_FLAG_WITHOUT_ATTACKING", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFScout_LongDistanceRunner : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 25000 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
virtual void ListenForEvents( void ) |
|
{ |
|
ListenForGameEvent( "player_death" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
const char *pszEventName = event->GetName(); |
|
|
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); |
|
if ( !pLocalPlayer ) |
|
return; |
|
|
|
// Achievement for running ... |
|
bool bUpdate = false; |
|
if ( FStrEq( pszEventName, "player_death" ) ) |
|
{ |
|
int iVictimID = event->GetInt( "userid" ); |
|
if ( pLocalPlayer && (iVictimID == pLocalPlayer->GetUserID()) ) |
|
{ |
|
bUpdate = true; |
|
} |
|
} |
|
else if ( FStrEq( pszEventName, "teamplay_round_win" ) ) |
|
{ |
|
bUpdate = true; |
|
} |
|
|
|
if ( bUpdate ) |
|
{ |
|
float fMeters = pLocalPlayer->GetMetersRan(); |
|
IncrementCount( ceil( fMeters ) ); |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_LongDistanceRunner, ACHIEVEMENT_TF_SCOUT_LONG_DISTANCE_RUNNER, "TF_SCOUT_LONG_DISTANCE_RUNNER", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFScout_TauntKill : public CBaseTFAchievement |
|
{ |
|
void Init() |
|
{ |
|
SetFlags( ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
|
|
m_iTargetID = 0; |
|
m_vSlamOrigin = Vector(0,0,0); |
|
} |
|
|
|
virtual void ListenForEvents( void ) |
|
{ |
|
ListenForGameEvent( "scout_grand_slam" ); |
|
ListenForGameEvent( "scout_slamdoll_landed" ); |
|
ListenForGameEvent( "localplayer_respawn" ); |
|
ListenForGameEvent( "teamplay_round_active" ); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); |
|
if ( !pLocalPlayer ) |
|
return; |
|
|
|
const char *pszEventName = event->GetName(); |
|
if ( FStrEq( pszEventName, "localplayer_respawn" ) || |
|
FStrEq( pszEventName, "teamplay_round_active" ) ) |
|
{ |
|
// If we died or respawned, reset... |
|
m_iTargetID = 0; |
|
m_vSlamOrigin = Vector(0,0,0); |
|
return; |
|
} |
|
else if ( FStrEq( pszEventName, "scout_grand_slam" ) ) |
|
{ |
|
int iScoutID = event->GetInt( "scout_id" ); |
|
if ( pLocalPlayer && (iScoutID == pLocalPlayer->GetUserID()) ) |
|
{ |
|
m_iTargetID = event->GetInt( "target_id" ); // target_id is a userid |
|
int iTarget = engine->GetPlayerForUserID( m_iTargetID ); |
|
CBaseEntity *pTarget = UTIL_PlayerByIndex( iTarget ); |
|
if ( pTarget ) |
|
{ |
|
m_vSlamOrigin = pTarget->GetAbsOrigin(); |
|
} |
|
} |
|
} |
|
else if ( FStrEq( pszEventName, "scout_slamdoll_landed" ) ) |
|
{ |
|
int iTargetIndex = event->GetInt( "target_index" ); // target_index is an entindex |
|
EHANDLE hPlayer = cl_entitylist->GetNetworkableHandle( iTargetIndex ); |
|
if ( !hPlayer ) |
|
return; |
|
C_TFPlayer *pPlayer = dynamic_cast< C_TFPlayer* >( hPlayer.Get() ); |
|
if ( pPlayer && (m_iTargetID == pPlayer->GetUserID()) && |
|
(m_vSlamOrigin != Vector(0,0,0)) ) |
|
{ |
|
float x = event->GetFloat( "x" ); |
|
float y = event->GetFloat( "y" ); |
|
float z = event->GetFloat( "z" ); |
|
Vector vHitOrigin = Vector(x,y,z); |
|
float fDist = (vHitOrigin - m_vSlamOrigin).Length(); |
|
if ( fDist > 1000 ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
} |
|
|
|
int m_iTargetID; |
|
Vector m_vSlamOrigin; |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_TauntKill, ACHIEVEMENT_TF_SCOUT_TAUNT_KILL, "TF_SCOUT_TAUNT_KILL", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFScout_AchieveProgress1 : public CAchievement_AchievedCount |
|
{ |
|
public: |
|
DECLARE_CLASS( CAchievementTFScout_AchieveProgress1, CAchievement_AchievedCount ); |
|
void Init() |
|
{ |
|
BaseClass::Init(); |
|
SetAchievementsRequired( 10, ACHIEVEMENT_TF_SCOUT_START_RANGE, ACHIEVEMENT_TF_SCOUT_END_RANGE ); |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_AchieveProgress1, ACHIEVEMENT_TF_SCOUT_ACHIEVE_PROGRESS1, "TF_SCOUT_ACHIEVE_PROGRESS1", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFScout_AchieveProgress2 : public CAchievement_AchievedCount |
|
{ |
|
public: |
|
DECLARE_CLASS( CAchievementTFScout_AchieveProgress2, CAchievement_AchievedCount ); |
|
void Init() |
|
{ |
|
BaseClass::Init(); |
|
SetAchievementsRequired( 16, ACHIEVEMENT_TF_SCOUT_START_RANGE, ACHIEVEMENT_TF_SCOUT_END_RANGE ); |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_AchieveProgress2, ACHIEVEMENT_TF_SCOUT_ACHIEVE_PROGRESS2, "TF_SCOUT_ACHIEVE_PROGRESS2", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFScout_AchieveProgress3 : public CAchievement_AchievedCount |
|
{ |
|
public: |
|
DECLARE_CLASS( CAchievementTFScout_AchieveProgress3, CAchievement_AchievedCount ); |
|
void Init() |
|
{ |
|
BaseClass::Init(); |
|
SetAchievementsRequired( 22, ACHIEVEMENT_TF_SCOUT_START_RANGE, ACHIEVEMENT_TF_SCOUT_END_RANGE ); |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_AchieveProgress3, ACHIEVEMENT_TF_SCOUT_ACHIEVE_PROGRESS3, "TF_SCOUT_ACHIEVE_PROGRESS3", 5 ); |
|
|
|
// Receive the DamageDodged user message and send out a clientside event for achievements to hook. |
|
void __MsgFunc_DamageDodged( bf_read &msg ) |
|
{ |
|
int iDamage = msg.ReadShort(); |
|
|
|
IGameEvent *event = gameeventmanager->CreateEvent( "player_damage_dodged" ); |
|
if ( event ) |
|
{ |
|
event->SetInt( "damage", iDamage ); |
|
gameeventmanager->FireEventClientSide( event ); |
|
} |
|
} |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFScout_BackscatterKillSpyGrind : public CBaseTFAchievement |
|
{ |
|
public: |
|
void Init() |
|
{ |
|
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
|
SetGoal( 20 ); |
|
SetStoreProgressInSteam( true ); |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
if ( pVictim && ( pAttacker == C_TFPlayer::GetLocalTFPlayer() ) ) |
|
{ |
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
|
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SPY ) ) |
|
{ |
|
if ( ( event->GetInt( "weaponid" ) == TF_WEAPON_SCATTERGUN ) && ( event->GetInt( "damagebits" ) & DMG_CRITICAL ) ) |
|
{ |
|
CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker ); |
|
if ( pTFAttacker ) |
|
{ |
|
CTFWeaponBase *pWeapon = pTFAttacker->GetActiveTFWeapon(); |
|
if ( pWeapon ) |
|
{ |
|
int iMiniCritBackAttack = 0; |
|
CALL_ATTRIB_HOOK_INT_ON_OTHER( pWeapon, iMiniCritBackAttack, closerange_backattack_minicrits ); |
|
if ( iMiniCritBackAttack > 0 ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_BackscatterKillSpyGrind, ACHIEVEMENT_TF_SCOUT_BACKSCATTER_KILL_SPY_GRIND, "TF_SCOUT_BACKSCATTER_KILL_SPY_GRIND", 5 ); |
|
|
|
//---------------------------------------------------------------------------------------------------------------- |
|
class CAchievementTFScout_BackscatterKillHeavyMedicPair : public CBaseTFAchievement |
|
{ |
|
public: |
|
void Init() |
|
{ |
|
SetFlags( ACH_LISTEN_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
|
SetGoal( 1 ); |
|
} |
|
|
|
virtual void ListenForEvents( void ) |
|
{ |
|
ListenForGameEvent( "localplayer_respawn" ); |
|
ListenForGameEvent( "teamplay_round_active" ); |
|
|
|
m_hTargets.Purge(); |
|
} |
|
|
|
void FireGameEvent_Internal( IGameEvent *event ) |
|
{ |
|
const char *pszEventName = event->GetName(); |
|
|
|
if ( FStrEq( pszEventName, "localplayer_respawn" ) || |
|
FStrEq( pszEventName, "teamplay_round_active" ) ) |
|
{ |
|
m_hTargets.Purge(); |
|
} |
|
} |
|
|
|
int GetTargetIndex( CBaseEntity *pTarget ) |
|
{ |
|
for ( int i = 0; i < m_hTargets.Count(); i++ ) |
|
{ |
|
if ( m_hTargets[i].hTarget == pTarget ) |
|
return i; |
|
} |
|
return -1; |
|
} |
|
|
|
void AddNewTarget( CBaseEntity *pTarget ) |
|
{ |
|
if ( !pTarget ) |
|
return; |
|
|
|
// see if the target is already in our list or get a new index |
|
int iTargetIndex = GetTargetIndex( pTarget ); |
|
if ( iTargetIndex == -1 ) |
|
{ |
|
iTargetIndex = m_hTargets.AddToTail(); |
|
} |
|
|
|
m_hTargets[iTargetIndex].hTarget = pTarget; |
|
m_hTargets[iTargetIndex].flTimeToBeat = gpGlobals->curtime + 20.0f; // 20 seconds to kill the target |
|
} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
|
{ |
|
if ( pVictim && ( pAttacker == C_TFPlayer::GetLocalTFPlayer() ) ) |
|
{ |
|
if ( event->GetInt( "weaponid" ) == TF_WEAPON_SCATTERGUN ) |
|
{ |
|
CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker ); |
|
if ( pTFAttacker ) |
|
{ |
|
CTFWeaponBase *pWeapon = pTFAttacker->GetActiveTFWeapon(); |
|
if ( pWeapon ) |
|
{ |
|
int iMiniCritBackAttack = 0; |
|
CALL_ATTRIB_HOOK_INT_ON_OTHER( pWeapon, iMiniCritBackAttack, closerange_backattack_minicrits ); |
|
if ( iMiniCritBackAttack > 0 ) |
|
{ |
|
// is this victim in our list of targets? |
|
int index = GetTargetIndex( pVictim ); |
|
if ( index != -1 ) |
|
{ |
|
// did we beat the time? |
|
if ( m_hTargets[index].flTimeToBeat > gpGlobals->curtime ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
else |
|
{ |
|
CTFPlayer *pNewTarget = NULL; |
|
CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); |
|
if ( pTFVictim->IsPlayerClass( TF_CLASS_HEAVYWEAPONS ) ) |
|
{ |
|
for ( int i = 1; i <= gpGlobals->maxClients; i++ ) |
|
{ |
|
pNewTarget = ToTFPlayer( UTIL_PlayerByIndex( i ) ); |
|
if ( pNewTarget && pNewTarget->IsPlayerClass( TF_CLASS_MEDIC ) && ( pNewTarget->MedicGetHealTarget() == pTFVictim ) ) |
|
{ |
|
// add all of his Medics to our list of targets (could be more than one Medic) |
|
AddNewTarget( pNewTarget ); |
|
} |
|
} |
|
} |
|
else if ( pTFVictim->IsPlayerClass( TF_CLASS_MEDIC ) ) |
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{ |
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pNewTarget = ToTFPlayer( pTFVictim->MedicGetHealTarget() ); |
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if ( pNewTarget && ( pNewTarget->IsPlayerClass( TF_CLASS_HEAVYWEAPONS ) ) ) |
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{ |
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AddNewTarget( pNewTarget ); |
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} |
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} |
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} |
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} |
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} |
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} |
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} |
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} |
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// is this victim in our list of targets? |
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int index = GetTargetIndex( pVictim ); |
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if ( index != -1 ) |
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{ |
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m_hTargets.Remove( index ); |
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} |
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} |
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private: |
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struct targets_t |
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{ |
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EHANDLE hTarget; |
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float flTimeToBeat; |
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}; |
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|
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CUtlVector<targets_t> m_hTargets; |
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}; |
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DECLARE_ACHIEVEMENT( CAchievementTFScout_BackscatterKillHeavyMedicPair, ACHIEVEMENT_TF_SCOUT_BACKSCATTER_KILL_HEAVY_MEDIC_PAIR, "TF_SCOUT_BACKSCATTER_KILL_HEAVY_MEDIC_PAIR", 5 ); |
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//---------------------------------------------------------------------------------------------------------------- |
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class CAchievementTFScout_BackscatterKillFriendsGrind : public CBaseTFAchievement |
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{ |
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public: |
|
void Init() |
|
{ |
|
SetFlags( ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_SAVE_GLOBAL ); |
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SetGoal( 20 ); |
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SetStoreProgressInSteam( true ); |
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} |
|
|
|
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) |
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{ |
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if ( pVictim && ( pAttacker == C_TFPlayer::GetLocalTFPlayer() ) ) |
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{ |
|
if ( ( event->GetInt( "weaponid" ) == TF_WEAPON_SCATTERGUN ) && ( event->GetInt( "damagebits" ) & DMG_CRITICAL ) ) |
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{ |
|
CTFPlayer *pTFAttacker = ToTFPlayer( pAttacker ); |
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if ( pTFAttacker ) |
|
{ |
|
CTFWeaponBase *pWeapon = pTFAttacker->GetActiveTFWeapon(); |
|
if ( pWeapon ) |
|
{ |
|
int iMiniCritBackAttack = 0; |
|
CALL_ATTRIB_HOOK_INT_ON_OTHER( pWeapon, iMiniCritBackAttack, closerange_backattack_minicrits ); |
|
if ( iMiniCritBackAttack > 0 ) |
|
{ |
|
if ( !steamapicontext->SteamFriends() || !steamapicontext->SteamUtils() || !g_pGameRules->IsMultiplayer() ) |
|
return; |
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|
|
player_info_t pi; |
|
if ( !engine->GetPlayerInfo( pVictim->entindex(), &pi ) ) |
|
return; |
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|
|
if ( !pi.friendsID ) |
|
return; |
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|
|
// check and see if they're on the local player's friends list |
|
CSteamID steamID( pi.friendsID, 1, GetUniverse(), k_EAccountTypeIndividual ); |
|
if ( steamapicontext->SteamFriends()->HasFriend( steamID, k_EFriendFlagImmediate ) ) |
|
{ |
|
IncrementCount(); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
}; |
|
DECLARE_ACHIEVEMENT( CAchievementTFScout_BackscatterKillFriendsGrind, ACHIEVEMENT_TF_SCOUT_BACKSCATTER_KILL_FRIENDS_GRIND, "TF_SCOUT_BACKSCATTER_KILL_FRIENDS_GRIND", 5 ); |
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|
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#endif // CLIENT_DLL |
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